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Ethridge

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Everything posted by Ethridge

  1. Ethridge

    UIcorrections Suite

    Unfortunately it seems the round counter is back since the last update, I did some testing. Strangely it disappears if you switch to a launcher and back to primary.
  2. IFA3 Lite Preview v23 "Blitzkrieg Update" Released _______________________________________________ The IFA3 Lite Team have released a v23 of the IFA3 Lite Preview, the "Blitzkrieg Update". See the release thread for more details. ___________________________________________________________________ Description: ___________________________________________________________________ Preview v23 "Blitzkrieg Update" Download http/ww2ina3.com/wiki/index.php?title=WW2_Download Changelog http/ww2ina3.com/wiki/index.php?title=WW2_Changelog Release Thread https://forums.bistudio.com/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/?page=56#comment-3235131
  3. IFA3 Lite Preview v22 Hotfix 2 Released _______________________________________________ The IFA3 Lite Team have released a new version of the IFA3 Lite Preview, the second hotfix for v22. See the release thread for more details. ___________________________________________________________________ Description: __________________________________________________________________ Preview v22 hotfix 2 is out Download http/ww2ina3.com/wiki/index.php?title=WW2_Download Changelog http/ww2ina3.com/wiki/index.php?title=WW2_Changelog Changes Added: louder M1 Garand Ping sound variant for optics views and third person view. Improved: increased volumne of M1 Garand Ping sound for optics views and third person view. Fixed: missing variable renaming for static line eject script. Improved: static line coding further to work also with AI. Added: Jeep Scout Squad in Motorised group for US. Added: Created Light tank group with M3A3 Stuart Platoon and M8 Greyhound Patrol. Added: M4A3 76 Tank Platoon in Medium Tanks. Fixed: group setup for US Airborne. Fixed: missing faction tag in group name. Fixed: Missing closing bracket in cfgGroups. Fixed: GAZ M1 engine position in Extended HUD thanks to zhaleks.
  4. IFA3 Lite Preview v22 Hotfix 1 Released _______________________________________________ The IFA3 Lite Team have released a new version of the IFA3 Lite Preview, the first hotfix for v22. See the release thread for more details. ___________________________________________________________________ Description: ___________________________________________________________________ Preview v22 hotfix 1 is out Download http/ww2ina3.com/wiki/index.php?title=WW2_Download Changelog http/ww2ina3.com/wiki/index.php?title=WW2_Changelog Changes Fixed: missing showcase missions. Fixed: missing I44 kostel2 textures. Fixed: removed obsolete cfgPatches classes and move them to backwards compatibility. Changed: unified parameter order in static line functions.
  5. IFA3 Lite Preview v22 Released _______________________________________________ The IFA3 Lite Team have released a new version of the IFA3 Lite Preview. See the release thread for more details. ___________________________________________________________________ Description: ___________________________________________________________________ Preview v22 is out Download http/ww2ina3.com/wiki/index.php?title=WW2_Download Changelog http/ww2ina3.com/wiki/index.php?title=WW2_Changelog This is a big maintenance update along with some new content once again with El Tyranos as backbone of the project! Highlights Weapons New M1 Garand given by MajorBoggie! DeLisle Carbine from I44 reworked by Xeno! M2 Flamethrower from I44! I44 Flamethrower effects by Homer Johnston! Vehicles Winter and Desert GMC353 by GSTAVO! SU-85 gunner's 3D cupola.
