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285 ExcellentAbout scottb613
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Rank
First Sergeant
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Gender
Male
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Location
USA
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Interests
US Navy, Submariner, Scuba Diver, Skydiver, Pilot.
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Hi JB, Just. noticed the update - haven’t tried it yet - thanks so much for all your efforts. Regards, Scott
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Hi JB, Sorry - this requires a second post - I forgot to mention your singing debut - WOW - that’s some bold chit there - brother - I could never do that - you did well!!! 😀 Regards, Scott
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Hi Folks, I'll have to break out my tactical fishing rod... Regards, Scott
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SCO SP Heal Self (Catch 22) Script
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi... Thanks. 😊 I've never played multiplayer - but all the variables are private - I would think it would probably work - it's a pretty simple script. Regards, Scott -
SCO SP Scripted Helicopter Crash Script
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi... Gracias Amigo - - - just stuff I like to see myself. I haven't noticed many using the cinematic cameras for mission intro's - I'd like to see more of that as they can really add to immersion. ☺️ Regards, Scott -
Hi Folks, I'm not sure if this only affects SOG - however - when the player is injured - often applying a First Aid Kit (FAK) doesn't heal you all the way. Since the damage is < 25% you can't use another FAK to heal that last little bit - you're left listening to your player chronically gasp and moan from the injury - hence the Catch 22. This script - heals that last 25% and only the last 25% so you no longer need to listen to the moans and groans. I had started to put the "treating self" animation in - but if you just got done doing that with a FAK - I thought it better not to do it again. It's intended use is via the addAction menu. // GIVEN: Displays "HEALTHY" when player health is 100%. // GIVEN: Heals player fully if damage is less than or equal to 25% - after First Aid Kit use. // GIVEN: Displays "---TREATING---" during the healing process. // GIVEN: Displays "HEALTH TOO LOW" when player health is below 75%. FULL SCRIPT: Regards, Scott
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SCO SP Scripted Helicopter Crash Script
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Folks, Just added my video demonstration for the script to the init post. Regards, Scott -
Hi Folks, User configurable. Added some more randomness - to keep the player guessing - Stamina Tickets are assigned to each group - individually - base value - plus or minus random variation - so you don't know when the hunters will break off the attack. Multiple groups will break off at different times. private _stamTix = 0; // Stamina ticket init private _stamTixBas = 7; // Stamina ticket base count private _stamTixVar = 4; // Stamina ticket random variation +/- base This was already in there but tries to replicate tracker skill. private _chanceTrack = .50; // Chance of maintaining track per cycle private _trkErrMax = 80; // If Tracked max position error private _trkErrMin = 40; // If Tracked min position error Script updated in first post. Demo mission updated in first post. Regards, Scott
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SCO SP Voice Attack Profile for SOG AI
scottb613 replied to scottb613's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi Folks, OK - tried a little combat video - nothing more than a simple demo with 8v8. No friendly losses. It's far more jerky - as I had to worry about fighting. What is up with bodies being launched 40 feet in the air from a 40 Mike Mike? Is this something new? I like it. It's in the video. Added a list of the key commands in the first post - so you can see what voice control buys you. Added my custom sounds if anyone tries my profile - they're called. Added a "Squad Rest Easy" command - strictly for immersion. Fixed my "Squad Split Left/Right" - macros. I do use the mod "Fire On My Shot" for better fire control - on occasion. Moved the Scout to a better position when "Scout On Lead". The SOG_AI and VAN halt/stop behave differently - added a flag to track which is used - to minimize unnecessary commands. Demonstrated "Tail Charge" macro which is very handy when being pursued. Updated profile link on first page. Regards, Scott -
