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Set Shwayo

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Everything posted by Set Shwayo

  1. I've been working with Ryan Zombies and have been testing the last few performance builds with just spawners churning out waves of AI. 45 mins to an hour is all the servers will stay up before the negative memory crash. V11 went the longest, especially when using his module spawners instead of the game logic spawners. There may be a clue there - the game logic spawners cause the fault state and memory bloat, substantially faster.
  2. Set Shwayo

    Zombies & Demons 5.0

    Love the work... Leaping zombies which toss cars about are really a LOT of fun :) Is there a way to get the delete game logic working with a boolean if neither BLUFOR or OPFOR are present?
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