  6. MR Steam Workshop Collections Updated _______________________________________________ 10 new missions and 4 new mods have been added to the MR Workshop Collections. ___________________________________________________________________ Singleplayer/CO-OP: [SP/COOP1-7] Sunset [WW2] [Iron Front] [RU/ENG] Saving Private Ryan [SP/COOP1-7] Secret [WW2] [Iron Front] [RU/ENG] German Training Facility [SP/COOP-4] Infiltration Multiplayer: A Mission at Neaville co40 Domination! Blufor [3.74] Zargabad Firefight 1942 ZGM Baranow 90+3 [SP/COOP] Omaha Beach Day 1 | WW2 Mods: IFA3 liberation ACE IFA3 liberation Burd IFA3 Airborne ALIVE Factions 1st Brandenburg Division, 1944 [SFF,IFA3]
  7. Ok, I'd like to apologize for my previous outburst. That was not the best way to go about things and I got way too heated writing those posts. I'd be willing to give joining the team a chance. If you wont allow me to join, thats understandable. Its nothing against BigStone that I assumed he wouldnt take my textures over his, this is just how almost all content creators ive spoken to in the A3 community handle things.
  8. I didnt realise "hell" was a swear word, or that there was any "abuse" in that post. I am a team player, a team player for modding, not just the UNSUNG team. If everyone in the team really is so "without ego", explain your rules. Because your rules certainly dont have anything to do with screening out new team members. I never said Stone was a bad guy, or that I disliked him at all. But its a 99% chance that he wouldnt accept some random person's edited versions of his textures to include in the mod. I would like to know if he would. If you suspect people to react this way when confronted with your narrow-minded rules, then why have the rules in the first place? I can behave reasonably, and work in a team, surely without ego. Depends on rules of the team. I was really considering becoming part of the team but these completely ridiculous restrictions on what the community gets to do with the mod that they downloaded makes zero sense. And until you can give me clear reasons for why you have these restrictions in place, my position will remain the same.
  9. I disagree, I dont see how a separate uniform retexture mod is "confusing" considering theres the UNSUNG uniform pack, which is a separate mod, its just made by the team. And the mod would be completely optional, if you dont want to download it, you dont have to. There would be nothing confusing about it. So what exactly is the reason for this rule in your license? Allowing the community to make things for your mod and edit your mod (with full credit and editing within reason) is what prolongs it past what the team itself can work on, hence providing a much more expansive and open mod community. Now, I have these ideas for textures I think are better than whats currently in the mod. How could I show you an example of my edited textures if I'm "not allowed" to edit them. Lets say I join the team, do you think BigStone will take mine over his? hell no, hes going to use his own. Stomping out some creativity for personal gain, which is usually what these restrictions come down to. It usually has nothing to do with protecting authors content or rights, but to make sure nobody can make something that the community might think is better, because your insecure about it. I used to have real faith in this team, that it wouldnt be as closed down and self-righteous as some other teams. I will be making this retexture mod by the way, despite your ridiculous rules, I just wont be releasing it publicly. Its on my computer, and I can De-pbo it if I want to and theres nothing you can do about it. The A3 modding community has really gotten narcissistic lately. Thanks for your time.
  10. Creating some textures to be applied on Unsung classes, so UNSUNG is a dependency.
  11. Exactly, the mod would only be configs and textures, and would require UNSUNG. If something was to change in UNSUNG that would break with the mod, then its on me to update it. I see no issue with it. Something along the lines of some of the retexture mods for RHS, IFA3 Lite, and Faces Of War.
  12. I highly doubt he will agree to using my textures in the mod over his own. But I don't why it being a separate mod is a problem, its completely optional if people want to download it and it wouldnt include any UNSUNG assets.
  13. We'll see, someone from the team should be here soon.
  14. I'm not sure if the team would like that, hence why I wanted to do a separate mod. If they would allow me to I would be happy to work with them. But as it goes, I would just like to do a retexture mod and the team is welcome to use any of my textures, if they wish to include them in UNSUNG itself. For example, I personally think I have some better "Tiger Stripe" patterns, not saying that the ones in the mod currently are bad, I just have some I personally prefer. Now the person who made said tiger stripe thats included in the mod, may not agree with me and take offense if I covered up their work. If its a separate mod, its completely optional.
  15. Personal preference of colors/camo patterns. Maybe some things that haven't made it into the mod, custom insignias and things. Possibly higher quality textures for certain items. Its not that I "need" to make a retexture mod, its that I would "like" to. For example, I would like to make a U.S. Army version of the USMC short sleeve uniform.
