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Everything posted by BL4DE
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Dammit BIS Really wish they at least jerry-rigged some ramp and a climbable ladder+catwalk in the rear of the carrier, so that amphibious vehicles, divers and boat crews could board the carrier from sea. And was really hoping for lower deck hangar to park and respawn amphibious vehicles. I would have been happy with plain empty gray texture lower deck. Don't care if it was modeled unrealistically, at least it would have allowed for more gameplay. Well I suppose mission makers will figure out some magic sling load crane or teleport script onto the upper deck from the sea. I don't think this thing can safely fit 50-90 players constantly respawning with jets coming and going and spontaneously combusting once in a while. Hence why I want lower deck so badly as staging, storage area Also kind of embarrassing when ancient Battlefield 1942 engine had planes taking off from a moving or even sinking carrier and even had ropes to climb onto the carrier as infantry. Heh RV4 engine developed so many years later can't handle any that.... Seems more like a novelty thing for those few missions :/ Should have included the carrier in the non free part of the DLC and put more effort into it. I'm sure people would have thrown money for the carrier alone if it had half the features of USS Nimitz even if they don't care about flying themselves Nevertheless, thanks Bohemia. Really hope you update the thing to include more features at some point
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Hopefully I'm not suggesting this too late in the development cycle but I'd like to see some improvements to the ancient action menu. I was very pleasantly surprised when Apex control preset came out which removed weapon switching from the action menu and reduced the clutter. I suggest taking it further and cleaning it up some more. I don't know about you guys but I hate menus, I hate interacting with them mid combat and getting arma'ed by them and so on. 1. Give us an option to remove certain actions from the action menu I personally think we should be allowed to remove actions such as: "Get Out" and "Eject" when there are keybinds for those (default V and 2xV respectively). I cannot count how many times me and other players been ejected from a vehicle when trying to use a certain action which disappeared for a split second when another player used an action and Eject option was the first one in the menu which got selected in that split second. Yeah it is so broken when it keeps resetting whenever someone else uses it. Additionally we have keybinds for: Engine On/Off; Lights On/Off; Turn Out/In; Gear Up/Down; Flaps Up/Down and some others I can't think off at the moment. Would like it if there was an option either in game options or controls to remove specific actions from the action menu so as to allow to customize it for those that prefer using action menu for some reason and keep everyone happy 2. Introduce a quick access/hot key system for inventory items So we can stop placing explosives on the helicopter or transport truck as we are trying to board it while the action menu keeps resetting because our fellow comrades are also trying to board it at the same time. What I am proposing is essentially an MMO style hot key system which would imo benefit Arma greatly. By default Apex Preset uses "1" for primary weapon, "2" for secondary and "3" for launcher. So player could assign his own keys for each quick access slot which would show the corresponding key bind like in the mockup image bellow. Then the player would drag and drop the items from uniform/vest/backpack into the quick access slots. Additionally it could be used not only for explosives but grenades as well. For example you press number 5 and your character switches to an RGO grenade. While I would prefer character actually holding the grenade in his hand like in FPS games since the 90s I'm not sure Bohemia can afford the animator labor? I could live with Shactac/ACE style floating grenades in front of you. Regardless I think Red Orchestra2/Rising Storm did grenades very elegantly in my opinion. You aim with your ingame hand and cook grenade at the same time, how intuitive :O Here's a Satchel You can throw the Satchel too 3. Improve opening doors/windows Could we have the door icon attach to doors, windows in the actual 3D world space so we know which door is about to open/close? Seems relatively simple If icons were to attach to doors/windows you could then remove those options from the action menu and look for an icon prompt instead. I also noticed that when giving move commands to AI there's an arrow that seems to attach to objects. So it seems that there's already a capability in the engine to attach HUD elements in 3D space. Anyway these are my suggestions. Looking forward to more suggestions and a discussion. Hopefully it's not too late to get the action menu improved
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I like these ideas. So you guys suggest separating weapon selection/ammo menu into a different menu. I agree that this Half Life style menu could work nicely. It would separate the damm boarding vehicles from load magazine/place satchel type of actions. Also agree on the detonator thing. Should have that remote thingy which would let you detonate specific explosives. And holding the damm grenades in your hand.... Some would say that ACE solves most of these problems but ACE interact/self interact menu is not an elegant solution imo. Now the question is how do we get Bohemia to implement any of this? Do we make a feedback tracker ticket (which you can't upvote?) or cry and moan and whine in the forums until it gets noticed?
