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Everything posted by ArmaMan360
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[Release] - CleanUp script
ArmaMan360 replied to davidoss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
EDITED. Got it working thanks for the amazing script :D -
I mean currently only editor placed units are governed by EE. How about an in-built spawner function in the EE that accepts values and spawns units in a marker, around a player, inside a trigger, or on the entire map supported by a cleanup script? I hope its not too much to ask. But definitely something that will make EE even more legendary..
- 1251 replies
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[Release] - CleanUp script
ArmaMan360 replied to davidoss's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey david. Its not working anymore?? I use this: [] spawn { while {true} do { ["m1"] call fnc_cleanup; // m1 is a marker on the map sleep 60; }; }; -
Jebus - Just Editor Based Unit Spawning
ArmaMan360 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
**Duplicate** -
Jebus - Just Editor Based Unit Spawning
ArmaMan360 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do you use the gaia fortify function?? I cant get it to work.. -
R3vo how about the support of ambient enemy spawn as well, without placing them manually ?? :)
- 1251 replies
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S.C.A.R -- Enemy Areas-of-Operation
ArmaMan360 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With all the respect, its a very very confusing setup you have man. Why so many modules need to be put for achieving only one aim? I mean one or two might have been sufficient. And you are wrong when you say that they are hiding. I teleport to the markers with 100% probability of enemy presence yet no one is there. Once or twice I hear gunfights in a distance but they are a handful guys. the patrolling helis dont see me below and just remain safe.. anyway. its WIP so I can understand :)- 98 replies
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- enemy spawn
- any mod
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Thanks. Waiting for the save/load function.. :D
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lol so much for bursting the bubble :P
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Ok now a question about the accelerated time factor. I change it to something like 4,5 or even 20 but for some reason it never 'nights'.. :)
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Hey Ranwer.. Dont know if you remember me or not. But justing dropping by to say hi and also happy to see DSS still getting the much deserved attention :)
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Try using the latest CBA which was released a day or two back ??
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S.C.A.R -- Enemy Areas-of-Operation
ArmaMan360 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a handful of units spawn apart from some intel. Where are the 100 units?- 98 replies
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- enemy spawn
- any mod
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I tried it last night. Put down all the modules on Stratis and fine tuned them. Still the zombies only appear when I near buildings and they start coming our of them. Not one zombie in the wilderness. Loot was again non existent even after increasing chances for each loot to about 30-50%. never mind. thanks for helping guys.
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Hello R3vo just dropping by to say hello and good work with EE so far :D
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I tried Ravage last night and I must say that the mechanics have drastically changed over time. When it was newly launched with some updates, i could get some essential items quickly, like sleeping bag atleast. But now I wandered from house to house only to find the loot in about just 10% of the places. And that loot wan nothing more than a backpack and a uniform whose DLC I dont own. No ammo whatsoever. Just got one of that Uzi type POW which was empty. Haleks its turned too hardcore. I had to exit it. Cities are deliberately kept out of reach?? I didnt find a city even after 30 minutes of searching around or even after moving to the highest spots around me to scan the horizon. sigh..
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[SP] Al Inteqam (The Revenge) - Random Missions
ArmaMan360 replied to ArmaMan360's topic in ARMA 3 - USER MISSIONS
Thanks man.. i reeeeaalllyyyy appreciate your kind words. Have you tried the google drive download? Armaholic takes time to update hence i have removed it for the moment.And try to play it without any mods enabled and see it you can reproduce the problem. Mods do interfere with missions at times. :)- 76 replies
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[SP] Al Inteqam (The Revenge) - Random Missions
ArmaMan360 replied to ArmaMan360's topic in ARMA 3 - USER MISSIONS
Thank you very much. I am so happy that you are enjoying it :D- 76 replies
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Is Random Start broken or am I using it wrong?
ArmaMan360 replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
I dont think you need to do all that. How I achieved it is by simply syncing the player with empty markers. Try that maybe? -
C.O.R.E -- Options and Ops Center
ArmaMan360 replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Doesnt work. Throws error same with your SOCOM thing.. anyway I liked the original. No addaction on the laptop too..i donno whats the addon all about. -
Jurassic Arma - Raptor Pack
ArmaMan360 replied to mcruppert's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This addon needs to be revived by all means. Its good badbenson has shown us some promise.. :D Similarly some modelling work is needed for the pending Trex and other dinos. Omg what this can become with dinos.. *Day Dreaming* -
Gunter did you manage to solve the problem?
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Hello?? anyone?
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[SP] Al Inteqam (The Revenge) - Random Missions
ArmaMan360 replied to ArmaMan360's topic in ARMA 3 - USER MISSIONS
Update released with some bugfixes- 76 replies
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Sir, no mod whatsoever.