  16. Would you guys mind if I made a retexture mod for UNSUNG? including retextured uniforms/gear, etc. It would be a completely separate mod and credit would be given, I also wouldn't upload it to the Steam Workshop, according to your wishes.
  17. IFA3 Lite Preview v21 Hotfix 2 Released _______________________________________________ The IFA3 Lite Team have released a new version of the IFA3 Lite Preview, The 2nd hotfix for v21. See the release thread for more details. ___________________________________________________________________ Description: ___________________________________________________________________ Preview v21 hotfix 2 - 2017-06-05 Added: Pegasus Bridge! Added: New foxholes (lush/winter/desert). Fixed: removed APEX dependency from Faction US showcase mission. Fixed: missing overviewPicture in Airdrop showcase. Fixed: faulty magazine in equipment of units for M1908 pistol. Fixed: SdKfz 251 had no ammunitions. Fixed: Prioritized 100rnd belts for tripod mounted MGs. Fixed: trenches shadows issue (converted to visualex sbsource). Fixed: LODs not ordered by face count - characters clothing. Improved: C-47 is less likely to dive when flying straight. Improved: control room texture. Improved: Airdrop showcase presentation. Improved: overviewText in Airdrop showcase. Changed: tweaked and improved Airdrop showcase mission by Jaki. Changed: speaker from ENGB to ENG in Airdrop showcase. Updated: names in dialogs. Removed: I44 Dessi's foxhole. ___________________________________________________________________ Download Release Thread: https://forums.bistudio.com/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/
  18. IFA3WarMod v1.15 Released _______________________________________________ Gunter Severloh has released a new version of IFA3WarMod See the release thread for more details and download links. ____________________________________________________________________________ Description: ____________________________________________________________________________ Update - Patch release New additions - Iron Front Firearms Recoil Modifier - Ragdoll Effects Overhaul New addition details: Iron Front Firearms Recoil Modifier Description: This addon changes the default recoil for many of Iron Front firearms. This does not include pistols. All changes are based on real Youtube videos from firing ranges, and the idea was to make recoil more realistic. Features: - Twice as strong recoil for all bolt-action (might actually be a little bit more upped than it is IRL, because I love feeling the power of bolt-action rifles) - Rebalanced MP44 + changed the visual kickback (for some reason in @IFA3LITE it kicks as a horse, it's only a visual effect though, it didn't affect the recoil. - Increased recoil for PPSh-41, IRL it was really hard to control it, considering its 1000rpm firerate - Rebalanced LMG recoils, all of them have the same base parameter, but due to different RPMs they feel different Other features: - Overall, all LMGs are much more precise when on bipods, and much worse when shooting from hands - MG42 now supports 250 rounds magazines (which are actually 250 rounds belts, but the 3D model looks like a simple 50Rnd. magazine). Complete list of weapons affected by this mod: - Kar98k, G43, M1903A4 Springfield, M1 Garand, M1 Carbine, Mosin Nagant, SVT-40 - MP 40, M1A1 Thompson, PPSh-41 - MP44, MG42, BAR, DT (all versions) (All IFA3 firearms, excluding pistols) - PPS-43 from LEN Weapons pack http/steamcommunity.com/sharedfiles/filedetails/?id=825222328 Ragdoll Effects Overhaul Description: This fixes various problems with vanilla A3's ragdoll physics. Knee joints have been fixed so that they can no longer bend in ridiculous ways, along with other various improvements. Features: -Prevents knee joints from bending into silly positions -Weights of certain body parts decreased -Stiffness of ragdolls increased, prevents majority of knee joint issues. -Ragdoll collision with vehicles and physx objects has been enabled. UPDATES Mods Updated to