miogushi
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Everything posted by miogushi
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addaction problem i guess
miogushi replied to miogushi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i will check that and i come back -
hello mates, i have a problem with my script. When I click on the addaction , the script "anim.sqf " in " check.player.sqf" only starts for the player who clicked on the button. I tried this " [[[]," tasks \ eric_destroy_1 \ anim.sqf], "BIS_fnc_execVM", false, true] call BIS_fnc_MP; " But it didn' work . Do you have a solution for me ? Thank you and sory for my english ! this is "initserver.sqf" [[obj_1, ["<t color='#0000FF'>Demander une mission</t> ","check_player.sqf"]],"addAction",true,true] call BIS_fnc_MP; this is "check_player.sqf" if (!missionsud) then { hint format["wait"]; _task = ["eric_destroy_1","mio_sniper"] call BIS_fnc_selectRandom; switch (_task) do { case "eric_destroy_1": { _Blu_Base = ["eric_destroy_1"] call LARs_fnc_spawnComp; [] execVm "task\eric_destroy_1\anim.sqf"; }; case "mio_sniper": { _Blu_Base = ["mio_sniper"] call LARs_fnc_spawnComp; }; }; missionNamespace setVariable ["missionsud",true,true]; } else{ [ [A23, player], [ "mission already done ", "ah ok ?!" ], "DIRECT", true ] call IP_fnc_simpleConversation; }; And this is my "anim.sqf" setDate [2017, 10, 10, 18, 30]; _day = date select 1; _month = date select 2; _year = date select 0; _date = format ["%2\%1\%3",_day,_month,_year]; [[format["<","align = 'center' shadow = '1' size = '0.8' font='PuristaBold'"], [_date,"align = 'center' shadow = '1' size = '0.8'","#FFCC00"], ["","<br/>"],["<","align = 'center' shadow = '1' size = '0.8'"], [[daytime,"HH:MM"] call bis_fnc_timetostring,"align = 'center' shadow = '1' size = '0.9'"]],.23,1.3] spawn BIS_fnc_typeText2;
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allow player to join a server without mod
miogushi posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
hello mates ! Is it possible to allow players to connect to our server without mods ? I know the method that consists of devinarize mission.sqm and remove mods but is there another way ? thank you -
allow player to join a server without mod
miogushi replied to miogushi's topic in ARMA 3 - SERVERS & ADMINISTRATION
ok thank you dedmen :) -
allow player to join a server without mod
miogushi replied to miogushi's topic in ARMA 3 - SERVERS & ADMINISTRATION
it's not for that, we would like players can connect on our server and after ask them do download mods. For now, the problem is many people try to connect but no one can because they don t have mods. -
Hi mates ! Can i publish your mod on steam workshop ? thank you
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[ALiVE, SP/COOP 1-20] Battle of Lythium
miogushi replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
windows 10 too, thank you , il will try an another time tonight and i can send you my rpt -
[ALiVE, SP/COOP 1-20] Battle of Lythium
miogushi replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
that's it ! civ move on waypoint but not ennemy, but when i tried with CUP greenfor it works. everything is up to date yes. maybe it s my computer ^^ -
[ALiVE, SP/COOP 1-20] Battle of Lythium
miogushi replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
i used only your mod and they are from steam workshop. Civilian move, but not opfor, they can shoot me, but they don't go on waypoint. But When i tried with greenfor CUP it works :s i played SP on my computer. sorry for my bad english -
[ALiVE, SP/COOP 1-20] Battle of Lythium
miogushi replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
i have sale problème with "Inshallah", maybe the problem is project opfor or maybe it s me ^^ -
[ALiVE, SP/COOP 1-20] Battle of Lythium
miogushi replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
ok i lll check that, thank you very much :) -
[ALiVE, SP/COOP 1-20] Battle of Lythium
miogushi replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
hi HeroesandvillainsOS, i have a little problem, when i launch the mission on my local server, opfor AI doesn't move but Civ AI move, do you know how can i fix that ? thanks :) -
Eden Composition Spawning
miogushi replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi @Larrow i m trying to spawn composition with an addaction and players around an object but it doesnt work, can you help me ? -
Animation when player don t move
miogushi replied to miogushi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe i must use : [_player, "STAND"] remoteExec ["BIS_fnc_ambientAnim"]; and [_player, "STAND"] remoteExec ["BIS_fnc_ambientAnimTerminate"]; but i dont know how to check if a Player move -
Hi mates ! Do you know how can I script animation when players don't move ? I saw that on all life server and on " antistasi", when a player is static while 2 or 3 sec, an animation start and it can be stop when players move. Can you help me to create à script like this ?
