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ArmaMan360

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Everything posted by ArmaMan360

  1. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    Hey.. Thank you for the review. Well, Al Inteqam is a very separate entity than this mission. Apart from the fact that the Hero is the same. This is all about survival. Hence I dont suppose adding tasks like in Al Inteqam would be a wise design idea. What I CAN look into is a to add very tiny side missions like make the crate drops, heli and tank spawns to have some patrols around them :) Thanks. Will update soon.
  2. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    Hey man. Thank you very much for your review:) You can recruit the units at the flagpole at the rebel base. I forgot to mention it in the mission info. That too is updated and several synchronizations. Please download the latest version from google drive or it will automatically update from steam workshop. Now enemies will be more around the player :) Thanks again man.
  3. Love you Man, Zorrobyte. No homo
  4. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    Update: 1. Added "towing" and "lifting" logistics ability to the vehicles. 2. Included unit caching to increase FPS considerably 3. Added a new rebel camp for recruiting
  5. Thank you Larrow. In my spawn function, I have put a detect group members<1 line to respawn a group on the map. I think I'll have to 'spawn' this line "BIS_fpsrescanNewObjects = true;" and run it at intervals of like, 10 seconds to add the newly spawned units as well? I hope its not a performance hog script that way. Thanks
  6. Hey Larrow. :) Well, after the call but how?? Like this?: .... [.......] spawn JSHK_fnc_patrols; BIS_fps_rescanNewObjects = TRUE; // And finally, I hope that would prevent that vehicle exploding problem on some caching scripts when the vehicles respawn.. :) I found this on a reddit page: .... _oldFPSStep = BIS_fps_simulSteps; while {TRUE} do { // no need to test every frame, use Simulation Manager test loops instead waitUntil {BIS_fps_simulSteps > _oldFPSStep}; if ({(_x distance _basePos) < (2000 + _rad) && (_x distance _basePos) >= (1000 + _rad) && !(vehicle _x isKindOf "Air")} count units BIS_grpMain > 0) exitWith {}; _oldFPSStep = BIS_fps_simulSteps; }; ..... Can I add something like this for my mission? and if yes then how?? :P Thanks you man, like always.
  7. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    The mission starts early in the day, hence I think you should be able to kill atleast one enemy and grab their NVGs? I am sure you can ;) Trust me, adding the NVGs from the beginning will make the mission very very easy.. And if you dont know already, I have accelerated the game time 8 times. You can see it in the clock on the top right of the map. Moving really fast :D So the night will end much faster than normally. Apart from that, cache drops have a good chance of containing the NVGs. I will be adding a few side missions soon. Like eliminate the HVT (high value target), destroy the communications tower etc... :)
  8. I am spawning units via an in-built function and respawning a new group when one is eliminated. So would the original spawned as well as the re-spawned AI be supported by this module?? I dont think I am using any global variable to spawn enemy units. My init.sqf has: [.......] spawn JSHK_fnc_patrols; and then the patrols function has the spawn codes with an underscore before the variables, hence no global? Thanks
  9. ArmaMan360

    [R3F] Logistics

    Put this in their respective init fields: this setVariable ["R3F_LOG_disabled", true]; Please read the manual. Everything is in there :)
  10. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    I am sure you have played Wasteland by Sa-Matra on the multiplayer servers? Coz its an extremely well known mod and once your character is killed, you re-spawn to a town of choice without any gear accept for a uniform and a 9mm. Not even an NVG. So its a 9mm pistol and not a 6.5mm rifle. :) I have made it a tad easier by giving the player map, vest and the backpack along with the uniform and 2 magazines on the pistol at each respawn. But overall, the mission is intended to be a bit difficult. Your group will get deleted once your character dies and respawns. Its a wasteland, what can I say :) Your base will NOT get deleted even when your character dies. Hence its a good practice to place a marker on the map wherever you have begun building a base. But I guess I can add NVG. Let me think about the possibilities first please. Thank you.
  11. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    I am continuously updating it with minor tweaks and improvements. Hopefully everyone is ok with it. The tweaks are so minor i cant write them here again and again. But thats arma. You fix one thing and you remember you left 2 settings altered.. :P
  12. ArmaMan360

    SURVIVAL OPEN WORLD

    Ill definitely check that helo script man. Neat mission you got there :D
  13. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    Thank you brother... yeah a lot of hard work, google researching and help from the amazing armaverse people has gone into it. Not to forget the infinite Alt+Tabs.. :PThe health thing you are talking about it very simple.. Use eliteness to dePbo my mission, then open in editor... you will see some triggers which give the gradual gearing up and final full health effect.. :) PM me for whatever doubts you have.. Even better is post your queries here so that others may also benefit :) And you wont believe but that intro scene is super simple ;) Will share a video link where I learnt it, with you if you want.. :)
  14. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    Update: 1. Assigned NVGs to allied and enemy guerilla units 2. Optimized enemy spawn area to make encounters more possible
  15. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    Update: Minor bug fixes related with heli, tank and base building factory respawns.
  16. ArmaMan360

    [SP Wasteland] Inteqam In The Wildlands

    AI count increased a bit. Re-download the file if you need more AI . The steam workshop version got automatically updated too.. :)
  17. ArmaMan360

    Project Argo getting into the game.

    I am still confused. What needs to be done for it to show in the library?? When I click on the "Order Details" on the Bis store page, it just goes a white screen and nothing pops up.. dayyum.. :(
  18. ArmaMan360

    Loadable Crate

    Put a crate on map. Make a destination marker on map to deliver the crate for ending mission example "m1". Use addon R3F logistics to be able to load the crate in a vehicle. Then make an end game trigger just above "m1" with a desired radius and sync it with the crate, now in the trigger's activated by option, you will find "Object" (if I am not wrong as I am in office right now), set it to fire once and there you have it. :)
  19. ArmaMan360

    SURVIVAL OPEN WORLD

    Looks good. Looking forward to the Altis version :) Congrats..
  20. I wish I could. But, sorry I am MP Illiterate. Thanks anyway :)
  21. This was the inspiration for my mission Al Inteqam (in signature).. Thanks Roy.. :) And guys try my mission too.. Its SP.. Hope you guys like it too :)
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