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scottb613

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About scottb613

  • Rank
    First Sergeant

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  • Gender
    Male
  • Location
    USA
  • Interests
    US Navy, Submariner, Scuba Diver, Skydiver, Pilot.

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  1. scottb613

    SOG AI

    Hi JB, Just. noticed the update - haven’t tried it yet - thanks so much for all your efforts. Regards, Scott
  2. scottb613

    SOG AI

    Hi JB, Sorry - this requires a second post - I forgot to mention your singing debut - WOW - that’s some bold chit there - brother - I could never do that - you did well!!! 😀 Regards, Scott
  3. scottb613

    SOG AI

    Hi Folks, I'll have to break out my tactical fishing rod... Regards, Scott
  4. Hi... Thanks. 😊 I've never played multiplayer - but all the variables are private - I would think it would probably work - it's a pretty simple script. Regards, Scott
  5. Hi... Gracias Amigo - - - just stuff I like to see myself. I haven't noticed many using the cinematic cameras for mission intro's - I'd like to see more of that as they can really add to immersion. ☺️ Regards, Scott
  6. Hi Folks, I'm not sure if this only affects SOG - however - when the player is injured - often applying a First Aid Kit (FAK) doesn't heal you all the way. Since the damage is < 25% you can't use another FAK to heal that last little bit - you're left listening to your player chronically gasp and moan from the injury - hence the Catch 22. This script - heals that last 25% and only the last 25% so you no longer need to listen to the moans and groans. I had started to put the "treating self" animation in - but if you just got done doing that with a FAK - I thought it better not to do it again. It's intended use is via the addAction menu. // GIVEN: Displays "HEALTHY" when player health is 100%. // GIVEN: Heals player fully if damage is less than or equal to 25% - after First Aid Kit use. // GIVEN: Displays "---TREATING---" during the healing process. // GIVEN: Displays "HEALTH TOO LOW" when player health is below 75%. FULL SCRIPT: Regards, Scott
  7. Hi Folks, Just added my video demonstration for the script to the init post. Regards, Scott
  8. scottb613

    SCO SP Hunter Script

    Hi Folks, User configurable. Added some more randomness - to keep the player guessing - Stamina Tickets are assigned to each group - individually - base value - plus or minus random variation - so you don't know when the hunters will break off the attack. Multiple groups will break off at different times. private _stamTix = 0; // Stamina ticket init private _stamTixBas = 7; // Stamina ticket base count private _stamTixVar = 4; // Stamina ticket random variation +/- base This was already in there but tries to replicate tracker skill. private _chanceTrack = .50; // Chance of maintaining track per cycle private _trkErrMax = 80; // If Tracked max position error private _trkErrMin = 40; // If Tracked min position error Script updated in first post. Demo mission updated in first post. Regards, Scott
  9. Hi Folks, OK - tried a little combat video - nothing more than a simple demo with 8v8. No friendly losses. It's far more jerky - as I had to worry about fighting. What is up with bodies being launched 40 feet in the air from a 40 Mike Mike? Is this something new? I like it. It's in the video. Added a list of the key commands in the first post - so you can see what voice control buys you. Added my custom sounds if anyone tries my profile - they're called. Added a "Squad Rest Easy" command - strictly for immersion. Fixed my "Squad Split Left/Right" - macros. I do use the mod "Fire On My Shot" for better fire control - on occasion. Moved the Scout to a better position when "Scout On Lead". The SOG_AI and VAN halt/stop behave differently - added a flag to track which is used - to minimize unnecessary commands. Demonstrated "Tail Charge" macro which is very handy when being pursued. Updated profile link on first page. Regards, Scott
  10. scottb613

