Uncle Swag
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Extract Code Files of Models
Uncle Swag replied to CPT Hounddog's topic in ARMA 3 - MODELLING - (O2)
Do you mean, for instance, look at the Model.CFG etc of a P3D? if so, Mikero's Eliteness is a good tool to use, however I think it'd be best to buy his $30 a year subscription to show him some love and get the 10/10 would bang again tools. If you mean see the scripts from, say, an encrypted/obfuscated PBO file, there's plenty of methods (some of which aren't exactly 'moral') - But you can load the file from in game using the scripts :) -
How exactly does overwriting work in Arma configs?
Uncle Swag replied to Freghar's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You have to make sure the addon containing the class you want to overwrite is loaded first(Use requiredAddons). This is how I rewrite default menus and such. -
What are the most popular and recommended ArmA 3 game-modes to play?
Uncle Swag replied to pixelmonkey's topic in ARMA 3 - MULTIPLAYER
You put anything ArmA in front of me, and I'll have fun playin it :)- 27 replies
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The Limitations of HiddenSelections and SetObjectTexture
Uncle Swag replied to wiggie's topic in ARMA 3 - MODELLING - (O2)
With a good use of event handlers, you could make seperate vest models and add them to your own desires.. -
Server low fps with a lot of player
Uncle Swag replied to fauconjona's topic in ARMA 3 - TROUBLESHOOTING
Scripts play a big part in server performance and client FPS, so if your configs look on point I would suggest looking through your scripts and updating the scripts to be optimized for the latest version of ArmA 3. And look into performance pointers available on the internet :) -
wow no shit lol
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battleWarden.net - RCon for ArmA & DayZ!
Uncle Swag replied to soner's topic in ARMA 3 - SERVERS & ADMINISTRATION
10/10 fellers, best RCON 2016 -
[MP] RPFramework - Modular roleplaying framework for Arma 3
Uncle Swag replied to kerkkoh's topic in ARMA 3 - USER MISSIONS
That's embarrassing; I meant https://www.youtube.com/watch?v=s86F8BFmq3c sorry for going off topic, simply wanted to see what it was all about as all. -
[MP] RPFramework - Modular roleplaying framework for Arma 3
Uncle Swag replied to kerkkoh's topic in ARMA 3 - USER MISSIONS
Hi, So basically I have also been working on a framework which can be deemed 'modular'. If you would like to czech out how my take on it is, You can do so here: https://www.youtube.com/watch?v=s86F8BFmq3 . -
[MP] RPFramework - Modular roleplaying framework for Arma 3
Uncle Swag replied to kerkkoh's topic in ARMA 3 - USER MISSIONS
What would you say defines this mission file as "modular", and how would you say it's any more "modular" than a re-structured Altis Life? Pardon my skepticism, I simply fail to see how this is any different than Altis Life's implementation of functions; I say this because both of these examples require cfgFunctions to be edited in the same manner. As previously stated, one could revise the file structure of Altis Life and achieve the same outcome. I ask you do not take this question as "having a go at you", as it is nice to see some people in the life scene still have brains between their ears, but I'm hung on the definition of it being modular. -
UI RscStructuredText - Text not showing
Uncle Swag replied to bull_a's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Are you initialising the dialog ? as in cutRsc[1, "RscDisplayTest"]; _ui = uiNamespace getVariable "whateveruinsvaris"; _myStructText = _ui findDisplay 110; <insert parsetext code here for ctrlsetstructuredtext> ?