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OFP - 7th - Lifeless It's hard to pick the favorite soundtrack. There's quite a few I love in OFP, A2 and A3 but this has been most memorable and epic credits I've ever seen in a game. Might not be suitable for use in actual gameplay but I love it
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I downgraded to win7 and it seems that 3fps bug happens very rarely now. Unfortunately I still get memory could not be written CTD every few hours or even more frequently, sometimes in menu, sometimes when closing. Vanilla or modded all the same. It seems to crash on some missions more often than others for some reason. It's crazy to think that this has become normal among the arma communities I play with. "Oh admin/CO/pilot/squad leader/medic crashed, goddamm broken game" "Let me restart my game before new mission to delay the crash" "Sorry FPS bug, let me go prone here/attempt to land the helicopter and experiment with changing resolutions before game crashes" I'm so fed up with it. There's many things I would like to see fixed and improved like a year old aiming deadzone bug or having the archaic action menu cleaned up with quick access slot keys for inventory items: to make explosive charges actual weapons you have to pull out and not place them on the helicopter when trying to board while action menu keeps resetting when someone else boards it, or removing eject option from action menu, or grenades as actual weapons you have to switch to, to stop people from fragging friendlies with a quick key all the time or million other things that frustrate the hell out of playerbase. But this constant crashing takes the cake ATM. Hopefully 64-bit delays crashing by a few more hours. I'm being cynical here cause at this rate I doubt it will ever get fixed. Too bad there's no competition for arma to pressure the developers. While I love this game and Im hyped for Malden free DLC or customizable aircraft arsenal from jets DLC and various other future improvements I really hope they prioritize these technical issues first and put more people on them. Sorry for the rant. I just love this game that much.
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Bohemia please add this lighting to Malden's sunsets. I would cry tears of nostalgia if sunsets on Malden 2035 looked like this.
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To be honest surround headsets are not the best idea for gaming. In my experience, good stereo headphones without a mic are the best for music, games, movies. 2 big drivers are better than 5 or 7 tiny ones. If you have open back headphones those sound even better but don't provide sound isolation. I use V Moda M100 with Sony clip on microphone and really happy with them. They also have great soundstage, I can always tell where exactly sound is coming from even tho these are stereo closed back headphones.
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When you look for good cover on your way to the grocery store in case you got engaged When you tell your girlfriend: 2, board that, car.
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Low reaction to official news, updates, community interaction - why?
BL4DE replied to .kju's topic in ARMA 3 - GENERAL
Can't deny that Arma 2 was broken overall when it came out for nearly a year. Also hated how the campaign changed to warfare mode by the end. And had some terribly buggy missions. Some of them were pure random luck. Find a war criminal in 250 square KM map(realistic but tedious too). Finding Guba was more fun :D I too enjoyed Arma 3 campaign. It had some inspirations from Cold War Crisis and Resistance. But really East Wind is the only campaign in Arma3. Apex protocol, bootcamp etc are just showcases, very little gameplay content. Just wish we had more official singleplayer content -
Low reaction to official news, updates, community interaction - why?
BL4DE replied to .kju's topic in ARMA 3 - GENERAL
Yes, yes modding and mission editor are wonderful tools that extend game's life. But campaings used to be one of BIS priorities up until Arma3. You don't realize that a lot of people enjoyed Cold War Crisis, Resistance, Harvest Red, Eagle Wing, Operation Arrowhead, Crimson Lance and others. Looking at previous games it's quite obvious that there was a much bigger focus on official singleplayer content. Nowadays BIS enjoys capitalising on community made work. And community campaigns tend to be unpolished, buggy with no voice acting or amateurish one at best and poor scripting with performance impact. Gotta love the mindset "create your own campaign". That's like saying "write a book yourself so you have something to read". -
Low reaction to official news, updates, community interaction - why?
