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Everything posted by Varathius

  1. I am having a hard time finding any ammo crate at our FOB ? There's only empty vehicle ammo containers near the heli landing pads, anyone know where to find this?
  2. I gather a ton of intel, phones, files, etc. Each time I walk into the main tent at the FOB (where intel table etc is), I see no prompt to press space bar to drop my intel. Intel keeps staying in my inventory. I assume it is bugged and I have to restart the campaign?
  3. I played the campaign a while back but wanted to ask if the new download (23 gibs or whatever it was) just a few days ago includes any new campaign missions ? Would I have to restart at State Scarlet intro mission because that is all I see under campaign. If there are new campaign missions can you please direct me where to go, I can't find any. Thanks
  4. thanks. Quick question, it was a rather large file, do you know how I can delete global mobilization and just keep the regular Arma 3? I only saw the "unload" option at the DLC section of the client.
  5. but 23 GBs patch was for bug fixes and some new models? In the video they showed, they appeared to show campaign like content (special forces, grenadier teams, etc), so was it all just content to add for modders?
  6. Varathius

    Arma 3 Apex: Old Man Feedback

    I found a solution to the above problem by basically "risking" wasting time to load up about 1 hour of previous game play and did everything over and then it worked, Miller continued the dialogue and the game was completed.
  7. Varathius

    Arma 3 Apex: Old Man Feedback

    Dear moderator, Instead of hiding/editing every post regarding bugs due to potential spoilers, how about edit the main topic thread title (WARNING SPOILERS), because no wonder nobody is giving any feedback nor helping with getting answers if you moderators keep editing and hiding all the posts, seriously. There's basically no other platform to discuss these bugs and the one there is you guys are editing and making the problems inadvertent not being noticed by others that could help.
  8. Varathius

    Arma 3 Apex: Old Man Feedback

    Anyway, other than that, 9 hours bug free, and now this...
  9. For both achievements, do you have to do it in one session (for instance, transporting 10 groups of soldiers to a place within one battle without dying, or can it span over several battles/maps as soon as you don't die? How about dustoff, medvac 10 soldiers in the same map? Or can it span over several maps since I won;t have time to play it all in one day. Thanks in advance.
  10. Varathius

    Contact DLC: Review and Tips

    I enjoyed the DLC, I had no issues with it. I thought however it was a bit short and there were many screenshots and I even believe parts in the video that showed soldiers looking at those orbs (the mini sphere thingies that look like a sun), and I basically encountered two of them randomly, but no interaction happened. I wish there was more to it, so why are there suddenly such spheres lying around. The missions were good but really simple, too simple, somewhat linear in terms of the radius of operation and where to go next from the point you were left off last. A lot of the map is basically un-explored during the playthrough, maybe like 20% of the map you see. I encountered a lot of random things by actually just wondering off in the complete wrong direction, that is, until you had the "Wait, I am going the wrong direction" dialogue or similar. Basically, would have been nice to add investigative missions on those spheres and perhaps more. Nevertheless, it was fun! I went basically stealth, only exchanged fire with thugs and ofc, the last mission. As for Tips: In carpe noctum, don't use that thermal map, it is worthless. I used it for 2.5 hours for nothing, I turned it off and went to locations of which one of them was completely out of the thermal areas from the map.
  11. Varathius

    Contact DLC - stuck with bloody communications...

