cry me a river
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Everything posted by cry me a river
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United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you want more nukes theres a script that basically grants infinite ammo. I'm responding from my phone so I can't find it right now but when I can access me computer again I'll try and find it for you. If you want less nukes, maybe just wait a bit? I'm not on the mod team so don't quote me on this but with the recent jets DLC you can manually select what each pylon carries. A lot of mods are now using this feature and there is a chance the next update for this mod will allow you to do this too. -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
lala14 while you are here I have a request not related to adding something to the mod. I suck and cannot find the prefix for the C17 plz help T_T. I even tried USAF_C17_fnc since it follows the pattern for the c130 but I just get an error message (I managed to get it working for the C130 but its too small for anything bigger than a Humvee). If you are too busy I understand. -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:DDDDD someone get me a time machine so I can skip to the day of release -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just realized the RHS mod managed to get functioning weapons bays for the F22 and SU57; i.e. the bay doors will not open when the weapon is selected, only when the missile is being fired and only for a second. So it is definitely possible. I know you guys are working hard to get this mod out before the end of the year so if this is not already on the drawing board please do not fret about adding it. Just something to keep in mind in the future :D -
(SMA) Specialist Military Arms
cry me a river replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
what is the difference between the SPC and BT versions of the 6.8mm cartridge -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I didn't bring up the SR71 or anything about missile evasion tactics so why are you giving me grief about this? All I asked was is there a way to bind the afterburner to a key. Regardless you don't need to be rude and resort to name calling, considering how often you like to bring up forum rules. -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyway to bind the afterburner to a key? It gets really tense when a missile is fired and the afterburner has to be turned on from the action menu -
The Mighty GAU-8 Avenger (>2017)
cry me a river replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I didn't know there was an additional file that needed to be downloaded from the steam workshop. My apologies, it has been a while since I played this mod, and this is the first time I'm downloading it off of steam. Both A10s work with this mod. :D -
The Mighty GAU-8 Avenger (>2017)
cry me a river replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's not working with the a10 from RHS. Maybe they patched recently? Thought I'd give you a heads up. It works just fine for the a164. -
How to Change Playable Character Avatar?
cry me a river replied to cry me a river's topic in ARMA 3 - QUESTIONS & ANSWERS
it worked thanks -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried using your invite code but it says it is expired -
RHS Escalation (AFRF and USAF)
cry me a river replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
something worth noting is that the f22 does not always use thrust vectoring to assist in maneuvering, only when it enters post stall. I'm adding the link to an interesting video taken at red flag of a USAF officer discussing the su30MKI and F22 performance. He got a few of his "facts" wrong as out the SU30MKI (such as the engine problems) but what he said about the Raptor should be more reliable (because he is in the airforce that flies the raptor)- 16550 replies
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RHS Escalation (AFRF and USAF)
cry me a river replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So is it just me or does the F22 and PAK FA have unreasonably small turn radiuses at high speeds? At 1500km/h I was able to turn 180 degrees while traversing less than 3 km and it only took 1-2 seconds. It just feels from a first person perspective to be unrealistic and something that would tear off the wings if it happened in real life. Yeah they are both designed to be agile but i do not think they are THAT agile. It just feels wrong. Perhaps slightly nerf the agility of both fighters? And to be fair g-forces constantly limit the maneuverability of aircraft anyway so a plane pulling insanely tight turns at insanely high speeds will simply break apart, so even if the current flight models for both aircraft are accurate for the aircraft's design I don't think realistically that maneuverability could be exploited without damaging the plane or having the pilot black out. Anyway just my opinion and suggestion, I could very well be wrong. What do you guys think?- 16550 replies
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United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah no worries I didn't mean to sound agitated sorry. -
How to Change Playable Character Avatar?
cry me a river replied to cry me a river's topic in ARMA 3 - QUESTIONS & ANSWERS
so do I put in the init field "false = lockIdentity player" ??? -
How to Change Playable Character Avatar?
cry me a river replied to cry me a river's topic in ARMA 3 - QUESTIONS & ANSWERS
I cannot find that option -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Making a slight turn while flying at 1000km/h should not be a viable tactic against air to air missiles, cuz you know...that wouldn't work in real life? It takes away a lot of realism when the ordinance no longer works when it should. Please do not try to argue with me about how slightly turning when not even traveling faster than the speed of sound allows any aircraft to defeat a missile. If that were true there should not have been a single modern fighter aircraft that ever got shot down with a missile since all of them can travel well over 1000km/h and are very maneuverable. -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ikr! Literally an OPFOR F22 just pulling circles at >1000km/h is pretty much impossible to shoot down -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I also have a question. Are there any plans to increase the speed or maneuverability of air to air missiles? When I play around in the fighters I notice that the missiles have a hard time hitting fast moving targets (like Opfor controlled F16s, F35s, and F22s) even from behind. I find that they are fine against the Vanilla Arma 3 fighters but don't do so well when the targets are fast. -
United States Air Force( 2015)
cry me a river replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think I found another glitch. When I pilot the ac130 and turn the aircraft so the AI gunners will fire the guns the 25mm AI controlled gun keeps firing even after I initiate the autopilot mode where the player takes over as the gunner. Even as I fire the 25mm a desperate stream of 25 mm shells are fired by the AI. Something interesting is that the player controlled 25mm sounds like an single barrelled gun like an m240 while the AI controlled 25mm has the distinctive "brrrrrrt" of a Gatling gun.