BL4DE replied to .kju's topic in ARMA 3 - GENERAL
It almost seems like Bohemia is using a rolling release development model https://en.wikipedia.org/wiki/Continuous_delivery But I'm not sure since they are working on multiple code branches so maybe it doesn't qualify as rolling release. IMO the problem is that there isn't enough programmers throwing code at a project of such proportion and Q.A. department is doing a poor job if there even is one. The result is very very long development time with endless and delayed patching and exhausted customers. Playing Arma 3 is like using Arch Linux as your main OS. You cross your fingers before an update and brace for mod breakage that will need constant fixing. I guess there's a reason AAA companies generally develop bigger projects than compared to Indie ones (considering their budgets and amount of overworked code punchers). Not sure if Bohemia still qualifies as a typical Indie company. Arma might be the most ambitious, over-engineered game with insane complexity. And ofcourse it drags behind all the legacy cruft maybe all the way from 2001 which requires crappy hacks to get around the engine limitations and double the effort to maintain. So I'm not sure what is there to be done for a project of such proportion. Maybe a different, technically streamlined engine for the next Arma game would make life easier for the developers maybe not. Maybe BIS just doesn't have the budget to develop at an accelerated speed. -
The gods are cruel and require sacrifices to stay at bay. They like to clip you through a wall when you are sniping from a tall tower making you fall to your death. How many poor souls were devoured by evil building walls and spit out into the void? They like to cause a spontanious combustion while you are driving offroad and hit a several gasoline oiled bushes or trees gently then dsync curse sacrifices you to the flames. They like to kill you when you gently scrape the ocean floor with a boat. They make your enemies invincible by placing them in the elephant grass cause it's known fact that elephant grass is bulletproof. They bless your enemies with 6th spider sense, a vision of an eagle and a sense of a snake and insect while they curse you with fog, bushes and recently with lighting update nights. They like to poison you with lag drug and make you crash from the cruel world. They like to make you stand up and sabotage the stealth mission which you have been executing for half an hour. I'm not sure if its Arma Gods, more like the Arma devil
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I took 2 frames during a long multiplayer session. 1 during average performance and 1 during lagfest with constant freezing and unresponsiveness. Used: arma3client_profiling_162_137872_v12.exe Game ran in DX10 mode. Frame with ok performance: https://paste.ubuntu.com/22534449/ Frame during a lagfest: https://paste.ubuntu.com/22534323/ RPT log: From file hosting site: http://s000.tinyupload.com/index.php?file_id=05608505629693847584 From pastebin: http://paste.ubuntu.com/22535422/ Also I should point out that game hangs the entire system. Whenever arma3.exe is started soon after there's a "System" process up top using as much or more memory as arma3.exe does. Probably Page File I would guess. After shutting down the game system slowly returns back to normal. HDD tasks start to operate normally and don't take forever.
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Is FRAME captures during multiplayer session valid? Or should it be captured in the editor?
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Might aswell add an "action mode" to the difficulty setting so that we could have servers with bunnyhopping, 360 no scope, takes half a magazine to kill someone so that players have more choices to play the game?
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I find it strange how ERCO got past QA being offcenter with every single weapon? Try putting ERCO on Navid and aim for 1000m target lol And the clipping issues. Well SPMG reload animation clips with most scopes so it's unsurprising about erco. The quality of weapons is really inconsistent And I agree. It would be nice if all of the vanilla weapons received a full matte black skin. Navid, Rahim, TRG..., Mk14 comes to mind right now
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I never understood the need for third person camera in Arma. Imagine if Valve added third person camera to Counter-strike? What drama it would cause. It's unrealistic, immersion breaking and cheapens TVT completely But since BIS made half the community addicted to it I doubt they will ever remove it. You can zoom out or toggle it to temporarily increase FOV. You should also turn down head bob to stop complaining about motion sickness. You could also buy Ultra wide 21:9 monitor and with TrackIR the issues are non existant. I suppose BIS could add an FOV slider to set the default FOV while not zoomed in. But then you still have people complaining they can't land helicopter or drive a tank without third person view. Well yeah they should have blindspots like in real life. Unfortunately tanks in Arma kinda suck when you are stuck to 1 viewport with no interior to bore you to death while playing in a tank for extended periods.
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Yeah I know but still pretty funny. Resistance also had some funny moments. Private Stoyan Yakotich or what his pun name was lol
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OFP: Resistance campaign was my favorite because of: Freedom. Being a resistance fighter you are not hindered by military bureaucracy and can do missions your own way. Narrative storytelling Interaction with enemy characters like Guba and Soviet officers. I remember that funny interaction where Resistance leader gave vodka at russian checkpoint to get through lol Some civilian interaction for more immersive experience. Keeping weapons after you collect them for later missions It was hard and challenging fighting a powerful, bigger, better equiped soviet army with a handful of resistance fighters. I find this kind of gameplay most exciting and fun when you barely win It has nice immersive cutscenes. I'm not sure about music I think I liked CWC music a bit more than Resistance music. Another thing you can do in a campaign is make the main protagonist of a campaign a pilot and he can be jack of all trades. Doesn't take to be a genius to operate a BMP and everyone is infantry first anyways. So making the protagonist know how to fly fixes all those problems if he is unregural resistance fighter. He can fly, fight on foot and operate tanks. I suppose the only thing to learn is advanced firing systems which many rebels don't use and aim manually in real life.
