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Found 6 results

  1. SQUADS, COMBATANTS, AREAS-OF-OPERATION, and REINFORCEMENTS by R. Von Quest VERSION: v0.3.5 Beta UPDATED: 19 January 2019 DONATE: Support Project // INTRODUCTION: Enemy Spawner and Occupation System! This is the Stand-Alone Module system of my DARK Project from SpookWarCom. Fully customizable, and intensely dynamic game-play for any and ALL ArmA Maps. Even NEW Maps!! Create anything from quiet "Behind-Enemy-Lines" Black-Op Missions, or Defending a NATO Base. Maybe some Terrorists and War Lord controlled 3rd-World territory, or perhaps a full-blown chaotic War-Zone where you are fighting for the freedom of an occupied sovereign country. The choice is yours. The heart of the System is the Areas-of-Operation. You can select 'Known' Intel, or probable 'Unknown' Intel. Select the EXACT number of AOs or select RANDOM for each group. Mix-n-Match the Modules and Options as you wish for a gazillion of variations. Easy to use. Very very noob friendly! "Behind Enemy Lines" // FEATURES: Ease of Use! Noob & FPS Friendly! Works on ALL Maps & even NEW Maps Supports all styles of Gameplay Create 1 AO or an entire WarZone Spawns BLUFOR, OPFOR, INDEP Spawns both Land and Water Units De-spawns Units over 3km away Infantry, Armor, Vehicles, Boats, etc "Bad Guys", MERCs, etc (non-military) Reinforcements: ParaTroops, Arty, etc Flies Buzzing on Dead Bodies Random "Items" for looting/immersion Areas-of-Operation for Hot/Cold spots Intel for AOs with Static/Probable % Color Selection for EACH AO Type Enemy Intel Force Multiplier in AOs And much more coming SOON!... // NOTES: Module #1 -- SQUADS This Module Spawns Units all around the Player, at all times, at all locations in a continuing loop. You will be surrounded by these Units anywhere. They spawn around you at all times. Recommend to be the ACTIVE Force (attacking, invading, liberating, etc). If not needed, just set all options to Off or 0% probability. Module #2 -- COMBATANTS This Module Spawns Units that are "Armed Civillian" Units. These are the Non-Military Units (Terrorists, Freedom Fighters, Civilians, War Lords, Rebels, Resistance Fighters, Gangs, Black-Ops, Locals, MERCs, etc). They Spawn all around the Player, at all times, at all locations. They spawn as single units, or as loose groups that have a higher probability to seek out Buildings and interior locations. Module #3 -- AREAS-OF-OPERATION This Module sets "AOs" randomly around Map. These Units ONLY Spawn when you are near these Areas. This will create Hot & Cold areas scattered around the entire Map for a more organic and realistic experience. Usually intended to be the PASSIVE Force (occupying, annexed, home force, etc). Set as STATIC Intel (100%) or DYNAMIC (Unknown 0%-100%) Intel. NOTES / INFO: Module #4 -- REINFORCEMENTS This Module adds Enemy Reinforcements to the Map. When the enemy feels threatened, or overun, they can call for help. You can set the probability of how likely they will make that radio call. Reinforcements can be in the form of QRF Heli Teams, Paratroops, Artillery, and Mortars. Make sure you always set this to the ENEMY. // KEYBINDING: Shift + A // REQUIRED: 1. CBA A3 - Community Based Addons A3 // DONATE: DOWNLOAD =VQI= SCAR ENEMY SPAWN SYSTEM Von Quest Industries // LICENSE: // USAGE: // CREDIT & THANKS: *n/a
  2. Brosty

    Got stuck while looting

    While looting a cabinet in a narrow hallway, the cabinet opened up and I was stuck in the drawer, forcing me to eventually die from radiation.
  3. MykeWazowskiii

