Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Rip_my_life

Member
  • Content Count

    24
  • Joined

  • Last visited

  • Medals

Everything posted by Rip_my_life

  1. Rip_my_life

    United States Air Force( 2015)

    Appreciate the teaser can't wait
  2. Rip_my_life

    United States Air Force( 2015)

    HE....lol, anyway it's not a huge issue just thought it might have been an issue if the developers were going for something else
  3. Rip_my_life

    United States Air Force( 2015)

    Is the C5 galaxy suppose to be incredibly durable or something? I shot at it on the ground with a tank and nothing happened even after several direct hits. I know it's a big plane but 120mm rounds had zero impact. The plane was crewed by AI and was spawned at the airport so it just took off without a care ?
  4. Rip_my_life

    United States Air Force( 2015)

    I have a question about the stealth mechanics of the relevant aircraft (B2, F22, and F35): is it a planned feature or one that already exists? I'm asking because currently when I have the master safe on with the stealthy aircrafts from this mod every hostile missile platform stops tracking me. However, the last update occurred long before the Jets DLC introduced radar mechanics into the game. So does the mod already feature stealth? If so, will it change (don't need specifics) because of the new DLC?
  5. Rip_my_life

    RHS Escalation (AFRF and USAF)

    Will the "T-50" Russian fith generation fighter be renamed "SU-57" now that it has received an official designation? T-50 I believe is just a internal name used by the Sukhoi manufacturers for the prototypes.
  6. Any chance of supporting USAF mod a10c? I've tried doing it myself but I suck at scripting and modding and I've never gotten results.
  7. Rip_my_life

    Mighty GAU-8/A Avenger

    Also, ive noticed in my SP scenarios the AI A10s (AT) (RHS) will never use their guns. They will literally expend every other munition until all they have left is their guns and even then wont shoot. After every other munition is expended they just make mock attack runs without ever firing. Can this be fixed plz? I set the planes to 100% ammunition in their attributes menu but they still wont fire as if they are out of ammo for their gun.
  8. Rip_my_life

    United States Air Force( 2015)

    I have a few questions about the upcoming update. Will security force units including the police cars be removed? I think I've heard or read something about it. I'm just asking because several of my custom scenarios have SF units and I would just like to know whether I need a replacement or not :) Something else I would like to ask is about the missile firing animation for the F35 and the F22. In real life they only open their weapons bay doors for less than a second when firing a missile before they automatically close again. In the future will this be included as part of the firing animation? Keep up the good work and if anyone can answer my questions thanks in advance
  9. Rip_my_life

    United States Air Force( 2015)

    So how do you use JDAMs properly? Whenever I set a gps/ins target and drop the JDAMs they never seem to guide themselves towards the target. Am I suppose to dive bomb or something else? A little advice would be appreciated :)
  10. Rip_my_life

    RHS Escalation (AFRF and USAF)

    Is any work being done on the flight models of the f22 and PAK FA? Rn they are incredibly unrealistic and ridiculous.
  11. Rip_my_life

    United States Air Force( 2015)

    i don't want to come off as someone who likes to rant but i may have come across another bug or something. It seems to me that the air to air missiles have very poor tracking. They will make course corrections only once every few seconds so what ends up happening is the missile will end up directly behind the target while at an extreme angle to the targets direction of motion and the missile tries to correct for this at the last minute but fails. I can only hit other jets with air to air missiles from this mod if i am extrememly close and directly facing the tailpipe of the target aircraft. anyone else having this issue?
  12. Rip_my_life

    United States Air Force( 2015)

    Something to note is that RHS escalation now has the F22 and the PAK FA. Both out perform the F22 from this mod because of their superior speed. Could the top speed of the fighters from this mod can be increased to at least 1500kph so they can keep up with these new comers? A lot of people I know like to use both RHS escalation and the USAF mod together because the USAF planes have really dynamic loadouts and would like to keep using the USAF planes if it weren't for the fact that they can't exploit the ability to have Russian fighters as opponents without giving the USAF mod F22s and other planes an unfair advantage.
  13. Rip_my_life