AI Task Scripting - Help Needed
scottb613 replied to ziipzaaapM16A4's topic in Arma Reforger - Configs & Scripting
Hi... Oh - Reforger - my mistake - disregard. Regards, Scott -
AI Task Scripting - Help Needed
scottb613 replied to ziipzaaapM16A4's topic in Arma Reforger - Configs & Scripting
Hi... To do any coding in ArmA - you really want the syntax highlighter for Notepad++ - it will make your life far better. Notepad++ ArmA Syntax Highlighter private _vehicle = vehicle player; // private _playerPos = getPos player; // private _vehicle = vehicle player; { if (_x != player) then { _x assignAsCargo _vehicle; _x moveInCargo _vehicle; }; } forEach units group player; Regards, Scott -
SCO SP Stupid Little Squad Status Script
scottb613 replied to scottb613's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Folks, Just an updated image on the current state of the status screen - 1 lightly injured - 1 critically injured - 1 dead. Code in first post updated. Regards, Scott -
SCO SP Voice Attack Profile for SOG AI
scottb613 posted a topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi Folks, REQUIRED SOFTWARE: Voice Attack Software $10.00 DOWNLOAD PROFILE: SCO Voice Attack SOG AI Profile DOWNLOAD SOUNDS: Install Into Voice Attack Sounds Directory Please - sir - step away from the keyboard. I don't know how any SP ArmA users get by using the cumbersome menu system to manage their squad. Voice Attack was a game changer for me - and I probably wouldn't be using ArmA without it... 😉 I'll keep this profile download link up to date - as I'm constantly tweaking for better performance and more functionality. Why Voice Attack: I've been using Voice Attack for many years - with: Flight Sim - Train Sim - ArmA - and Blender Modeling - it's the best $10.00 I've ever spent on a program. It can be very simple and intuitive to setup - while having an extremely powerful macro scripting language underneath - for more advanced users. The half a dozen times I've had a question - their support forum normally responded in less than 30 minutes and was extremely helpful. The program has been continually updated since my initial purchase more than a decade ago - with new features and improvements (including some I suggested) - for free. If you don't like voice recognition - you can just use the macro function and assign the same commands to any joystick/keyboard. The program also recognizes long presses and double taps on joystick/keyboard - giving much more functionality if you have a limited number of buttons available on a joystick. Full Disclosure: I'm not related to the company in any way - except for being one very happy customer. Key Profile Commands (Spoken Command / Macro): Profile Init - Set timing speed of pauses in profile, dependent on PC speed (runs automatically). Check Ammo - ACE Check Ammo. Clear Room - ACE Open Door - ACE Throw Grenade. Navigate - Open Compass for a few seconds and close. Radio Call - Open the Radio Menu. Squad Attack - SOG_AI Silence, SOG_AI Form Line, SOG_AI Follow Me. Squad Bound - SOG_AI Bounding Attack / Fall Back. Squad Cover - SOG_AI Seek Cover on Structure. Squad Defend - SOG_AI Silence, SOG_AI Form Line, SOG_AI Move. Squad Form File - SOG_AI Form File. Squad Form Line - SOG_AI Form Line. Squad Go - SOG_AI Move. Squad Halt - SOG_AI Halt. Squad Lay Dog - SOG_AI Lay Dog. Squad Medic - SOG_AI Heal Yourselves. Squad Rally Up - SOG_AI Silence, SOG_AI Form File, SOG_AI Follow Me. Squad Silence - SOG_AI Silence. Tail Charge - SOG_AI Tail Place Charge. Squad Mount Up - VAN Mount Up. Squad Eject - VAN Eject. Unit [_number] - VAN Player Squad Unit (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20). Assign Scout - Assigns the role of "Scout" to any unit for independent action. Scout Continue - VAN Crouch, VAN Regroup, VAN Stealth, VAN Advance. Scout Fall Back - VAN Fallback, VAN Fallback. Scout Flank Left - VAN Flank Left. Scout Flank Right - VAN Flank Right. Scout Go - SOG_AI Move. Scout Halt - VAN Stop, VAN Crouch. Scout Mode Combat - VAN Open Fire. Scout On Deck - VAN Prone, VAN Stop, VAN Aware, MOD Fire On My Shot. Scout On Lead - VAN Autostance, VAN Form Vee, VAN Regroup, VAN Aware. Scout Take Point - VAN Crouch, VAN Stealth, VAN Advance. Scout With