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Everything posted by londo19
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The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
londo19 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gentlemen, Today we reached the milestone! I handed the model over to the test teams for internal tests. so we're getting really close. I made a Promo video of the very last state that I will share with you to keep you informed. PT-76B Promo Video and a impression of the wreck I'll introduce to this vehicle. It's a early test of the look and feel. Wreck Impression -
The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
londo19 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
so to show it's not dead and it's not so classified anymore;-) ....I just finished the modelling task and the first reasonable Texture-Set. the indicator is more on the finish site than on the wish site now. image taken on Khe Sanh Map at some point in the afternoon, it was. -
The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
londo19 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sorry I did not hear of this problem...but if there is a problem it will be fixed. I can't tell. because none of the guys said something about a specific Mod it's being made for. -
The Unsung Vietnam War Mod 3.0F - Foxtrot Released !!!
londo19 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not quite sure what you mean with official, but since this is my child I can give you this information about it. It has not been introduced offically. it will be official part of UNSUNG-Mod. it is not a dead project, but it does not have a number one prio so it was put on halt every once in a while. I'm on it and try to get it done anytime soon -
Finally, I can tell you that all your points have been fixed in the latest build and will be released any time soon for testing. greeting
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how about creating a 1024x1024 map and lower the hightmap that much to have a 700x700m island?
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Terrain builder crash on open project
londo19 replied to gingerlikeme's topic in ARMA 3 - TERRAIN - (BUILDER)
well I suppose nobody can provide, qualified, help with these info. the cause could be almost everything! -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
londo19 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thx for your report. get on my todo list and will be fixed asap. thx and enjoy the Mod anyway;-) -
Trouble with layer.cfg - Layers generation - Unable to load file "P:\"
londo19 replied to greecelightning5's topic in ARMA 3 - TERRAIN - (BUILDER)
hi there, you set your clutter right. your surface Character looks also good but your surface itself tries to load clutters from a class "empty" that I don't see to be defined anywhere. "StratisForestPineClutter" would do -
ahh ok I got it as well now;-)
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what do you mean with "make a satmask"? are you talking about a mask that defines on what spot is a certain texture being placed, or are you talking about map creation?
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after you finish a build of your map. you probably wanna see something in buldozer.
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- Terrain Builder
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hi there, for those still messing around with this kinda acting. here is an info to get rid of it. it is an binarizing issue causing this error. most likely the pbo has been packed with pbo-manager without binarizing it first. using addon builder or mikeros tool to build your pbo does not end in this kind of acting.
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The Unsung Vietnam Mod 3.0 WIP THREAD
londo19 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
hi there, at first thx for the support;-) then, I can approve the accuracy of the statements made by egg and nakkas. and to answer the texture question. its a mixture of both. -
Buldozer Cannot open object a3/data_f/tetrahedron.p3d
londo19 replied to Variable.A's topic in ARMA 3 - TERRAIN - (BUILDER)
hi six, jup know about that too. but didn't work for me. as soon as I press any key or button my buldozer crashes without any further response. that's why I had to find out another way to get around that. but made 1 mistake yesterday when I posted this. I used a corrupted roads.shp. thats why the roads didn't show up. got rid of it now and did some tests and the outcome is that the roads appear as they should! so you can cut my "add" point;-) -
Buldozer Cannot open object a3/data_f/tetrahedron.p3d
londo19 replied to Variable.A's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi there, another solution that not causes you to delete and reinstall the whole thing is as follows. if you got this "core\tetrahedron\tetrahedron.p3d not found" error and it doesn't let you start your buldozer. than please have a look at your Terrain Builder log files. if you find "Creating road network..." written as the last line before the connection close part with the error kicks in. than you should do the following. - navigate to your editor.sqs you'd created to get roads in your buldozer -> P:\scripts\editor.sqs - open it up and you probably find the following "~0.1" - alter this to ~0.5 or any other higher value. the script file only starts way to soon in the progress and leads the buldozer into this error it cannot handle. add: the only drawback is that roads don't show up after changing, for me at least.