their latest versions ======================= - Ace mod - IFA3 ACE compatible version added/updated - (only included because the mod has Ace in it.) - 3den Enhanced - Bullet Casings - Immerse - ASC Heads - TPW Mods ===== New Mod version IFA3WarModC The C stands for custom, this version of IFA3WarMod is a custom version i personally play with, it is built with the following in mind: - Performance - considering i have a duel core cpu, there are some mods that lag my game which have been removed. - Stable, solid, sites/recoil when shooting - I dont really care about 100% accurate firing weapons, for me its believable if a gun isn't kicking up and moving all over the place, i like to move, aim and kill, and not have to fight my gun because its swaying like crazy or kicking like im shooting a tank shell through my rifle. - Aesthetics - I love blood, shells, and debree it adds to the atmosphere and makes things more realistic for me, although depending it can have a performance impact if overdone. Many other aspects overall concept of this version I call Run n gun realism. ____________________________________________________________________________ Release Thread: https://forums.bistudio.com/forums/topic/184291-ifa3warmod-release/
  19. MR Steam Workshop Collections Updated _______________________________________________ 7 new missions and 2 new mods have been added to the MR Workshop Collections. ___________________________________________________________________ Singleplayer/CO-OP: [IFA3][ALiVE] STASZOW: Combat Shock 1944 Operation Neptune Airborne 1 : Bad landing | D-Day 73rd Anniversary Airborne 2 : Simple reconnaissance [SP] Berchtesgaden Multiplayer: [ifa3] DM (20) tank war COOP11 Moscow Nights Mods: WW2 Extra Factions WW2_OBJECTS
  20. GEIST for IFA3 Lite Updated _______________________________________________ The GEIST Team have released v3.2.0 of GEIST for IFA3 Lite See the release thread for more details. ___________________________________________________________________ Description: ___________________________________________________________________ Hi everyone, We are pleased to announce the release of our new version 3.2.0 of the GEIST for IFA3 Lite. This fix mainly fixes compatibility issues with the latest version of IFA3 Lite v21. We also add many new contents in this version. Below is a non-exhaustive list of changes: ALL : Fix hatchback operation without scripts for ZIS5, GMC353 and OpelBlitz ALL : Add national weapons. ALL : Add translation of vehicle names in English ALL : Fix voice depending on factions ALL : Add new flags. GER : Add SS-Fallschirmjaeger. GER : Add StuG III German, Soviet and Polish versions. GER : Add PzKpfw IV Soviet and Polish versions. GER : Add headphones in the form of "glasses" for their visibility when a crew member is exposed. GER : Add OpelBlitz fuel. GER : Add OpelBlitz winter version. GER : Add Tank Panther. GER : Add Paradrop with Flarepistols and 3 Flares. GER : Add FSJ winter. GER : Add helmets FSJ. GER : Add uniforms Feldgrau winter version. GER : Add Kubelwagen with hood. FRA : Add M4A3 for RBFM representing a M10 Tank destroyer. FRA : Add M8 GreyHound. FRA : Add Jeep Willys & M3 Scout. FRA : Add uniforms RBFM. FRA : Add Caps & Helmets. FRA : Add Milice Française. FRA : Add beret RCC. GBR : Add Britsh paratrooper. USA : Add uniforms USA. USA : Add 3rd Armored Division. USA : Add tankistes 2nd Armored Division. USA : Add helmets pilots & tankists. Download v3.2.0: Direct : https/drive.google.com/open?id=0B8REqeZk3P21T2dzQldadUV3bEk Steam Workshop: http/steamcommunity.com/sharedfiles/filedetails/?id=773314286 Play withSix: http/withsix.com/p/Arma-3/mods/3INbX9Msp1KPo2skZ-CLhw/GEIST-A3-LITE ___________________________________________________________________ Release Thread: https://forums.bistudio.com/forums/topic/200492-geist-for-ifa3-lite-version/#comment-3197704
  21. Any idea what causes it? I get crashes on Da Krong and Doung, but not on any other maps. Before 64bit it didnt crash, I always play on Ultra.
