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TacBacon

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About TacBacon

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  1. Am I post on wrong section of this forum? Why no one reply me?
  2. Can anyone help me? I don't know what to do next I have tried - Add all units in cfgPatches - Remove unnecessary thing in config - Combine some part
  3. I have signed my addon but still can't join server with the key (and key is already placed in keys folder in arma3server) First, I have done the signature check "No error" Second, I use my .biprivatekey to sign with other mods(not my mod) and I can join the server with test mod How do I fix this? I think it's from my config file config.cpp
  4. Thank for the answer it's work now
  5. I want to retexture the Combat Fatigues (MTP) (Tee) but shirt section won't change I have tried use player setObjectTexture [0,""] (to test where section 0 is covered) and the result is and I look into cfgWeapons only found 1 hiddenSelection (no other texture files) hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3\Characters_F\Common\Suitpacks\data\suitpack_soldier_blufor_co.paa"}; Sorry if this topic have been posted before have I tried searching but don't find anything
  6. Royal Thai Armed Forces - Unit pack Unit and Uniform (ในนี้เป็นภาษาอังà¸à¸¤à¸©à¸¥à¹‰à¸§à¸™ หาà¸à¸•à¹‰à¸­à¸‡à¸à¸²à¸£à¸ าษาไทยโปรดเข้าใปดูในหน้า Workshop) Download from Steam Workshop (32.8 MB) Screenshots: http://imgur.com/a/HKkOs Status: Still working in progress more content coming soon Content Unit (More unit types in future) RTAF Rifleman (Army) - RTAF_Soldier_a_f RTA Rifleman (Air Force) - RTAF_Soldier_af_f Uniform RTAF Combat Fatigues (Army) - RTAF_CombatUniform_a RTAF Combat Fatigues (Air Force) - RTAF_CombatUniform_af Vest RTAF Carrier Lite (Army) - RTAF_PlateCarrier1_a RTAF Carrier Lite (Air Force) - RTAF_PlateCarrier1_af RTAF Carrier Rig (Army) - RTAF_PlateCarrier2_a RTAF Carrier Rig (Air Force) - RTAF_PlateCarrier2_af RTAF GA Carrier Lite (Army) - RTAF_PlateCarrierIA_a RTAF GA Carrier Lite (Air Force) - RTAF_PlateCarrierIA_af Headgear RTAF Modular Helmet (Army) - RTAF_Helmet_a RTAF Modular Helmet (Air Force) - RTAF_Helmet_af RTAF Military Cap (Army) - RTAF_MilCap_a RTAF Military Cap (Air Force) - RTAF_MilCap_af Backpack (More backpack in future) RTAF Assault Pack (Army) - RTAF_AssaultPack_a RTAF Assault Pack (Air Force) - RTAF_AssaultPack_af RTAF Kit Bag (Army) - RTAF_KitBag_a RTAF Kit Bag (Air Force) - RTAF_KitBag_af RTAF Carryall Backpack (Army) - RTAF_Carryall_a RTAF Carryall Backpack (Air Force) - RTAF_Carryall_af Content Working in Progress (Include in this mod) Royal Thai Navy Uniform Royal Thai Air Force Uniform Unit types Rifleman (RTAF_Soldier_a_f, RTAF_Soldier_af_f, RTAF_Soldier_n_f) TRG-21 5.56 (ARCO) P07 9mm RTAF Combat Fatigues RTAF Carrier Lite RTAF Modular Helmet Notes: Classnames in Italic means they are not currently available in current version Uniform / Vest / Headgear of unit will different depend on faction they are on (Army, Navy, Air Force) Changelog (See full changelog here) 11/05/16 00:02 GMT+7 + Add RTAF Rifleman (Army) (Tee) - RTAF_Soldier_a_tee_f + Add RTAF Combat Fatigues (Army) (Tee) - RTAF_CombatUniform_tshirt_a 10/05/16 18:01 GMT+7 - Fix mission hydration pack texture on RTAF Carrier Rig (Army) + Add RTAF GA Carrier Lite (Army / Air Force) - RTAF_PlateCarrierIA_a / RTAF_PlateCarrierIA_af + Add RTAF Kit Bag (Army/Air Force) - RTAF_KitBag_a / RTAF_KitBag_af + Add RTAF Carryall Backpack (Army/Air Force) - RTAF_Carryall_a / RTAF_Carryall_af 08/05/16 16:35 GMT+7 - Added Air Force uniform / unit - Classname Change RTAF Combat Fatigues (Army) RTAF_CombatUniform_a RTAF Carrier Lite (Army) - RTAF_PlateCarrier1_a RTAF Carrier Rig (Army) - RTAF_PlateCarrier2_a 08/05/16 00:49 GMT+7 - Release