    AI Task Scripting - Help Needed

    Hi... Oh - Reforger - my mistake - disregard. Regards, Scott
  11. scottb613

    AI Task Scripting - Help Needed

    Hi... To do any coding in ArmA - you really want the syntax highlighter for Notepad++ - it will make your life far better. Notepad++ ArmA Syntax Highlighter private _vehicle = vehicle player; // private _playerPos = getPos player; // private _vehicle = vehicle player; { if (_x != player) then { _x assignAsCargo _vehicle; _x moveInCargo _vehicle; }; } forEach units group player; Regards, Scott
  12. Hi Folks, Just an updated image on the current state of the status screen - 1 lightly injured - 1 critically injured - 1 dead. Code in first post updated. Regards, Scott
  13. Hi Folks, REQUIRED SOFTWARE: Voice Attack Software $10.00 DOWNLOAD PROFILE: SCO Voice Attack SOG AI Profile DOWNLOAD SOUNDS: Install Into Voice Attack Sounds Directory Please - sir - step away from the keyboard. I don't know how any SP ArmA users get by using the cumbersome menu system to manage their squad. Voice Attack was a game changer for me - and I probably wouldn't be using ArmA without it... 😉 I'll keep this profile download link up to date - as I'm constantly tweaking for better performance and more functionality. Why Voice Attack: I've been using Voice Attack for many years - with: Flight Sim - Train Sim - ArmA - and Blender Modeling - it's the best $10.00 I've ever spent on a program. It can be very simple and intuitive to setup - while having an extremely powerful macro scripting language underneath - for more advanced users. The half a dozen times I've had a question - their support forum normally responded in less than 30 minutes and was extremely helpful. The program has been continually updated since my initial purchase more than a decade ago - with new features and improvements (including some I suggested) - for free. If you don't like voice recognition - you can just use the macro function and assign the same commands to any joystick/keyboard. The program also recognizes long presses and double taps on joystick/keyboard - giving much more functionality if you have a limited number of buttons available on a joystick. Full Disclosure: I'm not related to the company in any way - except for being one very happy customer. Key Profile Commands (Spoken Command / Macro): Profile Init - Set timing speed of pauses in profile, dependent on PC speed (runs automatically). Check Ammo - ACE Check Ammo. Clear Room - ACE Open Door - ACE Throw Grenade. Navigate - Open Compass for a few seconds and close. Radio Call - Open the Radio Menu. Squad Attack - SOG_AI Silence, SOG_AI Form Line, SOG_AI Follow Me. Squad Bound - SOG_AI Bounding Attack / Fall Back. Squad Cover - SOG_AI Seek Cover on Structure. Squad Defend - SOG_AI Silence, SOG_AI Form Line, SOG_AI Move. Squad Form File - SOG_AI Form File. Squad Form Line - SOG_AI Form Line. Squad Go - SOG_AI Move. Squad Halt - SOG_AI Halt. Squad Lay Dog - SOG_AI Lay Dog. Squad Medic - SOG_AI Heal Yourselves. Squad Rally Up - SOG_AI Silence, SOG_AI Form File, SOG_AI Follow Me. Squad Silence - SOG_AI Silence. Tail Charge - SOG_AI Tail Place Charge. Squad Mount Up - VAN Mount Up. Squad Eject - VAN Eject. Unit [_number] - VAN Player Squad Unit (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20). Assign Scout - Assigns the role of "Scout" to any unit for independent action. Scout Continue - VAN Crouch, VAN Regroup, VAN Stealth, VAN Advance. Scout Fall Back - VAN Fallback, VAN Fallback. Scout Flank Left - VAN Flank Left. Scout Flank Right - VAN Flank Right. Scout Go - SOG_AI Move. Scout Halt - VAN Stop, VAN Crouch. Scout Mode Combat - VAN Open Fire. Scout On Deck - VAN Prone, VAN Stop, VAN Aware, MOD Fire On My Shot. Scout On Lead - VAN Autostance, VAN Form Vee, VAN Regroup, VAN Aware. Scout Take Point - VAN Crouch, VAN Stealth, VAN Advance. Scout With Me - VAN Crouch, VAN Regroup, VAN Aware, VAN Form Line. Squad Frosty - SOG_AI Silence, VAN Stag Column, VAN Regroup. Squad Hold Fire - MOD Fire On My Shot. Squad Mode Aware - VAN Aware. Squad Mode Combat - VAN Combat, VAN Open Fire. Squad On Deck - VAN Stop, VAN Prone, VAN Aware, MOD Fire