Chris Wilkinson
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Everything posted by Chris Wilkinson
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A few years ago, I created an 18 mission campaign for Armed Assault. I finished it ut never releaased it. The fully voice acted campaign followed a Marine amphibious landing on the island of Sahrani to defeat a Russian invasion. The player followed the main characters of Rudy Lamb, a Marine Squad Leader and Scott Fuchs, a special forces team leader. Lots of innovative scripts were added. The eagle eyed amongst you will see flocks of birds flying up when startled, soldiers urinating, enemy sections throwing smoke and bugging out when they drop below a certain strength, players being able to insert ear defence and much more. Thanks to all the people who have released scripts to the community. I managed to complete all the missions, briefings and cutscenes and the campaign was put in single mission format so that players go back and play their favourites. It wouldn't be ArmA without bugs though and the final product lost one or two lines of recorded dialogue (the subtitles remain) and one or two error messages pop up during gameplay. The community stopped playing the game in favour of ArmA III so nobody really got to fully enjoy Operation Black Dragon. Therefore, I've put all of the cutscenes together to make a movie from it. The briefings are kept so that you can see what was supposed to happen in the missions and the missions are summarised in text format between the scenes. I hope you all enjoy the movie, and if any of you would like the actual campaign to play, let me know and I'll send it to you. Thanks for your time. https://youtu.be/QYw_QZWuX-E Starring: Josh Sheets Jim Perkins Bob Singer Tyler O'Ryan Ian Mitchel Pabito Ben Palladino Lec Zorn Tori Duncan Rachel Wilkinson Callum Apsin Tony Wilkinson Chris Wilkinson Scripting: Mandoble BAS Bedges Chris Wilkinson Mustang60384 thecoyote General Barron Wolfrug johnnyboy
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release JBOY Lip
Chris Wilkinson replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi dude. Does this script make lips move in n time with the words? -
Hi. I have a port from ArmA that I'd really like to finish of ArmA 3. Trouble is the wav2lip got changed and the new system didn't work correctly. Also, there were issues around setface commands. This made converting over an hour of cut scenes, with voice acting, impossible. I shelved the project with a hope that one day the bugs would be fixed. Does wav to lip and setface work properly now?
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Why is the Addaction with a title and a .sqf breaking the game? I get a preprocessor error with it and it doesn't execute the .sqf. OnAct: myaction = player addAction ["Insert Ear Defence", "EarDefence.sqf"] Error: Preprocessor failed with error - Invalid file name (empty filename)
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AddAction breaking me
Chris Wilkinson replied to Chris Wilkinson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Absolutley. Everything is just fine. The error always happens with variations of addaction. -
AddAction breaking me
Chris Wilkinson replied to Chris Wilkinson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The ear defence script is fine. If I call it straight up it will work. I just tried the following line from ArmA 2 and got the same error. act1 = u1 addaction ["Join group","join.sqf",0,1, true, true,"test2"]; This following line works but where does the call for the script go? this addAction [ "Ask for help.", { (_this select 0) removeAction (_this select 2); (_this select 0) setUnitPos "UP"; [(_this select 0)] joinSilent (group (_this select 1)); }, nil, 6, true, true, "", "_this distance _target < 5" ]; -
Vehicle force headlights off
Chris Wilkinson replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Granted this is an old topic but the subject is still very relevant. For the sake of snippet harvesters like me, what line of code can we take to hit the head lights on any vehicle? Or, perhaps, is every line going to be different beause of different hitpoints? So Guy's line this setHit ["light_l", 1]; this setHit ["light_r", 1]; Seems to work on Marshalls. Not tested on other vehs. -
version 1.5 JBOY Dog [v1.5 - updated 12/21/2018]
Chris Wilkinson replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much JBoy. That line is greatly appreciated. -
version 1.5 JBOY Dog [v1.5 - updated 12/21/2018]
Chris Wilkinson replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good work. I can see that you put in a hell of a lot of work with this. Could you say how you call the in-game sounds? Is there a string of code you could post? I can find the files, just not how to call them via script or init. For campaign files, the simple directsay etc works. I'm looking for the Combat Shouts. -
setRadioMsg Using "NULL" to disable radio slot not working?
Chris Wilkinson replied to SteelSampson's topic in ARMA 3 - USER MISSIONS
I am also having this issue. -
Here's my spec. What do you think? If not, and I suspect not, where do I need to upgrade? Graphics card: NVIDIA GeForce GT 820M Processor: Intel (R) Core (TM) i5-4210U CPU @1.70GHz (4 CPUs) 2.40 GHz Installed memory (RAM) 8.00 GB (7.89 BG usable) Windows 10 64 bit.
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Providing feedback to mission creators
Chris Wilkinson replied to Placebo's topic in ARMA 2 & OA - USER MISSIONS
How do I start a new thread? -
Yeah, I figured as much. I had a similar problem in the past. Lots of Ctrl-H in the mission file.
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How easy was the mission port? I am considering doing something similar.