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Jnr4817

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Everything posted by Jnr4817

  1. Jnr4817

    Advanced Rappelling

    Got it working, just to adjust rappel points. Thanks, Reed
  2. I think this would be great, especially if we could get it to work in VTOL mode as well. Low to no speed, low hover <100 off the ground for fast rope or rappelling.
  3. Jnr4817

    Helicopter config

    So what does the advanced flight model in the separate file look like? #include "rtd.hpp" /// Advanced FM characteristics in separate file to make the config cleaner
  4. This is just too awesome.
  5. Jnr4817

    Advanced Rappelling

    I'm trying not to be an idiot, but if I use the Steam Addon version, where exactly do I put this in the init: AR_SUPPORTED_VEHICLES_OVERRIDE = [ "Helicopter","CUP_B_MV22_USMC" ]; /\ Is this exactly how it is supposed to be placed in the init.sqf? Thanks again, Reed
  6. I got Duda's rappel script to work with the CUP Osprey MV-22, the rappel points need to be adjusted but it works very well. Thanks, Reed
  7. Jnr4817

    Advanced Rappelling

    Got it to work, by adding the variable you suggested. Works awesome, but the rappel points are not on the ramp, just in the middle of the plane. Thanks again. AR_SUPPORTED_VEHICLES = [ "Helicopter" ]; AR_SUPPORTED_VEHICLES_OVERRIDE = [ "Helicopter","CUP_B_MV22_USMC" ]; AR_Is_Supported_Vehicle = { params ["_vehicle","_isSupported"]; _isSupported = false; if(not isNull _vehicle) then { { if(_vehicle isKindOf _x) then { _isSupported = true; }; } forEach (missionNamespace getVariable ["AR_SUPPORTED_VEHICLES_OVERRIDE",AR_SUPPORTED_VEHICLES]); }; _isSupported; }; I'm not very good at scripting so, let me know what I'm missing. Thanks Reed
  8. Jnr4817

    Advanced Rappelling

    Can you add the ability to rappel out of the VTOLs like CUPs MV-22 and the new ones from APEX expansion? I understand it might be hard to define when the VTOL is hovering, but adding this to them and having the player choose when to rappel is part of the fun. Thanks for considering.
  9. I tried to get this to work the way I explained, but am having no success. I set the vanilla sholef with a few waypoints, then the scripted waypoint with your script and no joy. Then I tried a trigger at the end of the waypoints and no joy. I named the sholef art1 and used same in script. Thank you for any assistance.
  10. Not sure if you have seen Duda's rappelling on this forum, but it is the most realistic and easy to use system, I've played with so far. Works on any aircraft. https://forums.bistudio.com/topic/192126-advanced-rappelling/
  11. Just for testing purposes. So I could see the impact area when setting up the barrel elevation after the artillery has reached its destination.
  12. Excellent, thank you. My purpose for this was to have an enemy artillery platoon head to a waypoint, the travel would take them several minutes in game. Once the platoon hits the desired location, a trigger would run your script and have the artillery firing randomly at myTarget until they are all killed. Ill research a way to change the ammo type. Thank you for your script. Reed
  13. I love this script for what is does. I was wanting to change the ammo type, to use the smoke for example for the ambience. I see what your saying for accurate and advanced scripts, but I didn't need that. I tried to get this to work with a group, like the NATO Artillery SPG Platoon, but only one tank fires, instead of all 4. THanks for your work, Reed
  14. Jnr4817

    EMS Stretcher Help!

    Where to get the EC635. In real life I work in an EC135. Would be fun to mod to my real life version.
  15. Awesome. If I want the shell to impact, will it cause damage? How can I pick a specific type of shell or ammo? Great work. Reed
  16. Jnr4817

    Advanced Rappelling

    I cant wait to rappel off one of the bridges in an Arma map or down the side of a building.
  17. Jnr4817

    CH-46 Knight

    I love it and thanks for the response. You have really put a lot of time and thought into this mod. Thanks for taking into consideration everyone's input. Reed
  18. Jnr4817

    CH-46 Knight

    24*C is around 75*F. Thst is awesome weather for aircraft engines. The colder the better to improve performance. As the temp rises performance degrades. Also taking into account density altitude, humidity, actual altitude. 40% decrease in performance at 24*C at sea level seems like a lot for a dual engine aircraft. I would expect that decrease at around 32-36*C. I'm not a pilot, but this is my observation from my current job in aviation. Just wanting to clarify if you will adjust the decrease in performance with temperature across a wider range? Awesome work and j can't wait to fly this helo.
  19. Jnr4817

    Advanced Rappelling

    This is awesome. Anyway to attach to a building or bridge? This would be fantastic off of one of the bridges on Tanoa. Thanks, Reed
  20. Jnr4817

    3den Enhanced

    Looked at the change log, I'll give it a whirl. Thanks for your commitment to this project. Reed
  21. Jnr4817

    United States Air Force( 2015)

    Rob, Where is the updated thread? Wanting to reinstall, as I had a crash.
  22. WIll this work with an emptied place helicopter? Meaning I place an empty helo down, add this script, and at start of mission the helo is started and I can hop in and go. It takes a while for some of the chinooks to spool up.
  23. Jnr4817

    Apex Vehicles Feedback

    How do you have your autohovering and vectoring setup? I am using a thrustmaster HOTAS with autohover on joystick.
  24. Thanks for the response. I tried modifying the FSM, but scripting is way over my head. I wonder if replacing some of the ILS parameters with actual coordinates from the each airport would work?
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