Ilias38rus
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Force ai to execute action.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to ask someone to delete a topic? -
Force ai to execute action.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh, the .. , the command is-perform the action, by title, i looked before, thought it's like playaction, some kind of, just there is title instead of index, just tired i guies, sorry for the thread. Thanks. -
Force ai to execute action.
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
``Any.. `````F.. , 6 , .. -> ai executing action. How to make it by code to action added with addaction command. ````just paradigm _ut |execute| |_uta action _n|; `````_unit_test |execute| |_unit_test_a action `'(like removeaction) _number|; You can show thread with the question answered? -
Determine is unit a medic | engineer , determining , checking .
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you -
How to force ai to execute action ``(added by addAction).
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Determine is unit a medic | engineer , determining , checking .
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks, but know it '`If using mods? should be some way to determine the abbilitiies -
Determine is unit a medic | engineer , determining , checking .
Ilias38rus posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to? ```determine is unit a medic -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
))) at mine crashing every time i'm checking ) -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm do not trying to understand any of it, i'm thinking about thousands of other things, special about the situation: i meeted systems, even in the programming world, when in environment with multitudinous unsystematized entities they hadn't personal |information storages|, i didn't need to understand how it is here, just to think about it. -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And one more question, why the script's execution speed counter on |"debug" interface| crashing game after checking: vt = 1; if (vt == 0) then { hint "t"; } else { if (vt == 1) then { hint "t1"; }; }; -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thnk you for answer "Getting a variable (most basic thing in any environment)" the |'thinking link'| all what was needeble to write here. -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
~500 units, what's better `````(lowest resources taking, not the script's execution speed): 0. adding them to array, add checking alive or isnull to all of them to remove from the array and for ~100 of them checking to all units in ~70m. presents in the array? 1. add variable to all of them, changing the variables, and for ~100 of them checking the variable at all units in ~70m.? -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am to they who are is it? | \/ `````They think they know situation and do not trying to help with question (if i'm asking the question, it have cense). -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Few mistakes in command's names, for how much units you think the code will be executed for? that you stupid posts without any purpose junking topics showing you like an idiots -
getVariable penformance
Ilias38rus replied to Ilias38rus's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Some precise question like: 1. while {true} do { { { if (_x in at) then { hint "t"; }; } foreach nearestObjects [_x, ["men"], 70]; } foreach atu; }; 2. while {true} do { { { _lv = at find _x; if (_lv != -1) then { hint "t"; }; } foreach nearestObjects [_x, ["men"], 70]; } foreach atu; }; 3. while {true} do { { { if (_x getvariable "pvt") then { hint "t"; }; } foreach nearestObjects [_x, ["men"], 70]; } foreach atu; }; What's better?