Hampter
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solved Plane Loudout Script Problem
Hampter replied to Hampter's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes this was the problem. Thanks! -
Hampter started following Plane Loudout Script Problem
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I am currently in the process of making a GUI that allows you to customize the pylons of a plane. Everything works up until this one part. (This is not the only thing in the GUI, just one function). params["_indexWeapon"]; _weaponToEquip = currentWeapons select (_indexWeapon + 2); _planeToEquip = currentObject; _pylonToEquipIndex = currentPylonNum + 1; systemChat str _pylonToEquipIndex; systemChat str _planeToEquip; systemChat _weaponToEquip; (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, _weaponToEquip, true, []]; For some reason, in the setPylonLoadOut, the _weaponToEquip does not work. So say it equals "PylonRack_1Rnd_AAA_missiles". I get the error in game, "No entry 'bin\config.bin/CfgMagazines."PylonRack_1Rnd_AAA_missiles"'. But if I change the code to, (_planeToEquip) setPylonLoadOut [_pylonToEquipIndex, "PylonRack_1Rnd_AAA_missiles", true, []]; It works if I use that code. I can't seem to figure out why this is and what a fix for it might be. If anyone has any ideas why this is and what a fix might be, I will be extremely grateful for your input. Thanks in advance!
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bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
Hampter replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
So glad this is finally been fixed -
Mk 45 Hammer as NGS needs the artillery computer
Hampter replied to goose4291's topic in ARMA 3 - DEVELOPMENT BRANCH
I agree, it would give help with the idea of the ship being a support platform. -
No New Font ( Please go back to the old one! )
Hampter replied to jabeds's topic in ARMA 3 - GENERAL
In combat situations, you sometimes need to make fast decisions. With the new font, you cannot. You need to focus on it for a long time. I tried changing the interface size from small to whatever the next level is, and that makes it too big. There should be an option for what font you use.