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Devastator_cm

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Everything posted by Devastator_cm

  1. Devastator_cm

    RHS Escalation (AFRF and USAF)

    For anybody who has the same question, I found the magic words in google which lead me to here :) http://www.rhsmods.org/w/ah64d
  2. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Can someone give me some tips how to use AGM-114K with modes except lock on before launch? I am not able to hit any target if I use other modes than this one although the direction which I fire is directly towards target and target is lased
  3. nope that will not work. I never created scripted waypoint over script :) It is easy to do over editor. So if you find some examples give it to me and I can check
  4. if you can create a scripted wp via script, then all youneed to do is calling "HAFM_Navy_Core\scripts\wp35Depth.sqf"; it needs two parameters which are 1: group 2: wp pos if you can make it work, I can tell you other sqf file names for other wp types
  5. try [ group enemi_6, 1] setWaypointType 'wpSub35Depth'; and tell me if it let submarine to dive or not. I didn't test it :) So need your testing
  6. you can set them over editor. Is that not sufficient?
  7. use the custome waypoints which are described in the user manual
  8. Devastator_cm

    Advanced Sling Loading (MP & SP)

    is the mod broken at the moment? I am not able to sling load at dedicated server although it works fine in SP. The action menu to release ropes by chinehook is not showing how many I want and not acting properly. Anybody experienced such case?
  9. Devastator_cm

    Event Handlers in Config.cpp

    I already use isserver etc. It behaves fine if vehicle is on the map of mission but if it is created via Zeus (Ares mod on) then init script is not running as far as I see. So question is, is the init eventhandler which is set via config behaves different when unit is spawned or added over EDEN?
  10. Devastator_cm

    Texturing Van Laws of War

    will you share the paa file for the van? :) It looks nice
  11. tested it again and no error. So I need a video which shows how your mission looks from eden, and then how you play and get the error. Be sure you have the latest versions of the core and ships mod as well
  12. in which ship I need to be? The russian who attacks or the meko who defences?
  13. So, I put a meko to map and started the mission. I activated the CIWS on my MEKO and then fired the Anti Missile. I got no error... Please make a video :(
  14. Which ship and how to reproduce?
  15. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    at the moment no.
  16. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    How did you do such setup like in photos? Looks really awesome!
  17. that is a good point. Most likely then locality is the black magic behind which is causing trouble in dedicated...
  18. we had the attach script before, problem is if you attach the object the engine is not reacting to turn on/off actions...
  19. creating ship is not the problem. Creating it in a way that the mission maker planned to have is, for example - have same units inside - have same cargo inside - have same waypoints - have same fuel - have same damage - have same combat behaviour - have same of all what is adjustable via eden editor So if landing is important for a specific mission, mission maker should spawn the ship by him/herself
  20. that createvehicle thing is a workaround which should be done by the mission maker. We cannot delete the vehicle which was put via eden and then spawn it back. So if someone wants to use the ship to land on it, please spawn the ship after mission starts.
  21. I know Arma engine has issues with it but weird thing is, if you spawn the vehicle it works fine. Somehow engine behaves different to spawned vehicles compared to the vehicles which are already created via mission itself..
  22. Am I the only one who faces landing issue on frigate if the frigate is created at mission start? In dedicated in such case the helicopter is bouncing from the landing deck. In case helicopter is spawned during the dedicated mission, then same issue is not happening
  23. Guys, can you try to spawn the ship during the mission over zeus and try to land on it?
  24. which ship? how to reproduce? Is it SP or Dedi? No details makes the reports useless.. I do not get any error although I also test it with the published version
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