    Looting bug

    I noticed last night, there was a player in the water near the boat docks behind a building slowly making his way to the extraction point. I saw and killed him well before he made it to the pile of bricks (I saw his character fall over and die) When I jumped into the water, I was right on top of his body and could not loot his box. I could see it, and see his body still but couldn't loot his box. I'm guessing there's a bug to where you can't loot boxes that are in the water? Has this been brought up already? Just trying to help. Thanks guys! Having a blast on your game!!
  4. Geezus

    Minor bugs

    On top of the issues with the ammo glitching before jumping into a match I seem to have my sensitivity reset every time I startup the which messes up my aiming in game once I start. The looting windows are way to narrow it seems you have to be in a precise spot and I see that's mentioned in earlier posts. Outside of that basic stuff like hit boxes and hit registration. Overall love the game though and despite these issues I can still loot and kill most players I encounter. Game is a ton of fun cant wait for this to take off I know it'll crush twitch and other gaming media once peoole jump in and play it. First time experiencing one of your creations.
  5. So i have a couple of questions about arma 3 that i cant seem to find the answer of anywhere, So firstly is there any kind of open world pvp without a specific mission? and is there any kind of looting for weapons like DayZ. I know many will say play dayz but i would rather not spend my money on that buggy thing and would rather not have zombies in the world
  6. thesnypr

    SURVIVAL OPEN WORLD

    - SINGLE PLAYER MISSION *** Survival 01 *** on TANOA download: http://steamcommunity.com/sharedfiles/filedetails/?id=789334554 - SINGLE PLAYER MISSION *** Survival 01 *** ported on ALTIS (new) download: http://steamcommunity.com/sharedfiles/filedetails/?id=792014749 external download: https://catup.pw/2fmHOxu Winter versions - SINGLE PLAYER MISSION *** Survival 01 *** ported on Chenarus-winter (new) Night version download: (Night version) http://steamcommunity.com/sharedfiles/filedetails/?id=796387816 - SINGLE PLAYER MISSION *** Survival 01 *** ported on Chenarus-winter (new) DAY version download: (DAY version) http://steamcommunity.com/sharedfiles/filedetails/?id=801383710 http://www.armaholic.com/page.php?id=29752 Chernarus-WINTER map TRYK's Multi-Play Uniforms added addon only for Chernarus-WINTER mission ps: now updated with renegades choper script & recruit script for TANOA mission & STRATIS mission & Chernarus-WINTER mission :D WIP VZR-ScriptPack the objectiv of Vzr Scriptpack was to mimic ( a little) the famous Dayz but not all, because a lot of scripts are new made and it's a hard work... don't want to copy for now this mision have: (finished scripts & tested) * random start over the all map (now is on Tanoa) but easy adapt on all maps :D (done on Altis too now) * useable vehicules * looting scripts (new) * populate scripts (new) without FPS down. * thirst & hunger system (thanks Rick for his usefull items) usable directly in inventory * new sombies spawning script * sounds & musics * intro * kill counter script * new random patrol script for all IA (IA are searching loot inside & outside buildings) * 4 factions * wreks FX on roads (with or without loot) * renegades camps (wip) * gearing script ( random with regular & specialised ) * ambiance color correction changing during the game, weather, dynamic fog ... * scenario CORE script calculate all the spawning (numbers of bandits, vehicles ...) and more... Basicly yellow zone are holded by villagers & red zone are hots zombies spots where you can found more renegade to kill. when you kill one of them you have a killcounter showing the count. you can found cadavers, zombies or villagers in garisson mod inside houses. you can found weapon spot (small green points on the map) also different boxes with some food & drink, very usefull if you want to survive! the goal is to manage to equip yourself with correct stuff to survive some zombies and found renegades... Addons needed: great thanks to those guys who helping us to do something different... * CUP units, weapons,vehicles * Ryan zombies * PLP containers * Rick items * APEX dlc (future plan on altis esseker ...) during 2 weeks was tested new wip ingame pics will follow soon...
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