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scottdog62

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Everything posted by scottdog62

  1. scottdog62

    Make units run faster

    Thanks, Grumpy old man, thats what i was looking for
  2. wow, so many guns..
  3. Is there going to be any AI pathfinding changes for maps?on da crong Alot of the time my squad AI get stuck in the village houses, they cant move out and just stay there. On a mission i am making, To the north west of the map there are villages ban khe and bahnar. the AI really gets stuck there, houses, bridges and rocks make them get stuck
  4. Well yeh iv kinda started on a short american campaign using vanilla units. Trying to think what would be fun playing as the vietcong, i guess ambushes and traps would be the main thing they do.
  5. scottdog62

    Multiple objectives

    Got it working, didn't sync to player. For anyone wondering, to have an objective come up after completeing multiple ones, is to sync to triggers and player
  6. Hey guys im building a mission use multiple objectives using the create task and set task state module. What i'm having trouble with is getting the modules to sync so that when all 4 objectives have been completed then the next objective pops up. I'm confused becasue im not sure what to sync, the triggers or the set task state module with the next objective.
  7. Yeh il probably do that, definitely something different playing as a guerilla using tactics like hiding behind civilians, tunnels and traps, might be fun Is there going to be booby traps in the next release and anything more on the tunnel system?
  8. Hey guys, I'm going to make a campaign for unsung when its released. I have been thinking about 3 options. Play as a viet Cong insurgent, who uses guerilla tactics. or as a American soldier, who has to hunt viet cong and fight NVA. or as special forces, doing covert operations which one do you guys think would be best?
  9. Great fun to muck around with this. Any plans for decapitated limbs?
  10. scottdog62

    BloodLust (Version 2022.04.13)

    can't get enough of the gore... more gore
  11. One thing i was wondering do you have plans to make a different sun and atmosphere ? Would love to see an asian orange sunset, the current one doesnt really look that good when trying to make a sunset.
  12. We gotta get some more solid missions out for this mod
  13. scottdog62

    BloodLust (Version 2022.04.13)

    Any chance of adding some horrifying dying screams? Or losing limbs?
  14. Nice, hows the next version going?
  15. scottdog62

    Create custom Formation

    Hey guys, Is any of this stuff ingame? Trying to get a formation like the coriginal Staggered Column. Sorry begininer at scripting (but trying to learn)
  16. I want a new formation, where infantry follow a tank from behind, which is more realistic for the ww2 mission im trying to do. Looking something like this: http://postimg.org/image/dnb74r97f/ Where red is the tank and black is the infantry. Is there a way to make this?
  17. scottdog62

    Creating new formation

    Thats not what i need. There is no formation in game currently that does what i want. Thats why im asking for a new formation to be made or if one is already made. Or be pointed in the right direction to make one.
  18. scottdog62

    ARMA 3 Addon Request Thread

    Dismemberment and blown of limbs and more gore
  19. I want a tank to just move straight and drive over an obstacle, It does if i put the waypoint to careless(i dont want the crew to turn out) but i cant find any other way to do this, Is there a script to do this? And also is there a charge script where infantry just charge at full speed and dont stop and cover and fire.
  20. Another video of what im trying to achieve. It seems tanks will drive over dirt humps in careless mode, but they will not drive over every object, such as If44 squad trenches.
  21. Thanks Yes everything is abit confusing to me at the moment. But il keep trying to learn. @ceebs I'm not to sure how to work those... What would i put in the init to make it just go forward in a straight path?
  22. Sorry i should have explained it better, I want the tank to drive over a dirt hump like it does in this video. https://youtu.be/Mvjce5xZeBI It seems setting the waypoint to careless does the trick, im just interested in a way to make the tank go straight and shoot.
  23. Is there a way to make a meter deep trench by meter wide, by 100 meters long under ground? Be good for a mission if you can make an small underground ditch.
  24. You can make an edit, live you make mountains and hills?
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