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Everything posted by Devastator_cm
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For anybody who has the same question, I found the magic words in google which lead me to here :) http://www.rhsmods.org/w/ah64d- 16574 replies
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RHS Escalation (AFRF and USAF)
Devastator_cm replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone give me some tips how to use AGM-114K with modes except lock on before launch? I am not able to hit any target if I use other modes than this one although the direction which I fire is directly towards target and target is lased- 16574 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
nope that will not work. I never created scripted waypoint over script :) It is easy to do over editor. So if you find some examples give it to me and I can check- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
if you can create a scripted wp via script, then all youneed to do is calling "HAFM_Navy_Core\scripts\wp35Depth.sqf"; it needs two parameters which are 1: group 2: wp pos if you can make it work, I can tell you other sqf file names for other wp types- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
try [ group enemi_6, 1] setWaypointType 'wpSub35Depth'; and tell me if it let submarine to dive or not. I didn't test it :) So need your testing- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
you can set them over editor. Is that not sufficient?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
use the custome waypoints which are described in the user manual- 400 replies
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Advanced Sling Loading (MP & SP)
Devastator_cm replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is the mod broken at the moment? I am not able to sling load at dedicated server although it works fine in SP. The action menu to release ropes by chinehook is not showing how many I want and not acting properly. Anybody experienced such case? -
Event Handlers in Config.cpp
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I already use isserver etc. It behaves fine if vehicle is on the map of mission but if it is created via Zeus (Ares mod on) then init script is not running as far as I see. So question is, is the init eventhandler which is set via config behaves different when unit is spawned or added over EDEN? -
will you share the paa file for the van? :) It looks nice
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
tested it again and no error. So I need a video which shows how your mission looks from eden, and then how you play and get the error. Be sure you have the latest versions of the core and ships mod as well- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
in which ship I need to be? The russian who attacks or the meko who defences?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So, I put a meko to map and started the mission. I activated the CIWS on my MEKO and then fired the Anti Missile. I got no error... Please make a video :(- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Which ship and how to reproduce?- 400 replies
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HAFM NAVY (Ships) - v2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
at the moment no. -
HAFM NAVY (Ships) - v2.0
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How did you do such setup like in photos? Looks really awesome! -
Community Upgrade Project - CUP
Devastator_cm replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that is a good point. Most likely then locality is the black magic behind which is causing trouble in dedicated... -
HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
we had the attach script before, problem is if you attach the object the engine is not reacting to turn on/off actions...- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
creating ship is not the problem. Creating it in a way that the mission maker planned to have is, for example - have same units inside - have same cargo inside - have same waypoints - have same fuel - have same damage - have same combat behaviour - have same of all what is adjustable via eden editor So if landing is important for a specific mission, mission maker should spawn the ship by him/herself- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
that createvehicle thing is a workaround which should be done by the mission maker. We cannot delete the vehicle which was put via eden and then spawn it back. So if someone wants to use the ship to land on it, please spawn the ship after mission starts.- 400 replies
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Community Upgrade Project - CUP
Devastator_cm replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know Arma engine has issues with it but weird thing is, if you spawn the vehicle it works fine. Somehow engine behaves different to spawned vehicles compared to the vehicles which are already created via mission itself.. -
Community Upgrade Project - CUP
Devastator_cm replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Am I the only one who faces landing issue on frigate if the frigate is created at mission start? In dedicated in such case the helicopter is bouncing from the landing deck. In case helicopter is spawned during the dedicated mission, then same issue is not happening -
Briefing Room Desk & Screen Picture Size
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
worked -
HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Guys, can you try to spawn the ship during the mission over zeus and try to land on it?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Devastator_cm replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
which ship? how to reproduce? Is it SP or Dedi? No details makes the reports useless.. I do not get any error although I also test it with the published version- 400 replies
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