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say2d or playsound3d Cricket
miogushi replied to miogushi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok it works ! thank you ! [player, "click"] remoteExec ["say3D",-2,true];- 2 replies
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- say2d
- playsound3d
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hi mates ! i m trying to create a D Day Cricket Clicker with an ace action. This is my " script " : init.sqf _action = ["custom_action", "Use Cricket", "", {"scripts\click.sqf" call BIS_fnc_execVM;}, {true}] call ace_interact_menu_fnc_createAction; ["CAManBase", 1, ["ACE_SelfActions"], _action, true] call ace_interact_menu_fnc_addActionToClass; Click.sqf : private["_unit"]; _unit = player; _unit say2D ["click", 20, 1]; Problem is : only the player who use interaction hear the sound but i would like peoples hear the sound auround the player who use interaction Can you help me ?
- 2 replies
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- say2d
- playsound3d
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Eden Composition Spawning
miogushi replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am creating a public coop mission, and I was wondering how to spawn a custom composition in the exact same location ? for example, if i create a composition with 2 men in a building on altis at pyrgos, and a car near this building. Is it possible to spawn this with a trigger and an execvm "spawn.sqf" without place units on the map ? Thanks! -
Eden Composition Spawning
miogushi replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it works thank you @Larrow cheers ;) -
Eden Composition Spawning
miogushi replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks @Larrow but i think we have a " little" problem, your original mission doesn't work on dedicated serv :( but when i m in solo on editor all it work -
Eden Composition Spawning
miogushi replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks for help, this is my solution private ["_telep"]; _basePosATL = ["town_1","town_2","town_3","town_4","town_5","town_6","town_7","town_8","town_9","town_10","town_11","town_12","town_13","town_14","town_15","town_16","town_17","town_18","town_19","town_20","town_21","town_22","town_23","town_24","town_25","town_26","town_27","town_28","town_29","town_30","town_31"]; _randompos = selectRandom _basePosATL; _Blu_Base = ["Task",getMarkerPos _randompos,[0,0,0],0,true,true] call LARs_fnc_spawnComp; my problem was i forgot "getmarkerpos " and the array -_-" -
Eden Composition Spawning
miogushi replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it doesn't work :s , [bis_fnc_rotatevector2d] error type SCALAR , exepted ARRAY, on index 0, in [0,360] this error appear : http://hpics.li/2f9fb0e -
Eden Composition Spawning
miogushi replied to Larrow's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hi @Larrow ! i m trying to use your script to spawn compostion with random location but it doesn't work . can you explain me where is my mystake ? private ["_telep"]; _town = ["town_1","town_2","town_3","town_4","town_5","town_6","town_7","town_8","town_9","town_10","town_11","town_12","town_13","town_14","town_15","town_16","town_17","town_18","town_19","town_20","town_21","town_22","town_23","town_24","town_25","town_26","town_27","town_28","town_29","town_30","town_31"] call BIS_fnc_selectRandom; _basePosATL = getMarkerPos _town; _Blu_Base = ["Task",_basePosATL,0,0,true,true] call LARs_fnc_spawnComp; _town = markers on the map sorry for my bad english -
Hello Mates ! Is it possible to lock and protect a pbo file ? How to ? Indeed, some people recover our pbo mission files and appropriate our own work for themselves. We would like to restrict the possibility to do so. We never intend to restrict access to our files by the past, but the behaviors of some players and particularly some teams have change. We regret the need to protect our works because Arma philosphy has always been to promote cooperation between players and team, but after 3 bad expériences, we have no other option.
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dedmen, i know you are very busy but is it possible to have a mission template with your solution for zeus problem ? thank you very much