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Saint Kapaulio Terrain [ W.IP]
papagolf212 replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Seem to be having trouble getting vehicles to run on the map. Aircraft work just fine, but whenever we try to spawn vehicles you either can't move them, or they get stuck in the ground half way up on the wheels. Unsure if it is a map problem or a server setup problem as of now. Just posting this in case we come to the conclusion that it is a map problem. -
The weapons look to be RH M4 pack. That's what I used, at least, in my pics.
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DPV, and as Road Runner said, its still a big WIP. Even then, it will not be publicly released unless I get permission from Emery.
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It is now.
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Emery's DPV. No, I'm not releasing an updated version.
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Got (what I think are) some good screens yesterday running recon. All the stuff is super good. http://imgur.com/a/ZFx5A
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Federal Bureau of Investigation SWAT(FBI SWAT) - MOD
papagolf212 replied to tobinator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I bet you think that SEALs use what they want too, and that the president doesn't even know what CAG guys look like -
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RHS Escalation (AFRF and USAF)
papagolf212 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It just gives me no sound when I do that except for the sound in the distance.- 16577 replies
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RHS Escalation (AFRF and USAF)
papagolf212 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you expect to put any more PiP optics in the mods? The m145 and the M150 are sweet. The only problem is that the M150 has a bluish glare that completely occludes your target when looking away from the sun. I would love to see a PiP Specter too. Also, any news on if the sniper sounds will be fixed in the hotfix?- 16577 replies
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RHS Escalation (AFRF and USAF)
papagolf212 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure if it's just happening to me, or if it's happening to anyone else, but does anyone else hear what sounds like someone cycling a bolt on the m107? Either that or its the guy's bones cracking. Also does the Mk 5 SOC have the capabilities to launch and land rhibs as of yet? Lastly, any chance of using the MELB m134 sounds as a replacement to the ones that are on the blackhawks because they sound sweet.- 16577 replies
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RHS Escalation (AFRF and USAF)
papagolf212 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
M134 on the MELBs sound godly. Helmets look amazing too, but I was looking at the ops cores and the texture for the ms2000 is an IR flag.- 16577 replies
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The Unsung Vietnam Mod 3.0 WIP THREAD
papagolf212 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Apparently the jeeps are amphibious as well. We tested them and we can travel across deep rivers with them. -
The Unsung Vietnam Mod 3.0 WIP THREAD
papagolf212 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
damn, the one gun i wanted to see handheld. I even tried to make a low poly model myself but I couldn't even do it in solidworks. All i could ever find was super high poly (1 million +) and it was super upsetting -
The Unsung Vietnam Mod 3.0 WIP THREAD
papagolf212 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alright, guy, I didn't know if they were gonna make it a regular handheld weapon instead of a static, or not, but okay. -
The Unsung Vietnam Mod 3.0 WIP THREAD
papagolf212 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Do you think there is a chance that the 1919 static emplacement would be made into a primary portable weapon? It was used by ARVN forces and some US early on in the war.