Fruitpunchsamurai
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Everything posted by Fruitpunchsamurai
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Iraqi-Syrian Conflict
Fruitpunchsamurai replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi I'm getting a No entry bin\config.bin/CfgWeapons/ItemInfo.scope on start up of Arma and when I spawn ISIS units I get one for a balaclava and an m60 -
Community Upgrade Project - CUP
Fruitpunchsamurai replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok just tested it. Cup and ACE3 are fine its looks like its the iraqi-syrian mod that was causing the issue to pop up. Sorry. -
Community Upgrade Project - CUP
Fruitpunchsamurai replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not any major problems, but I read that the packs alongside with ACE3 can cause no entry bin/cfgweapons to appear. I got one at the menu screen after I installed all of CUP but I am unsure if CUP+ACE3 is causing the issue. -
ai command dlc C2 -Command And Control
Fruitpunchsamurai replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mad cheese. Also is there anyway to disengage hud mode if I decide not to move my units to a location? -
Community Upgrade Project - CUP
Fruitpunchsamurai replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the weapons from the CUP ace compatibility pack still having problems with ACE3? -
ai command dlc C2 -Command And Control
Fruitpunchsamurai replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How do I get the units to actually execute orders in HUD mode? I set up where I want them to go but my squad doesn't move and the indicators stay where I want them to go. -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Oh crap you are right I forgot I replaced the default g36 with another one from a wepons pack that changed all the original guns for default BIS units. So does that mean I have to edit the mercenaries to have that gun? Is this done in the config file? -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Hi Keno and kryz, the mercenary soldier for both woodland and desert with the g36 is missing the gun entirely. Everything I put a unit down I get an error about the gun not being found. -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Lol, yeah the problem with the viper was reported by me and you acknowledged it a while back . You just probably forgot when you were working on this update, it's all good. Thank you for posting the fix. -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Hi Keno, amazing job on the patch so far. So many improvements and new models too! Just one thing however, the Ah1z viper is still displaying an error when trying to deploy flares. I looked at the change log and it doesn't seem this was fixed in this patch. Is it possible for us to get this fixed soon? Also do you know if this version is still compatible with the latest version of fwatch? Thank you so much for your work. -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
I found another bug or missing feature in the mod. The medical Styrker does not have the option to heal injured units like the M113 medical variation. -
Hi abhijan, can you please reupload the LCA on mediafire or wikisend so I can fix the missing texture on the f22 cockpit? Thank you.
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the reuploaded f22 has missing cockpit glass texture, it's all white when I look at it in 3rd person. I have the required rktf16 addon.
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WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
4 slots? that's weird I recall that I can take out at least 8 magazines from the rucksacks. Unless this is different for Jam magazines. Edit: Just tested it it was actually 6 magazines for a rucksack that only holds ww4ext w5.56 magazines so that may be why you put 6 slots the first time. -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
One more thing on the Rucksacks, How much room is in the Rucksacks? I assume they have the same amount of slots as a normal soldier, so 10 slots? -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Oh, ok thank you. Sorry I got too excited that you actually replied that I forgot to use proper grammer :wub:. I will structure my responses better next time. -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Hi Kenoxite to be more specific the bug is found in the U.S. Army mechanized mixed group both desert and woodland variations are showing; no entry 'config:cpp/cfgvehicles.ww4ext_ausamarksman. As for the Ah1z it is not engaging infantry nearly enough with its main cannon as the apache does. So for the swapruckmags.sqs would I put that in my mission description.ext file and execute the script in the int line of my units? Sorry if this is answered in another thread I don't really use outside scripts as I don't really make "missions" per se, I just play and mess around in the mission editor mainly. Thank you Kenoxite. -
WW4 Extended - Unofficial expansion for WW4 2.5
Fruitpunchsamurai replied to kenoxite's topic in ADDONS & MODS: COMPLETE
Hi kenoxite, I'm a rather new to OFP and only started playing two months ago. I'm loving the mod so far both you and Santuary have made me understand why Operation Flashpoint is loved so much by the people who played it. From what I played of it there are some bugs that I ran into, I don't know if its on my end or what. 1) the ah1z has an error that does not allow it to deploy flares when shot at and it also does not engage infantry as well as the ah64 apache, even with the invisible infantry marker. 2) I believe the mechanized group for the U.S. army says its missing the marksmen in the group. That's all the bugs I have found so far. Also how do you remove and add magazines to rucksacks on ww4ext units? I tried putting in the int line: this removemagazines "map_ww4ext_w556_pdm" but the ammo in the rucksack is still there. I want to add JAM magazines in the rucksacks so that my ww4ext units equiped with JAM compatible weapons can use magazines in the rucksack. Again thank you so much for this mod.