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Everything posted by miogushi

  1. miogushi

    addaction problem i guess

    i will check that and i come back
  2. hello mates, i have a problem with my script. When I click on the addaction , the script "anim.sqf " in " check.player.sqf" only starts for the player who clicked on the button. I tried this " [[[]," tasks \ eric_destroy_1 \ anim.sqf], "BIS_fnc_execVM", false, true] call BIS_fnc_MP; " But it didn' work . Do you have a solution for me ? Thank you and sory for my english ! this is "initserver.sqf" [[obj_1, ["<t color='#0000FF'>Demander une mission</t> ","check_player.sqf"]],"addAction",true,true] call BIS_fnc_MP; this is "check_player.sqf" if (!missionsud) then { hint format["wait"]; _task = ["eric_destroy_1","mio_sniper"] call BIS_fnc_selectRandom; switch (_task) do { case "eric_destroy_1": { _Blu_Base = ["eric_destroy_1"] call LARs_fnc_spawnComp; [] execVm "task\eric_destroy_1\anim.sqf"; }; case "mio_sniper": { _Blu_Base = ["mio_sniper"] call LARs_fnc_spawnComp; }; }; missionNamespace setVariable ["missionsud",true,true]; } else{ [ [A23, player], [ "mission already done ", "ah ok ?!" ], "DIRECT", true ] call IP_fnc_simpleConversation; }; And this is my "anim.sqf" setDate [2017, 10, 10, 18, 30]; _day = date select 1; _month = date select 2; _year = date select 0; _date = format ["%2\%1\%3",_day,_month,_year]; [[format["<","align = 'center' shadow = '1' size = '0.8' font='PuristaBold'"], [_date,"align = 'center' shadow = '1' size = '0.8'","#FFCC00"], ["","<br/>"],["<","align = 'center' shadow = '1' size = '0.8'"], [[daytime,"HH:MM"] call bis_fnc_timetostring,"align = 'center' shadow = '1' size = '0.9'"]],.23,1.3] spawn BIS_fnc_typeText2;
  3. hello mates ! Is it possible to allow players to connect to our server without mods ? I know the method that consists of devinarize mission.sqm and remove mods but is there another way ? thank you
  4. it's not for that, we would like players can connect on our server and after ask them do download mods. For now, the problem is many people try to connect but no one can because they don t have mods.
  5. miogushi

    ARP2 Objects Pack

    Hi mates ! Can i publish your mod on steam workshop ? thank you
  6. miogushi

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    windows 10 too, thank you , il will try an another time tonight and i can send you my rpt
  7. miogushi

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    that's it ! civ move on waypoint but not ennemy, but when i tried with CUP greenfor it works. everything is up to date yes. maybe it s my computer ^^
  8. miogushi

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    i used only your mod and they are from steam workshop. Civilian move, but not opfor, they can shoot me, but they don't go on waypoint. But When i tried with greenfor CUP it works :s i played SP on my computer. sorry for my bad english
  9. miogushi

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    i have sale problème with "Inshallah", maybe the problem is project opfor or maybe it s me ^^
  10. miogushi

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    ok i lll check that, thank you very much :)
  11. miogushi

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    hi HeroesandvillainsOS, i have a little problem, when i launch the mission on my local server, opfor AI doesn't move but Civ AI move, do you know how can i fix that ? thanks :)
  12. hi @Larrow i m trying to spawn composition with an addaction and players around an object but it doesnt work, can you help me ?
  13. maybe i must use : [_player, "STAND"] remoteExec ["BIS_fnc_ambientAnim"]; and [_player, "STAND"] remoteExec ["BIS_fnc_ambientAnimTerminate"]; but i dont know how to check if a Player move
  14. Hi mates ! Do you know how can I script animation when players don't move ? I saw that on all life server and on " antistasi", when a player is static while 2 or 3 sec, an animation start and it can be stop when players move. Can you help me to create à script like this ?
  15. ok it works ! thank you ! [player, "click"] remoteExec ["say3D",-2,true];
  16. hi mates ! i m trying to create a D Day Cricket Clicker with an ace action. This is my " script " : init.sqf _action = ["custom_action", "Use Cricket", "", {"scripts\click.sqf" call BIS_fnc_execVM;}, {true}] call ace_interact_menu_fnc_createAction; ["CAManBase", 1, ["ACE_SelfActions"], _action, true] call ace_interact_menu_fnc_addActionToClass; Click.sqf : private["_unit"]; _unit = player; _unit say2D ["click", 20, 1]; Problem is : only the player who use interaction hear the sound but i would like peoples hear the sound auround the player who use interaction Can you help me ?
  17. I am creating a public coop mission, and I was wondering how to spawn a custom composition in the exact same location ? for example, if i create a composition with 2 men in a building on altis at pyrgos, and a car near this building. Is it possible to spawn this with a trigger and an execvm "spawn.sqf" without place units on the map ? Thanks!
  18. it works thank you @Larrow cheers ;)
  19. thanks @Larrow but i think we have a " little" problem, your original mission doesn't work on dedicated serv :( but when i m in solo on editor all it work
  20. thanks for help, this is my solution private ["_telep"]; _basePosATL = ["town_1","town_2","town_3","town_4","town_5","town_6","town_7","town_8","town_9","town_10","town_11","town_12","town_13","town_14","town_15","town_16","town_17","town_18","town_19","town_20","town_21","town_22","town_23","town_24","town_25","town_26","town_27","town_28","town_29","town_30","town_31"]; _randompos = selectRandom _basePosATL; _Blu_Base = ["Task",getMarkerPos _randompos,[0,0,0],0,true,true] call LARs_fnc_spawnComp; my problem was i forgot "getmarkerpos " and the array -_-"
  21. it doesn't work :s , [bis_fnc_rotatevector2d] error type SCALAR , exepted ARRAY, on index 0, in [0,360] this error appear : http://hpics.li/2f9fb0e
  22. hi @Larrow ! i m trying to use your script to spawn compostion with random location but it doesn't work . can you explain me where is my mystake ? private ["_telep"]; _town = ["town_1","town_2","town_3","town_4","town_5","town_6","town_7","town_8","town_9","town_10","town_11","town_12","town_13","town_14","town_15","town_16","town_17","town_18","town_19","town_20","town_21","town_22","town_23","town_24","town_25","town_26","town_27","town_28","town_29","town_30","town_31"] call BIS_fnc_selectRandom; _basePosATL = getMarkerPos _town; _Blu_Base = ["Task",_basePosATL,0,0,true,true] call LARs_fnc_spawnComp; _town = markers on the map sorry for my bad english
  23. miogushi

    Lock PBO

    Hello Mates ! Is it possible to lock and protect a pbo file ? How to ? Indeed, some people recover our pbo mission files and appropriate our own work for themselves. We would like to restrict the possibility to do so. We never intend to restrict access to our files by the past, but the behaviors of some players and particularly some teams have change. We regret the need to protect our works because Arma philosphy has always been to promote cooperation between players and team, but after 3 bad expériences, we have no other option.
  24. dedmen, i know you are very busy but is it possible to have a mission template with your solution for zeus problem ? thank you very much