    Arma bugs are known to be most of the times solved by reverting to the last save (manual save preferably as auto-saves are bugged too) and worst of the worst, restarting mission always solved my problems but reverting-to save usually too.
  12. I am not really a sucker for collector's edition but I like Arma games too much and gave it a go. I was surprised when I got it, in a positive way. - Rugged Field Case: This is actually really good. Hard plastic, and the opening and closing mechanisms are actually protected by hard plastic, meaning, they will not break off. There is a lot of room in it, and if you have delicate things to transport, (Models, easily breakable things, etc) this is worth it ! I had such carry cases before and much weaker ones, easily reach the 50 usd mark. I used it with a geiger-counter and some other tools for hobby-explorers etc. So it serves me well, but I am not an American (only my soul is). For Americans, my God! You can store hand-grenades, mines, all kinds of guns, Uzi will fit too, modifications, heck, even mini-nukes will fit inside of it! Anything small that can bring more freedom to the rest of the world will fit in there perfectly! 8/10 Usability factor For Americans: Ultra-High For Rest of the World: Moderate - Walkie-Talkies: Again surprised. It starts with, what the heck brand is it? I guess it is a Motorola 918? The instruction manual is laughable, it mentions nothing about the brand. I love the warranty page at the end, it asks me for make, model, serial number etc, all of which can nowhere be seen nor encountered. Oh well, I hope it doesn't break, I guess? Tech wise, well, it is very simple. No visual indications on what bands you operate, or the battery levels, you only have audio means of checking that. Def. not ideal for Hobby-Special Forces guys haha. No really, it is good for industrial work. As for the distance. I tested it and compared it to the Motorola T6, it outclasses the T6 in range and quality. The T6 used to be a 99$ Walkie-Talkie in 2010 ! It has 4/5 star reviews on Amazon, so signal range and signal quality (less noise interference) these beat good Motorola affordable models. You can clip them on your pants as well (clippers included). What I did not like was that each unit came with its own charger, so I need two plugs. Usually, twin-systems come with a docking station where you can charge both at the same time. I guess we still don't know what polluting the world means, 1 point deduction. 7/10 and a 1 point deduction for polluting the planet, total: 6/10 Usability factor: Moderate - Paper stuff: Poster is ok, am not really into posters. Map is fine but useless, I mean, I have in-game map plus no space on my gaming desk so good collectible. 2 stickers, meh. N/A. Usability factor: N/A (to me, worthless) - Tinfoil hats. Next to push-up-bras and beer, probably one of the best inventions ever made. 10/10 Usability factor: Extreme. Great to wear outdoors, in cities, Anti-Illuminati Proof. Also fits under combat helmet in case you are out there bringing freedom to primitives and people that have no clue what a McDonalds is. - Steel Storage Container: Good to have your key-less car-keys (funny, key-less car keys), in there, because thieves will have a harder time to receive wifi signal from your keys to clone it to steal your key-less car in under 1 minute (they stole a BMW keyless of mine last year that way), so this I checked, blocks signal indeed, so from a safety perspective, usable, to me at least. 8/10 Usability Factor: Moderate-High - Arma Deluxe/Arma Contact DLC: 10/10. I'm a sucker for Arma Usability Factor: Ultra-Extreme Worth the 159 euros plus shipping: No idea, but it didn't feel like I made a mistake because I can actually use what I bought, where other collector editions you pay more and just have some crap catching dust afterwards.
  13. Varathius

    Contact DLC - stuck with bloody communications...

    If you guys are all the way at the huge mothership at that mission, you are in the complete wrong place. There is no interaction between the player and the main huge alien mothership, you need to interact with the smaller alien entity. In Carpe Noctem I communicated with the regular smaller ship only ONCE during the mission, all additional times would NOT allow me any additional communications, it kept flying away (escaping), which is normal. Also, I highly suggest NOT using that new map mode (one that analyzes roots), it is worthless. As for communication: Find the main communication of the alien, I forgot frequency but it is always the same, make sure that signal is as high as possible. Shoot Noise at it, wait for a response by looking at the new frequencies the alien ship makes available for you while you still have Antenna pointed at it. I do not understand otherwise what is wrong, I had zero problems with the communication part.
  14. Varathius

    stuck on missioan 2 "going Dark"

    If keeping the left mouse button does not work, I recommend verify game integrity on steam, but that usually doesn't do much. Worst of the worst, do a clean re-install, and perhaps also deleting the following folder: Documents - Arma 3 Other Profiles - "Your player name" - Saved - A3 - Missions_F_Contact" so the Missions_F_Contact I would delete too, then reinstall all and start from scratch. I did not have that issue but that is what I would start with. If that doesn't work, def. report this to BI.
  15. Varathius

    Having Trouble With Contact

    Hmmm, I never had any issues. The communication is limited per "Scenario" I suppose, so if you see the Alien ship escaping from you without any new Alien signals to choose to communicate with, then it is most likely that you do not need to do anything with it anymore and proceed with your mission. I had zero issues. I did try establish contact a few times additionally but yeah, when it just flew off several times, I stopped trying.
  16. For years, I had zero issues playing Arma 3. Today, I installed a mod known as "Resist", good mod, SP. I played through 2 missions, then I went for some online play KOTH and I immediately had a major animation problem when entering a helicopter or vehicle. I would first sit on the ground, and then seconds later appear on the chopper. When sitting outside on a Hummingbird (after the same animation), I sit there without a weapon. I am holding my hands together instead and cannot aim, select a weapon, fire, nothing. Also, in singleplayer, the NPC pilots either appear dead inside the cockpit (but they are not dead!!!), or they sit completely wrong, so in the Chinook, instead of sitting on the chair, pilot crouches on top of chair..... What did I do? Explained below in chronological order. First time: Verified Game Integrity. Didn't solve it. Second time: Deleted the Mods.Completely deleted the game. Kept the 2-files from My Documents on desktop. Reinstalled game, placed folders again in My Documents, Verified Game integrity. No MODS were installed. Didn't solve it. Third time: Uninstalled again the game. Deleted all MOD files inside one of the two files but kept the files in My Documents. Reinstalled. Didn't solve the problem. Fourth time: Uninstalled again all and took out those two files again and placed them on desktop. Entered game, still did not solve the problem. I am not at a WTF situation here where frustration starts to kick in. What the heck is going on, someone please help ! This is my favorite game and it is completely corrupted and whatever I do, it doesn't solve the issue, the game installs itself wrongly at this point......
  17. I found out a solution.... but seriously... Ok, if anyone encounters animation problems, try the following mod, play ONCE with that mod, and then just delete it: "Super Miller Land Files" It reset my animations basically, all works fine now, took me 5 hrs finding this out tho and like 6 reinstalls. Btw, no reinstall needed !
  18. Varathius

