Jnr4817
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Everything posted by Jnr4817
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Got it working, just to adjust rappel points. Thanks, Reed
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Blackfish Auto-orbit script?
Jnr4817 replied to all3n's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think this would be great, especially if we could get it to work in VTOL mode as well. Low to no speed, low hover <100 off the ground for fast rope or rappelling. -
So what does the advanced flight model in the separate file look like? #include "rtd.hpp" /// Advanced FM characteristics in separate file to make the config cleaner
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Rappelling from Structures WIP
Jnr4817 replied to duda123's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is just too awesome. -
I'm trying not to be an idiot, but if I use the Steam Addon version, where exactly do I put this in the init: AR_SUPPORTED_VEHICLES_OVERRIDE = [ "Helicopter","CUP_B_MV22_USMC" ]; /\ Is this exactly how it is supposed to be placed in the init.sqf? Thanks again, Reed
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I got Duda's rappel script to work with the CUP Osprey MV-22, the rappel points need to be adjusted but it works very well. Thanks, Reed
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Got it to work, by adding the variable you suggested. Works awesome, but the rappel points are not on the ramp, just in the middle of the plane. Thanks again. AR_SUPPORTED_VEHICLES = [ "Helicopter" ]; AR_SUPPORTED_VEHICLES_OVERRIDE = [ "Helicopter","CUP_B_MV22_USMC" ]; AR_Is_Supported_Vehicle = { params ["_vehicle","_isSupported"]; _isSupported = false; if(not isNull _vehicle) then { { if(_vehicle isKindOf _x) then { _isSupported = true; }; } forEach (missionNamespace getVariable ["AR_SUPPORTED_VEHICLES_OVERRIDE",AR_SUPPORTED_VEHICLES]); }; _isSupported; }; I'm not very good at scripting so, let me know what I'm missing. Thanks Reed
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Can you add the ability to rappel out of the VTOLs like CUPs MV-22 and the new ones from APEX expansion? I understand it might be hard to define when the VTOL is hovering, but adding this to them and having the player choose when to rappel is part of the fun. Thanks for considering.
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Ambient Artillery Battery Script
Jnr4817 replied to Mynock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried to get this to work the way I explained, but am having no success. I set the vanilla sholef with a few waypoints, then the scripted waypoint with your script and no joy. Then I tried a trigger at the end of the waypoints and no joy. I named the sholef art1 and used same in script. Thank you for any assistance. -
Not sure if you have seen Duda's rappelling on this forum, but it is the most realistic and easy to use system, I've played with so far. Works on any aircraft. https://forums.bistudio.com/topic/192126-advanced-rappelling/
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Ambient Artillery Battery Script
Jnr4817 replied to Mynock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just for testing purposes. So I could see the impact area when setting up the barrel elevation after the artillery has reached its destination. -
Ambient Artillery Battery Script
Jnr4817 replied to Mynock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent, thank you. My purpose for this was to have an enemy artillery platoon head to a waypoint, the travel would take them several minutes in game. Once the platoon hits the desired location, a trigger would run your script and have the artillery firing randomly at myTarget until they are all killed. Ill research a way to change the ammo type. Thank you for your script. Reed -
Ambient Artillery Battery Script
Jnr4817 replied to Mynock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I love this script for what is does. I was wanting to change the ammo type, to use the smoke for example for the ambience. I see what your saying for accurate and advanced scripts, but I didn't need that. I tried to get this to work with a group, like the NATO Artillery SPG Platoon, but only one tank fires, instead of all 4. THanks for your work, Reed -
Where to get the EC635. In real life I work in an EC135. Would be fun to mod to my real life version.
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Ambient Artillery Battery Script
Jnr4817 replied to Mynock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Awesome. If I want the shell to impact, will it cause damage? How can I pick a specific type of shell or ammo? Great work. Reed -
I cant wait to rappel off one of the bridges in an Arma map or down the side of a building.
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I love it and thanks for the response. You have really put a lot of time and thought into this mod. Thanks for taking into consideration everyone's input. Reed
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24*C is around 75*F. Thst is awesome weather for aircraft engines. The colder the better to improve performance. As the temp rises performance degrades. Also taking into account density altitude, humidity, actual altitude. 40% decrease in performance at 24*C at sea level seems like a lot for a dual engine aircraft. I would expect that decrease at around 32-36*C. I'm not a pilot, but this is my observation from my current job in aviation. Just wanting to clarify if you will adjust the decrease in performance with temperature across a wider range? Awesome work and j can't wait to fly this helo.
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Agreed
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This is awesome. Anyway to attach to a building or bridge? This would be fantastic off of one of the bridges on Tanoa. Thanks, Reed
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Looked at the change log, I'll give it a whirl. Thanks for your commitment to this project. Reed
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United States Air Force( 2015)
Jnr4817 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Rob, Where is the updated thread? Wanting to reinstall, as I had a crash. -
Horrible script that doesn't work as intended (Edited)
Jnr4817 replied to Mynock's topic in ARMA 3 - MISSION EDITING & SCRIPTING
WIll this work with an emptied place helicopter? Meaning I place an empty helo down, add this script, and at start of mission the helo is started and I can hop in and go. It takes a while for some of the chinooks to spool up. -
How do you have your autohovering and vectoring setup? I am using a thrustmaster HOTAS with autohover on joystick.
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Looking for ambient plane script
Jnr4817 replied to Jnr4817's topic in ARMA 3 - FIND OR OFFER EDITING
Thanks for the response. I tried modifying the FSM, but scripting is way over my head. I wonder if replacing some of the ILS parameters with actual coordinates from the each airport would work?