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Everything posted by Devastator_cm
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hmm good catch. In that case depbo those optional files to see how RHS is handled by Robalo and do the same for your own requirement :)
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the guy will use the rpg if there a vehicle around, or did it not happen? I don't think that you need to make any setup for that.
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Hi Robalo, one suggestion :) The setup to join groups after a threshold is not much used as far as I feel. Reason is, small groups which lost a single unit might try to join another one althought it is ok. What about introducing two attributes at group level which overwrites the usual setup either by - Disables the join functionality of this group into another group (i.e. I don't want my sentry group to join another group ) - Disables the join from another group into this specific one (i.e. I don't want a fireteam to join my sentry group) What do you think?
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aren't you guys torturing us with those pictures :) I hope it will be a Christmas present release so only one more month to wait- 16550 replies
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Blastcore Tracers A3
Devastator_cm replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Tracers became weird (big white flash) in mornings after the last updates or is it only by me so? -
Help with BIS_fnc_getEnemyTargets
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A question though :) Why findNearestEnemy can find an enemy while _targets = (leader t1) call BIS_fnc_EnemyTargets; hint format ["count: %1", (count _targets)]; shows 0? I thought BIS function is just an extended version which returns array instead of single unit. Is there a range limitation by bis function which is not documented? -
Help with BIS_fnc_getEnemyTargets
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, I am trying already since yesterday but couldn't manage to use this bis function. I have a setup where blufor Group T1 is just infront of the Opfor group T2. When I start mission and write the following from debug console _targets = (leader t1) call BIS_fnc_getEnemyTargets; hint format ["count: %1", (count _targets)]; I get count: scalar which means it didn't return any target so array is null. How can this be? They are firing each other from 15 meter distance... -
Help with BIS_fnc_getEnemyTargets
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can someone shoot me and then delete this thread? I don't want to remember this moment :banghead: -
Rearm script does not work on a server
Devastator_cm replied to WurschtBanane's topic in ARMA 3 - MISSION EDITING & SCRIPTING
those commands need to run on the machine where the vehicle is local. I assume player is the driver so vehicle is local to client and not to server but triggers run at server -
Find nearest enemy infantry in radius x
Devastator_cm replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nearest enemy returns not all the enemies known by the unit but just the closest one. I want to get all the units (not the groups) known by unit so he can share the knowsabout with other allied units in area (as they might not aware of the enemy units yet). And when allied units get the knowsabout they will pick targets and start the attack -
Find nearest enemy infantry in radius x
Devastator_cm replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I already checked the link after your first post above but links says " Return list of nearby enemy targets for given unit. " I don't know what is target in Arma. Is it using group as target or the unit itself as target. I will test it by myself then to figure it out -
Find nearest enemy infantry in radius x
Devastator_cm replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
actually it was defined. I hinted it to screen as far as I remember (it was late night) but will try once more. One question though, this bis function returns individual units or the groups back? I don't want to have a situation like tank sees 2 infantry from a team which has in total 10 units. If function returns the group then I will assume all are seen and then pick a random one from them to attack which might be the unlucky guy who was actually not visible at all and will be pissed of when sees that tank started to move in his direction :) -
Find nearest enemy infantry in radius x
Devastator_cm replied to tortuosit's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When I try to use BIS_fnc_enemyTargets I am getting undefined variable error. The call is inside a spawned script. So I spawn a script which needs to run all the time and time to time it needs to check which enemies are around. Is there a BIS bug or can I not use this function inside a spawned script? I basicaly do something like _enemies = leader _group1 call BIS_fnc_EnemyTargets; -
Gunter I really know your thread but looks like I missed that one :( Like said I checked the forum for possible solutions before I posted
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Callsigns at Sidechat during MP Game
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I still couldn't figure it out how to use this trick with a unit who is not in a vehicle :/ -
norrin's ArmA2 scripts ported to ArmA3
Devastator_cm replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am working on this script to improve it but I am not sure if I can share it with the rest of the community. Anybody know how to reach Norrin? -
yes manned mortars do shot. you can easily test it though ;)
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:huh: is this an improved ASR_AI3 (I mean providing all ASR_AI3 functionalities and some other functions on top) version from someonelse?
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Robalo the settings for the aiming, spotting etc. are also used when unit is in vehicle? The setup of pilot has low skills for spotting and aiming as on foot that is the case by him but what about when he is flying? Will those setups also affect how he will spot the enemies during piloting? Same case for vehicle crew actually. When unit is in tank which skills will it use?
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Is there a way to un attach the objects? :/ I used BIS_fnc_attachToRelative to put some boxes on truck but now I am not able to move them on flor with setpos command where player can cary them as they want
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How to add crate to vehichle cargo?
Devastator_cm posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, is there any comment to load a ammo box into a vehicle's cargo space? I couldn't find such in arma 3 commands.. They are either to load infantry of another vehicle -
Callsigns at Sidechat during MP Game
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how can I use this command for a single unit? group this setGroupIdGlobal ["Boss"]; does not work as far as I see. It still shows Civillian in global chat. -
Callsigns at Sidechat during MP Game
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks alot!!! -
Can i make Ai jump from Helicopter above sea?
Devastator_cm replied to Hotsea's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you should not need a trigger to eject. Unload waypoint should unload passangers already.. -
I would like help you actually to improve my scripting skills so if you think I can help in any way please pm me