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Chris Wilkinson

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About Chris Wilkinson

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  1. Chris Wilkinson

    JBOY Lip

    Hi dude. Does this script make lips move in n time with the words?
  2. Chris Wilkinson

    Bugs fixed?

    Hi. I have a port from ArmA that I'd really like to finish of ArmA 3. Trouble is the wav2lip got changed and the new system didn't work correctly. Also, there were issues around setface commands. This made converting over an hour of cut scenes, with voice acting, impossible. I shelved the project with a hope that one day the bugs would be fixed. Does wav to lip and setface work properly now?
  3. Chris Wilkinson

    AddAction breaking me

    Absolutley. Everything is just fine. The error always happens with variations of addaction.
  4. Chris Wilkinson

    AddAction breaking me

    The ear defence script is fine. If I call it straight up it will work. I just tried the following line from ArmA 2 and got the same error. act1 = u1 addaction ["Join group","join.sqf",0,1, true, true,"test2"]; This following line works but where does the call for the script go? this addAction [ "Ask for help.", { (_this select 0) removeAction (_this select 2); (_this select 0) setUnitPos "UP"; [(_this select 0)] joinSilent (group (_this select 1)); }, nil, 6, true, true, "", "_this distance _target < 5" ];
  5. Why is the Addaction with a title and a .sqf breaking the game? I get a preprocessor error with it and it doesn't execute the .sqf. OnAct: myaction = player addAction ["Insert Ear Defence", "EarDefence.sqf"] Error: Preprocessor failed with error - Invalid file name (empty filename)
  6. Chris Wilkinson

    Vehicle force headlights off

    Granted this is an old topic but the subject is still very relevant. For the sake of snippet harvesters like me, what line of code can we take to hit the head lights on any vehicle? Or, perhaps, is every line going to be different beause of different hitpoints? So Guy's line this setHit ["light_l", 1]; this setHit ["light_r", 1]; Seems to work on Marshalls. Not tested on other vehs.
  7. Thank you very much JBoy. That line is greatly appreciated.
  8. Good work. I can see that you put in a hell of a lot of work with this. Could you say how you call the in-game sounds? Is there a string of code you could post? I can find the files, just not how to call them via script or init. For campaign files, the simple directsay etc works. I'm looking for the Combat Shouts.
  9. I am also having this issue.
  10. Chris Wilkinson

    Will my computer run ArmA 3?

    Here's my spec. What do you think? If not, and I suspect not, where do I need to upgrade? Graphics card: NVIDIA GeForce GT 820M Processor: Intel (R) Core (TM) i5-4210U CPU @1.70GHz (4 CPUs) 2.40 GHz Installed memory (RAM) 8.00 GB (7.89 BG usable) Windows 10 64 bit.
  11. Chris Wilkinson

    Providing feedback to mission creators

    How do I start a new thread?
  12. Chris Wilkinson

    [SP] Evil's Last Will

    Yeah, I figured as much. I had a similar problem in the past. Lots of Ctrl-H in the mission file.
  13. Chris Wilkinson

    [SP] Evil's Last Will

    How easy was the mission port? I am considering doing something similar.