scottdog62
Member-
Content Count
155 -
Joined
-
Last visited
-
Medals
Everything posted by scottdog62
-
Make units run faster
scottdog62 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, Grumpy old man, thats what i was looking for -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow, so many guns.. -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is there going to be any AI pathfinding changes for maps?on da crong Alot of the time my squad AI get stuck in the village houses, they cant move out and just stay there. On a mission i am making, To the north west of the map there are villages ban khe and bahnar. the AI really gets stuck there, houses, bridges and rocks make them get stuck -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well yeh iv kinda started on a short american campaign using vanilla units. Trying to think what would be fun playing as the vietcong, i guess ambushes and traps would be the main thing they do. -
Multiple objectives
scottdog62 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Got it working, didn't sync to player. For anyone wondering, to have an objective come up after completeing multiple ones, is to sync to triggers and player -
Hey guys im building a mission use multiple objectives using the create task and set task state module. What i'm having trouble with is getting the modules to sync so that when all 4 objectives have been completed then the next objective pops up. I'm confused becasue im not sure what to sync, the triggers or the set task state module with the next objective.
-
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeh il probably do that, definitely something different playing as a guerilla using tactics like hiding behind civilians, tunnels and traps, might be fun Is there going to be booby traps in the next release and anything more on the tunnel system? -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey guys, I'm going to make a campaign for unsung when its released. I have been thinking about 3 options. Play as a viet Cong insurgent, who uses guerilla tactics. or as a American soldier, who has to hunt viet cong and fight NVA. or as special forces, doing covert operations which one do you guys think would be best? -
Head Gore Mod v1.1 (Updated 6-6-2016)
scottdog62 replied to MrSanchez's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great fun to muck around with this. Any plans for decapitated limbs?- 73 replies
-
- gore mod
- head popping
-
(and 5 more)
Tagged with:
-
BloodLust (Version 2022.04.13)
scottdog62 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can't get enough of the gore... more gore -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
One thing i was wondering do you have plans to make a different sun and atmosphere ? Would love to see an asian orange sunset, the current one doesnt really look that good when trying to make a sunset. -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We gotta get some more solid missions out for this mod -
BloodLust (Version 2022.04.13)
scottdog62 replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of adding some horrifying dying screams? Or losing limbs? -
The Unsung Vietnam Mod 3.0 WIP THREAD
scottdog62 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice, hows the next version going? -
Create custom Formation
scottdog62 replied to lappihuan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey guys, Is any of this stuff ingame? Trying to get a formation like the coriginal Staggered Column. Sorry begininer at scripting (but trying to learn) -
I want a new formation, where infantry follow a tank from behind, which is more realistic for the ww2 mission im trying to do. Looking something like this: http://postimg.org/image/dnb74r97f/ Where red is the tank and black is the infantry. Is there a way to make this?
-
Creating new formation
scottdog62 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats not what i need. There is no formation in game currently that does what i want. Thats why im asking for a new formation to be made or if one is already made. Or be pointed in the right direction to make one. -
ARMA 3 Addon Request Thread
scottdog62 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dismemberment and blown of limbs and more gore -
getting a tank drive over an obstacle
scottdog62 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want a tank to just move straight and drive over an obstacle, It does if i put the waypoint to careless(i dont want the crew to turn out) but i cant find any other way to do this, Is there a script to do this? And also is there a charge script where infantry just charge at full speed and dont stop and cover and fire. -
getting a tank drive over an obstacle
scottdog62 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Another video of what im trying to achieve. It seems tanks will drive over dirt humps in careless mode, but they will not drive over every object, such as If44 squad trenches. -
getting a tank drive over an obstacle
scottdog62 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Yes everything is abit confusing to me at the moment. But il keep trying to learn. @ceebs I'm not to sure how to work those... What would i put in the init to make it just go forward in a straight path? -
getting a tank drive over an obstacle
scottdog62 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry i should have explained it better, I want the tank to drive over a dirt hump like it does in this video. https://youtu.be/Mvjce5xZeBI It seems setting the waypoint to careless does the trick, im just interested in a way to make the tank go straight and shoot. -
Make a meter deep trench in terrain build?
scottdog62 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Is there a way to make a meter deep trench by meter wide, by 100 meters long under ground? Be good for a mission if you can make an small underground ditch. -
getting a tank drive over an obstacle
scottdog62 replied to scottdog62's topic in ARMA 3 - MISSION EDITING & SCRIPTING
anyone help? -
Make a meter deep trench in terrain build?
scottdog62 replied to scottdog62's topic in ARMA 3 - TERRAIN - (BUILDER)
You can make an edit, live you make mountains and hills?