On My Shot. Squad Patrol - VAN Form Stag Column, VAN Safe, VAN Regroup. Squad Patrol Fast - VAN Form Stag Column, VAN Aware, VAN Regroup. Squad Patrol Point - VAN Form Stag Column, VAN Safe, VAN Regroup, VAN Stealth _scout, VAN Crouch _scout, Van Advance _scout. Squad Rejoin - VAN Select All, VAN Select All, VAN Autostance. Squad Rest Easy - VAN Form Diamond, VAN Safe, VAN Stop, VAN Crouch, MOD Fire On My Shot. Squad Split Left - VAN Form Diamond, VAN Aware, VAN Select Red, VAN Flank Left. Squad Split Right - VAN Form Diamond, VAN Aware, VAN Select Red, VAN Flank Right. Squad Watch [_dir] - VAN Watch Direction (East, North, Northeast, Northwest, South, Southeast, Southwest, West). Just breaking this discussion away from JB's excellent SOG AI squad management utility thread - to prevent further clutter. Old Sandy Bridge PC with poor video card recording the video - had to slow my VA timings down to make it work - it normally runs faster. All my Voice Calls can be assigned to any Keyboard/Joystick if you don’t like using voice recognition. Production SOG_AI - not the new one JB has been showcasing recently - with many Vanilla commands mixed in. As of yet - you can’t order independent actions via team or unit in SOG AI - JB stated it should be fixed in new version. Vanilla version of Scout or Point Man. Point Man is far more responsive in jungle due to Vanilla Stealth Mode always seeking - cover to cover moves. He currently accepts command to - follow player - take point - move up - flank left - flank right - halt - prone - fall back - return to formation. There is a chirp confirmation, so you know when the command is finished executing - and an error buzz when something isn't setup correctly. If only ArmA had a faster user interface - it's pretty slow and cumbersome - hence the need of macros. Since the Point Man is still part of the players formation - once ordered into position - he will stay in that relative position - regardless of direction changes or starts/stops - without any further commands. The Patrol Formation I’m using spreads out the players squad in what seems to me - to be a realistic manner. I had to repeat “Scout With Me” in the video - because I didn’t give the previous command time to complete. This is the only time I use the player external view. I used an xBox controller to smooth out all the movements while recording - so you don’t get motion sickness. VIDEO DEMONSTRATION For those new to VA - if you click the button I circled below - it categorizes all the commands as shown below - makes for much easier reading. It also helps - if you do a couple of the speech recognition training sessions that are part of MS Windows - where you read a bunch of stuff and the speech engine learns your speech patterns. Regards, Scott
  14. scottb613

    SOG AI

    Hi JB, Hah - thanks - hopefully some find it helpful. I may have just broken the old link to my profile - as of a few minutes ago - you may just want to check to see if it still works. I just uploaded a new version based on lessons learned while making the video. Sorry. I won't update the link again - for a while. I changed the split formation - as discussed - it seems to work better. I also pulled out some local references I had for my machine - that would need to be changed. For those new to VA - if you click the button I circled below - it categorizes all the commands as shown below - makes for much easier reading. It also helps - if you do a couple of the speech recognition training sessions that are part of MS Windows - where you read a bunch of stuff and the speech engine learns your speech patterns. Regards, Scott
  15. scottb613

    SOG AI

    Hi JB, Oh - one more thought - I’m running two sets of commands - Vanilla and SOG_AI - if you truly have fixed the independent actions - I can probably simplify my profile. As you noted previously - your stances don’t stick - so we may need to keep Vanilla for that. If you could add your SOG “copy my stance” to the “T” menu it would be very helpful - as I feel that is the most important stance. Thanks for EVERYTHING. Regards, Scott
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