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vafana

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Everything posted by vafana

  1. vafana

    [SP] Pilgrimage

    @pvt.partz I looove to play Pilgrimage on Chernarus map, I added another 20 places on the map and thus increases the playing time, it is the only mission that I play in singleplayer mod; thank you @rydygier and Happy New Year to all.
  2. vafana

    Pooter's enhanced ASR AI

    @HammerShield Interesting, can we test?
  3. What do you think about the sound of the wind turbines, they are meny in Altis and they make no sound; lack of immersion in this regard.
  4. Merry Christmas everyone Thanks @Laxemann for the great work.
  5. vafana

    ASR AI 3

    Yes, they are included here: https://forums.bistudio.com/topic/185936-pooters-enhanced-asr-ai/
  6. Well, I checked as you say, but it works only in third person, in first person I hear only the "outdoor echo" as loud as the gunshot; and even if the interior sound would hear more slowly (this would not be a problem) but the problem is that in the first person is heard as if I were outdoors, it does not seem right. (I don`t like to play in the third person at all) :P I love this sound mod, is awesome; but if you could solve this problem, it would be perfect, thanks :)
  7. @Laxemann, It sounds like weapons don't have " interior echo" in buildings anymore, they sound like outside, has anyone noticed this? I only use DynaSound as sound mod. By the way, the explosion sounds are great, especially from the distance. ;)
  8. Thanks @Laxemann, good work, I like how it sounds. Best sound mod for me. :)
  9. vafana

    Pooter's enhanced ASR AI

    Thanks @raptoer, glad to see this.
  10. vafana

    Pooter's enhanced ASR AI

    Thanks @raptoer, nice additions; but you can do something with units from static weapons? They simply do not leave the gun even if they are injured, especially those with static anti tank weapons, mortars; it would be nice if they would leave the gun and fight back or would seek coverage.
  11. vafana

    [SP] Pilgrimage

    @law-giver, This video does not show the error, you have to activate in the launcher settings "show script errors", in this way it will show you the error before game launch or search in the RPT file. (but I'm sure you already know this). And it is better if you try this in editor, not with a specific mission. I also had this problem and were some scripts errors or missing files.
  12. vafana

    [SP] Pilgrimage

    I just love "Pilgrimage" in Chernarus, beautiful map: great adventure: thanks @Rydygier. :)
  13. vafana

    [SP] Pilgrimage

    Thanks, great work @Rydygier. I managed to solve the problem of stuttering, it was about memory allocator. I noticed that there are large free space in the north of the map, can you create a few "places" there?
  14. vafana

    [SP] Pilgrimage

    Thanks @Rydygier. It works well on Chernarus, but I noticed that there are some stuttering nearby villages, probably when civilians respawn (lessen stuttering when I disable civilians) and when are killed large groups of enemies.
  15. vafana

    [SP] Pilgrimage

    Mission does not work in regular Chernarus map, you may have used Chernarus summer, after I changed this in "mission.sqm" file, I played about an hour in the western part of the map and I have not encountered any enemy, I bought a car at auction and its location appeared outside the map. I have to play more to see what errors may occur.
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