    United States Air Force( 2015)

    so i reinstalle the mod. Still getting a "rat-tat-tat" sound with the f22s and the ac130s gatling guns instead of the "Bffffffff" sound that i expected to hear from 20 and 25mm Gatling's. The f22s default load out is still 8 AMRAAMs. When I looked at the interior model there were 2 additional missiles rendered above the weapons bay in the middle of the jet (where the engines would be). Possible bug?
  14. Rip_my_life

    United States Air Force( 2015)

    The distinction between the Vulcan 20mm on a Phalanx and the aircraft mounted Vulcan is the rate of fire. And they sound very similar. Neither would sound like "rat tat tat" like what you would get in a single barrelled machine gun which is what I hear when I use the AC130 25mm and the f22s 20mm
  15. Rip_my_life

    United States Air Force( 2015)

    Maybe I had an issue during downloading? I will delete the mod and reinstall just to be sure. So have all the issues I mentioned been fixed or only one or two? In the case of the guns perhaps we have different ideas on what Gatling guns sound like (for reference here is what I think a 20mm Vulcan should sound like )? Well I will reinstall and see what happens and get back to you. Seriously though, this is a really good mod and I just cannot wait for the next update. Keep up the good work and hopefully my issues get resolved soon :)
  16. Rip_my_life

    United States Air Force( 2015)

    Can we do something about the F22's standard loudout of 8 AMRAAMs? The F22 cannot carry that many. Also, there are several Gatling guns in the game that sound like single barreled machine guns. It has been a while since I checked but I am pretty sure it is the F22 and AC130 that have this issue.
  17. Rip_my_life

    RHS Escalation (AFRF and USAF)

    where is this coming from? The Russians use carbide boron ceramic plates like the US does. The IOTV is actually more extensive with its new side plate inserts. The Russians have designed the 6b43 armour which uses titanium carbide boron plates which might have an edge over the E-SAPI plates used in US army armour although the US is now designing the stronger X-SAPI. The E-SAPI fitted IOTV can already withstand three black tip armour piercing 30-06 rounds to give an idea of how strong it is. The 6b43 system is only stated to be impervious to 5.56mm, without a mention for larger rounds which we know existing US amor can defeat. So why is there such a large protection gap in RHS Escalation?
  18. Rip_my_life

    RHS Escalation (AFRF and USAF)

    Why do the Russians get vests that are far superior to what the Americans get in terms of protection?
  19. Rip_my_life

    Support requesters don`t work anymore

    what update? support still aint working for me and I never got an update
  20. Rip_my_life

    United States Air Force( 2015)

    The gun sounds for the f22 could use an update. It sounds like a single barrelled machine gun rather than a Gatling gun.
  21. Rip_my_life

    United States Air Force( 2015)

    May I ask how does the GPS/INS system with JDAMs work? I can set targets with the GPS/INS system but I don't know how to get my JDAMs to lock on to and guide themselves to the target. I also was wondering if I could get the pilot of an ac130 to circle an enemy and let the gunners shoot it rather than dive directly at it.
  22. Rip_my_life

    United States Air Force( 2015)

    here are several suggestions for things you can add/change. Planes with AESA radars have the ability to fire multiple AMRAAMs at once. Super cruise for the f22. Heat seekers only being able to lock on when they can "see" the exaust of the target. Weapon bays for the f22 and f35 are only open when ordnance is released and closes immediately afterwards. Squares on the HUDs and HMDs displaying vehicle locations are on the vehicle, not behind it. F35B. Have more accurate Gatling gun noises for the f22s cannon. The AMRAAMs are given different designations concerning the version of the missile in the service menu of an aircraft and the HUD when the missile is selected. In my f22 and m35 it says AIM 120C but in the service menu it says I'm loading the "D" version of the missile.
×