  7. I think It's already 2 or am I understand something wrong?
  8. I have made uniform addon that just retexture it but when I try it on virtual arsenal it's texture is the default one There's no error popping out config.cpp enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class RTAF_Uniform { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "RTA Rifleman"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "RTAF_CombatUniform_wdl"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_CombatUniform_digiwdl_f.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class RTAF_CombatUniform_wdl : Uniform_Base { scope = 2; displayName = "RTA Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; }; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; };
  9. Thank you! I implemented your script to add the uniform too but they not appear in the arsenal what have I did wrong? Sorry that I don't know much about scripting and this is my first clothing mod so I don't have any complete template class CfgPatches { class RTAF_Vest { units[] = {Vest_RTAF_PlateCarrier_wdl}; weapons[] = {RTAF_PlateCarrier_wdl}; requiredAddons[] = {A3_Characters_F}; }; }; class CfgWeapons { class V_PlateCarrier1_rgr; class U_B_CombatUniform; class ItemInfo; class V_PlateCarrier2_rgr: V_PlateCarrier1_rgr { class ItemInfo; }; class RTAF_PlateCarrier_wdl: V_PlateCarrier2_rgr { displayName = "RTAF Carrier Rig (Digital Woodland)"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_PlateCarrier_digiwdl_f.paa"}; class ItemInfo: ItemInfo { hiddenSelections[] = {"camo"}; }; }; class RTAF_CombatUniform_wdl: U_B_CombatUniform { displayName = "RTAF Combat Fatigues (Digital Woodland)"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_CombatUniform_digiwdl_f.paa"}; class ItemInfo: ItemInfo { hiddenSelections[] = {"camo"}; }; }; }; class CfgVehicles { class Vest_Base_F; class Vest_RTAF_PlateCarrier_wdl: Vest_Base_F { scope = 2; scopeCurator = 2; displayName = "RTAF Carrier Rig (Digital Woodland)"; editorCategory = ItemsVests; editorSubcategory = EdCat_Equipment; vehicleClass = EdSubcat_Vests; class TransportItems { class RTAF_PlateCarrier_wdl {name = RTAF_PlateCarrier_wdl; count = 1;}; }; }; class Item_Base_F; class Uniform_RTAF_CombatUniform_wdl: Item_Base_F { scope = 2; scopeCurator = 2; displayName = "RTAF Combat Fatigues (Digital Woodland)"; editorCategory = "EdCat_Equipment"; editorSubcategory = "EdSubcat_Uniforms"; vehicleClass = "ItemsUniforms"; class TransportItems { class RTAF_CombatUniform_wdl {name = RTAF_CombatUniform_wdl; count = 1;}; }; }; };
  10. I reskinned Carrier Rig (Green) V_PlateCarrier2_rgr but I do need to define picture / model and armor value myself I want to use all the base value of the Carrier Rig I used just changing the texture I have tried changed Vest_Camo_Base on line 20 to V_PlateCarrier2_rgr and got an error "Undefined base class" how do I fix it? config.cpp #define true 1 #define false 0 class CfgPatches { class RTAF_Vest { units[] = {RTAF_Vest}; weapons[] = {}; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class RTAF_PlateCarrier_wdl: Vest_Camo_Base { author = "Splendid Modder"; scope = 2; displayName = "RTAF Carrier Rig (Digital Woodland)"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_2_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d"; hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_PlateCarrier_digiwdl_f.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02"; containerClass = Supply80; mass = 15; armor = 0; passThrough = 1; }; }; }; config.cpp I use as template https://community.bistudio.com/wiki/Arma_3_Characters_And_Gear_Encoding_Guide#Vest_configuration class cfgWeapons { class ItemCore; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class V_vest_new: Vest_Camo_Base { author = "Splendid Modder"; scope = 2; displayName = "New Vest"; picture = "\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa"; model = "\A3\Characters_F\BLUFOR\equip_b_bandolier"; hiddenSelectionsTextures[] = {"\A3\Characters_F\BLUFOR\Data\vests_khk_co.paa"}; class ItemInfo: ItemInfo { uniformModel = "\A3\Characters_F\BLUFOR\equip_b_bandolier"; containerClass = Supply80; mass = 15; armor = 0; passThrough = 1; }; }; };
  11. RTAF Black Widow Spider 8x8 AFV-4 Gorgon reskinned to Royal Thai Armed Forces DTI Black Widow Spider 8x8 This is my first complete addon I have made (The others are broken or just simple addons) Screenshots (1920x1080, Ultra) http://imgur.com/a/MxJpA Download from Steam Workshop (4.7 MB) Classname - RTAF_APC_Wheeled_03_F Faction - BLUFOR Type - APCs Notes This is a part of RTAF addon that is working in progress Real Life Counterparts: Changelog 09/05/16 - Changed .pbo file name to avoid conflict with RTAF addon 05/05/16 - Release
  12. My mod works fine now! Thanks and I have some question What is different between "faction" and "side" faction = "BLU_F"; Side = 1; and how can I define .paa location without using .pbo name? because I'll later combine it to 1 mod pack and .pbo name will be diffrent as below I need to use \RTAF\ that is my .pbo name hiddenSelectionsTextures[] = {"\RTAF\data\RTAF_plane_cas_skin_00_f.paa","\RTAF\data\RTAF_plane_cas_skin_01_f.paa"};
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