Teck_
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Everything posted by Teck_
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Apologies, It won't happen again.
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Post removed
- 1251 replies
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Ah, got it. Changing the fn_init.sqf worked.
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Cool, thanks. But I'm have trouble changing the set probabilities. I've tried changing the variables in fn_probability.sqf, but when I load my game I get an error "can not find add_time.sqf"
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Hey, Our group would like to implement your mod into our modset. I see we can change the adv_aceCPR_probabilities = [40,15,5,85]; via the init.sqf. My question is can I modify your main file to different probabilities so we don't have to put the modified probabilities in the init every time? Thanks
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Teck_ replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, I'm trying to add items to multiple boxes around the map at the same time. I am trying to keep the items separated and stuff too So far I have this; and so on... I can't seem to get this working, any ideas? Is this even possible? -
smallarms NIArms Release Thread
Teck_ replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, That is my reupload. War_lord has granted me permission to upload it, but it has strict rules inside the description. -
Bornholm, Denmark [Terrain]
Teck_ replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, I have a bug to report. Walking or running on sand no longer produces sounds. I'm guessing this broke when BI changed the walking on sand sounds in the last update. -
I have also noticed the same thing, but I don't think there is much the ACE team can about this.
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Iraqi-Syrian Conflict
Teck_ replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just found this on the workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=849448793 -
Hey, I am trying to change the unit emblem. I can upload a new image but can not delete the old one. EDIT > Just had to press the save button...herp derp
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Teck_ replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They do it about three out of five times, on both CUP maps and stock maps -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
Teck_ replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On the road block topic. They are spawning at 90 degrees on the road.. like side ways. -
Defence module mission help
Teck_ replied to Theodor Schmidt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do you remove and/or hide the trigger makers until units enter the defense area? This guy seamed to figure it out but I can't get it to work. Original Post By Revo: HERE -
Starting defense module from trigger
Teck_ replied to Yolo Joe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have tried both options and other commands to disable the trigger markers. Still can't get it to work, need some help please....even removing them entirely would be great!