Me - VAN Crouch, VAN Regroup, VAN Aware, VAN Form Line. Squad Frosty - SOG_AI Silence, VAN Stag Column, VAN Regroup. Squad Hold Fire - MOD Fire On My Shot. Squad Mode Aware - VAN Aware. Squad Mode Combat - VAN Combat, VAN Open Fire. Squad On Deck - VAN Stop, VAN Prone, VAN Aware, MOD Fire On My Shot. Squad Patrol - VAN Form Stag Column, VAN Safe, VAN Regroup. Squad Patrol Fast - VAN Form Stag Column, VAN Aware, VAN Regroup. Squad Patrol Point - VAN Form Stag Column, VAN Safe, VAN Regroup, VAN Stealth _scout, VAN Crouch _scout, Van Advance _scout. Squad Rejoin - VAN Select All, VAN Select All, VAN Autostance. Squad Rest Easy - VAN Form Diamond, VAN Safe, VAN Stop, VAN Crouch, MOD Fire On My Shot. Squad Split Left - VAN Form Diamond, VAN Aware, VAN Select Red, VAN Flank Left. Squad Split Right - VAN Form Diamond, VAN Aware, VAN Select Red, VAN Flank Right. Squad Watch [_dir] - VAN Watch Direction (East, North, Northeast, Northwest, South, Southeast, Southwest, West). Just breaking this discussion away from JB's excellent SOG AI squad management utility thread - to prevent further clutter. Old Sandy Bridge PC with poor video card recording the video - had to slow my VA timings down to make it work - it normally runs faster. All my Voice Calls can be assigned to any Keyboard/Joystick if you don’t like using voice recognition. Production SOG_AI - not the new one JB has been showcasing recently - with many Vanilla commands mixed in. As of yet - you can’t order independent actions via team or unit in SOG AI - JB stated it should be fixed in new version. Vanilla version of Scout or Point Man. Point Man is far more responsive in jungle due to Vanilla Stealth Mode always seeking - cover to cover moves. He currently accepts command to - follow player - take point - move up - flank left - flank right - halt - prone - fall back - return to formation. There is a chirp confirmation, so you know when the command is finished executing - and an error buzz when something isn't setup correctly. If only ArmA had a faster user interface - it's pretty slow and cumbersome - hence the need of macros. Since the Point Man is still part of the players formation - once ordered into position - he will stay in that relative position - regardless of direction changes or starts/stops - without any further commands. The Patrol Formation I’m using spreads out the players squad in what seems to me - to be a realistic manner. I had to repeat “Scout With Me” in the video - because I didn’t give the previous command time to complete. This is the only time I use the player external view. I used an xBox controller to smooth out all the movements while recording - so you don’t get motion sickness. VIDEO DEMONSTRATION For those new to VA - if you click the button I circled below - it categorizes all the commands as shown below - makes for much easier reading. It also helps - if you do a couple of the speech recognition training sessions that are part of MS Windows - where you read a bunch of stuff and the speech engine learns your speech patterns. Regards, Scott- 1 reply
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Hi JB, Hah - thanks - hopefully some find it helpful. I may have just broken the old link to my profile - as of a few minutes ago - you may just want to check to see if it still works. I just uploaded a new version based on lessons learned while making the video. Sorry. I won't update the link again - for a while. I changed the split formation - as discussed - it seems to work better. I also pulled out some local references I had for my machine - that would need to be changed. For those new to VA - if you click the button I circled below - it categorizes all the commands as shown below - makes for much easier reading. It also helps - if you do a couple of the speech recognition training sessions that are part of MS Windows - where you read a bunch of stuff and the speech engine learns your speech patterns. Regards, Scott
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Hi JB, Oh - one more thought - I’m running two sets of commands - Vanilla and SOG_AI - if you truly have fixed the independent actions - I can probably simplify my profile. As you noted previously - your stances don’t stick - so we may need to keep Vanilla for that. If you could add your SOG “copy my stance” to the “T” menu it would be very helpful - as I feel that is the most important stance. Thanks for EVERYTHING. Regards, Scott