    Need help with SP Campaign Mods

    I started playing Resist, liked it a lot, but the second I started a regular multiplayer session something appeared off. The sitting animation would not work and I cannot sit on a helicopter side while pointing gun, I was holding my two hands together, incapable of holding a weapon. Also, before I enter a plane I would enter a vehicle or chopper I would first sit on the ground. Save to say it corrupted my file. I went to the designer space on steam and saw similar complaints, it appears that Resist corrupts (maybe not in all but in plenty), the player profile. I deleted the game and reinstalled it but it is still corrupted. I verified files, I deleted the mod, I even took out Arma and Arma 3 profiles, whatever I do, this mod messed up my client for good.
  19. Hey guys, I need help please. I just played through Lexx's "Callsign Minotaur" campaign which I just had a blast with, all of it was perfect, and I am looking for similar campaigns but somewhat related to the same story line or the same universe (Tanoa also), and not a spinoff. I really want to play more amazing single player campaigns with good voice acting, it can be vehicles, infantry, and air, all really. What are in your opinion the best such mods out there? I am somewhat new to mods, the last time I played them was like 15 years ago with freelancer. Thanks again !
  20. Varathius

    Need help with SP Campaign Mods

    thanks guys !
  21. Varathius

    ArmA 3: Callsign Minotaur

    I want to give a brief feedback/review of Callsign Minotaur, and some minor spoilers ahead so don't read unless you want to (or played the game). First of all, amazing job. Hands down, an amazing take on the early stages of the conflict. Being a APC-Commander, driving in troops to the battlefield, amazing. I loved the last push mission. I brought my guys near the forest up the hill, unloaded them and sent them forward to take care of infantry, meanwhile, I flanked left and peaked, fired Titans at the 3 enemy APC and 30mm-ed the technicals, while covering the right flank of the pushing NPC-squad. The right NPC squad suffered medium losses, but I only lost two of my guys, but that is to be expected. It was an amazing mission, really. The only suggestion is to slow down the convoy trucks in the first mission and also the NPC - APC on the last mission, he rushes way ahead while the tanks, much slower, fall way behind. NPC even rammed me off the road, same with the trucks in the first mission, if there is a way to slow them down a bit, that would be perfect. The voice acting is something from another planet, just wow. Really well made! The cutscenes too !!! The last mission with the bicycle, at least to me, was even a bit emotional. I was being assigned to a new unit, I had friendlies wounded, major escalation of the conflict just around the corner (troop presence tripled), and as you ride your bike back enjoying the beautiful scenery and the perfect background music, you knew that all of that hard work you just had, will only get harder, thus once I met the deep-voiced Officer in charge, I knew it would all begin again, but sadly, the campaign ended there. Great job man, seriously, great job and thank you very much for your time and dedication !!!! You have no idea how important and influential your input was in making Arma 3 something amazingly special ! Again, thank you !!!!
  22. After having played again through Arma 2 EW, as well as tank and helicopter missions in Arma 3, it can be concluded that BI has a huge potential, I mean, huuuuuge, in making the next "Team Apache/Comanche" and "Armored Fist" games, emphasizing in a helicopter and tank campaign. It is really a shame to have that slip aside. Imagine playing through a 15-25 hr campaign as a crew chief or tank commander, with the voice acting. I am looking forward for Arma 3 Contact of course, but my point being, the potential is endless. I would totally love to play East Wind as a tank commander or gunship pilot. I mean, all is there available to them to make that happen. Sure, there are mods, but mods do not have the funds, contacts nor means to bring up the voice acting and mix it with the current lore of the game as BI can do.
  23. Thanks ! I will give this a go. From all the campaigns I played so far, some were really good but what got me was always the voice acting, it just takes away from the immersion for me when there is either none or like kids voices in special forces characters or foreign accents on US-UK vehicles etc.
  24. Thanks, I wanted it to be single player based, upon a good story and atmosphere, like Arma 3 had (and Apex). MP bores me because at some point you always have the same elite players over and over and over dominate the field (like the Wipeouts in KoTH, etc).
  25. I played through the first tank mission in Arma 2 arrowhead just hours ago and I encountered basically no bugs except the tank kicking me out during a cut-scene. The Bradleys followed me, did their job, I did mine, it was just annoying to hear the constant tank commander spam messages, but that particular mission was amazing.