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Anyone remember this mission? https://youtu.be/SUVCzPN2apY?t=5626 Would be nice to have something similar in Tanoe
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Sounds like the exact same problem that has been happening with Darter ever since Arma 3 was released. Whenever you give it an autonomous task there's 50% chance that it will go mentaly ill with no recovery (goes in circles and ignores waypoints, shakes like crazy when hovering, etc). At that point the only solution is to use another Darter if you want to give it autonomous tasks. I hope they fix this before dumping Arma 3 development
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Any word from the devs would be nice to see if they are working on this bug?
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Could be million things. Could be software bug caused by certain hardware for example people with certain motherboards maybe certain audio chip causing some kind of bug with the game engine. Maybe it's HDD failure but people claim to have this with SSDs. I doubt this will get fixed anytime soon considering BIS isn't a workhouse and companies of much higher caliber have problems hunting down bugs and determining the cause and solution so don't hold your hopes up My stability problems with Arma: 1. Rarely but sometimes the game minimizes as if video driver had crashed when it hadn't with no way to tab back into the game. Game still runs, sound works and captures all user input but all I see is desktop at that point. The only way to fix it is to kill the arma process and restart the game. Been having this since Arma 2 maybe even Arma 1 can't remember. Only happens with RV games for me. 2. Referenced memory address could not be accessed CTD we all know and hate which was introduced a while ago. Funny how you can still get memory crashes with OFP if you set view distance or terrain quality too high lol 3. BattleEye and Steam kicks we all hate. Because Anti-cheat software, DRM and Steam are cancer to gaming: Anti-Cheat software was always useless junk since online gaming became a thing. It impacts performance, does stupid nazi things and doesn't prevent hackers (admin or vote ban are the only solutions that work 100% of the time). Punk-buster is shit too, they all are. Same side effects like aggressive anti-virus. DRM? Need I say more useless junk to the user made only for corporate reasons. And what's the purpose of DRM anyway? Games still get pirated and cracked copies usually can't join normal CD key servers only LAN hackarounds like Hamachi etc. Steam sucks. Waited 2 years before I bought Arma 3 hoping it would go non-Steam on GOG or something like that but it never did. I play games and I don't need some DRM bloatware running in the background. Digital distribution can happen without Steam, without DRM. That being said Arma: Cold War Assault launches without Steam so it might be possible to make Arma 3 DRM free but still use Steam for distribution and updating. 4. And now finally these memory leaks or whatever this 2FPS bug is. All being said I feel like it will only get worse with Arma 4 if they continue to use same codebase. The project is becoming unmaintainable with million hackarounds to get around the hard limitations. WIth every update and new feature introduced there will be dozen more regressions. There's simply not enough manpower at Bohemia to tackle on these insane ammount of issues to maintain the code. As BIS said themselves they are not a workhouse. BIS mentioned that Apex Protocol has no singleplayer mode like Harvest Red did cause it would be too much code to maintain for them. You can tell they have their hands full. A good example of this is xorg display server used on Linux desktops. The project is so ancient and has been constantly worked on to fit the modern standards. What was it 20 years of development now? More? They introduced million hackarounds and the code has become unmaintainable bloatware and still has severe limitations for desktop usage. That's why people can't wait to ditch xorg for new Wayland or possibly Mir compositors/display servers.
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By the way in East Wind it's mentioned that NATO and western allies are no longer the superpowers they used to be. It was mentioned that CSAT has stronger economy and are more powerful than NATO in general so it makes sense that CSAT is better equipped. And it's mission makers job to balance the mission not Bohemia's. Arma being the sandbox it is it's entirely up to the mission maker to provide balanced assets and numbers to both sides, been like that since the series started. I absolutely can't stand requests from King of the Hill players asking BIS to nerf weapons in a milsim game. BIS gives you toys to make mission with so you decide which toys to use.