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Devastator_cm

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Everything posted by Devastator_cm

  1. Devastator_cm

    ASR AI 3

    hmm good catch. In that case depbo those optional files to see how RHS is handled by Robalo and do the same for your own requirement :)
  2. Devastator_cm

    ASR AI 3

    the guy will use the rpg if there a vehicle around, or did it not happen? I don't think that you need to make any setup for that.
  3. Devastator_cm

    ASR AI 3

    Hi Robalo, one suggestion :) The setup to join groups after a threshold is not much used as far as I feel. Reason is, small groups which lost a single unit might try to join another one althought it is ok. What about introducing two attributes at group level which overwrites the usual setup either by - Disables the join functionality of this group into another group (i.e. I don't want my sentry group to join another group ) - Disables the join from another group into this specific one (i.e. I don't want a fireteam to join my sentry group) What do you think?
  4. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Aren't you guys torturing us with those pictures :) I hope it will be a Christmas present release so only one more month to wait
  5. Devastator_cm

    Blastcore Tracers A3

    Tracers became weird (big white flash) in mornings after the last updates or is it only by me so?
  6. Devastator_cm

    Help with BIS_fnc_getEnemyTargets

    A question though :) Why findNearestEnemy can find an enemy while _targets = (leader t1) call BIS_fnc_EnemyTargets; hint format ["count: %1", (count _targets)]; shows 0? I thought BIS function is just an extended version which returns array instead of single unit. Is there a range limitation by bis function which is not documented?
  7. Hi Guys, I am trying already since yesterday but couldn't manage to use this bis function. I have a setup where blufor Group T1 is just infront of the Opfor group T2. When I start mission and write the following from debug console _targets = (leader t1) call BIS_fnc_getEnemyTargets; hint format ["count: %1", (count _targets)]; I get count: scalar which means it didn't return any target so array is null. How can this be? They are firing each other from 15 meter distance...
  8. Devastator_cm

    Help with BIS_fnc_getEnemyTargets

    Can someone shoot me and then delete this thread? I don't want to remember this moment :banghead:
  9. Devastator_cm

    Rearm script does not work on a server

    those commands need to run on the machine where the vehicle is local. I assume player is the driver so vehicle is local to client and not to server but triggers run at server
  10. Nearest enemy returns not all the enemies known by the unit but just the closest one. I want to get all the units (not the groups) known by unit so he can share the knowsabout with other allied units in area (as they might not aware of the enemy units yet). And when allied units get the knowsabout they will pick targets and start the attack
  11. I already checked the link after your first post above but links says " Return list of nearby enemy targets for given unit. " I don't know what is target in Arma. Is it using group as target or the unit itself as target. I will test it by myself then to figure it out
  12. actually it was defined. I hinted it to screen as far as I remember (it was late night) but will try once more. One question though, this bis function returns individual units or the groups back? I don't want to have a situation like tank sees 2 infantry from a team which has in total 10 units. If function returns the group then I will assume all are seen and then pick a random one from them to attack which might be the unlucky guy who was actually not visible at all and will be pissed of when sees that tank started to move in his direction :)
  13. When I try to use BIS_fnc_enemyTargets I am getting undefined variable error. The call is inside a spawned script. So I spawn a script which needs to run all the time and time to time it needs to check which enemies are around. Is there a BIS bug or can I not use this function inside a spawned script? I basicaly do something like _enemies = leader _group1 call BIS_fnc_EnemyTargets;
  14. Devastator_cm

    AI Heli

    Gunter I really know your thread but looks like I missed that one :( Like said I checked the forum for possible solutions before I posted
  15. Devastator_cm

    Callsigns at Sidechat during MP Game

    I still couldn't figure it out how to use this trick with a unit who is not in a vehicle :/
  16. I am working on this script to improve it but I am not sure if I can share it with the rest of the community. Anybody know how to reach Norrin?
  17. Devastator_cm

    ASR AI 3

    yes manned mortars do shot. you can easily test it though ;)
  18. Devastator_cm

    ASR AI 3

    :huh: is this an improved ASR_AI3 (I mean providing all ASR_AI3 functionalities and some other functions on top) version from someonelse?
  19. Devastator_cm

    ASR AI 3

    Robalo the settings for the aiming, spotting etc. are also used when unit is in vehicle? The setup of pilot has low skills for spotting and aiming as on foot that is the case by him but what about when he is flying? Will those setups also affect how he will spot the enemies during piloting? Same case for vehicle crew actually. When unit is in tank which skills will it use?
  20. Devastator_cm

    Items on tables

    Is there a way to un attach the objects? :/ I used BIS_fnc_attachToRelative to put some boxes on truck but now I am not able to move them on flor with setpos command where player can cary them as they want
  21. Hi guys, is there any comment to load a ammo box into a vehicle's cargo space? I couldn't find such in arma 3 commands.. They are either to load infantry of another vehicle
  22. Devastator_cm

    Callsigns at Sidechat during MP Game

    how can I use this command for a single unit? group this setGroupIdGlobal ["Boss"]; does not work as far as I see. It still shows Civillian in global chat.
  23. you should not need a trigger to eject. Unload waypoint should unload passangers already..
  24. Devastator_cm

    ASR AI 3

    I would like help you actually to improve my scripting skills so if you think I can help in any way please pm me
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