Jump to content

Teck_

Member
  • Content Count

    17
  • Joined

  • Last visited

  • Medals

Everything posted by Teck_

  1. Teck_

    Jetpack v1

    Apologies, It won't happen again.
  2. Teck_

    ADV - ACE CPR

    Ah, got it. Changing the fn_init.sqf worked.
  3. Teck_

    ADV - ACE CPR

    Cool, thanks. But I'm have trouble changing the set probabilities. I've tried changing the variables in fn_probability.sqf, but when I load my game I get an error "can not find add_time.sqf"
  4. Teck_

    ADV - ACE CPR

    Hey, Our group would like to implement your mod into our modset. I see we can change the adv_aceCPR_probabilities = [40,15,5,85]; via the init.sqf. My question is can I modify your main file to different probabilities so we don't have to put the modified probabilities in the init every time? Thanks
  5. Hey, I'm trying to add items to multiple boxes around the map at the same time. I am trying to keep the items separated and stuff too So far I have this; and so on... I can't seem to get this working, any ideas? Is this even possible?
  6. Hey, That is my reupload. War_lord has granted me permission to upload it, but it has strict rules inside the description.
  7. Teck_

    Bornholm, Denmark [Terrain]

    Hey, I have a bug to report. Walking or running on sand no longer produces sounds. I'm guessing this broke when BI changed the walking on sand sounds in the last update.
  8. Teck_

    Zombies & Demons 5.0

    I have also noticed the same thing, but I don't think there is much the ACE team can about this.
  9. Teck_

    Iraqi-Syrian Conflict

    Just found this on the workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=849448793
  10. Teck_

    Arma 3 Units - Feedback thread

    Hey, I am trying to change the unit emblem. I can upload a new image but can not delete the old one. EDIT > Just had to press the save button...herp derp
  11. They do it about three out of five times, on both CUP maps and stock maps
  12. On the road block topic. They are spawning at 90 degrees on the road.. like side ways.
  13. Teck_

    Defence module mission help

    How do you remove and/or hide the trigger makers until units enter the defense area? This guy seamed to figure it out but I can't get it to work. Original Post By Revo: HERE
  14. I have tried both options and other commands to disable the trigger markers. Still can't get it to work, need some help please....even removing them entirely would be great!
×