  22. Yeah I was wrong about the dust covers, thanks for the info.
  23. Completely understandable, but my main point was you should change the M16A1 model to have the birdcage flashhider, as it actually did. And not the three prong like the M16. And have a 20rnd version like you mentioned. Im pretty sure you can have the magazine be a separate model and have it use different mags, ive seen some other weapons do it. Thanks for responding, and im looking forward to Echo, any news on fixing the bug with the UH-1D where the AI takes it up into space? Its a real pain when you want AI pilots in missions. Would it be possible to have the magazine start with 18rnds but have the ability to put 2 extra rounds in with ACE repacking? The point of only putting in 18 was to preserve the reliability of the magazine, but thats not always the most important thing. Sorry for spamming the thread, ive had a bunch of stuff to say about the mod and just got around to it.
  24. Could you guys do some changes on the M16s currently available in the mod? the M16 is model is very accurate but the M16A1 is the same model with just a 30rnd mag, the M16A1 had a birdcage flash hider instead of the three prong. Maybe you could add the birdcage to it (like the HBAR) and make a version with 20rnd magazines as well? Also if you want to go very far you could add the XM16E1 used by some units early in nam, it had a three prong flash hider and no dust cover on the side. I dont mean to sound demanding, just a suggestion for the purpose of historical accuracy. Thanks
  25. IFA3 Lite Preview v21 Airborne Update Released _______________________________________________ The IFA3 Lite Team have released a new version of the IFA3 Lite Preview. The long awaited Airborne Update. See the full changelog for more details. ___________________________________________________________________ Description: ___________________________________________________________________ Ladies and gentlemen, I am delighted to announce that, as planned many weeks ago, the Airborne Update is now ready and available to the general public. We're finally here - after 8 months of work as development started in October 2016. The Airborne Update represents thousands of commits on our Git repositories and countless days of intensive work to provide you the highest quality content as we could. After this long and intensive journey I'd like to thank all team members involved in this special project as well as members of this community who assisted us at every level: from development to continuous support, motivation and sneakycomments on our Discord leading us to this release day! Take a look at the highlights and changelog below while you are downloading. The IFA3 Team and I hope that you will enjoy this release! Get your gear ready, we're jumping tonight. Showcase missions : * Airdrop showcase mission by Jaki! * US Faction showcase mission by Major Boggie! Characters: * US Airborne uniforms, backpacks, vests and helmets by Jove Chiere and El Tyranos * Camo and US Natives face paints by Lennard * US Airborne factions by Basher, Petyr Baelish and El Tyranos Weapons: * M1A1 Carbine * M1928 Thompson * M1928A1 Thompson * M1919A4 * M1919A6 * MG-34 by ZVER * MG-34 PT by ZVER * PTRD 41 by Lennard * P08 Luger by Lennard * M1 Garand grenade launcher by Crotmoul * Mosin Nagant Dyakonov grenade launcher by Lennard Static weapons: * MG34 on Lafette tripod * M1919A4 on M2 tripod * M2 60mm Mortar Vehicles: * Round parachutes for all factions * C-47 Skytrain * AS-51 Horsa by Invasion 1944 team * GC-4 Waco by Invasion 1944 team * FlakPanzer IV Wirbelwind * Hooded Kubelwagen * Gaz-M1 by nuoHep Terrains: * Sark Island by Hyde and DontShootMe!! * Ardennes 1940 by swurvin * Ardennes 1944 Winter by swurvin Sounds: * Launchers by LAXemann * 20mm cannon by LAXemann * Infantry weapons (tweaked) Gameplay: * Advanced Static Line mode * Rocket launchers ballistics * Gliders towing by Invasion 1944 team * Tweaked infantry weapon recoil * Static weapons framework by UK3CB and Kerc Full changelog : http/ww2ina3.com/wiki/index.php?title=WW2_Changelog#Preview_v21_-_2017-06-01 Download links : http/ww2ina3.com/wiki/index.php?title=WW2_Download ___________________________________________________________________ Release Thread: https://forums.bistudio.com/forums/topic/190809-iron-front-in-arm3-lite-preview-versions/?page=43#comment-3196692
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