SzepyCZ
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Posts posted by SzepyCZ
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https://steamcommunity.com/sharedfiles/filedetails/?id=2484715680
probably one of the most "functional" one out there -
If i remember it right lights worked "correctly" in A3 alpha, not sure why it was changed(but i bet it was performance).
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21 minutes ago, Jackal326 said:The units etc. used may very well be default core content of the game, HOWEVER, the warfare mission had an extra pbo or two added to the Addons directory to directly support it (namely, at least 'warfare2A3.pbo')
Its not as simple as just opening the mission file as without that addon (and I'm not sure if the likes of CUP have ported its contents), you're S.O.L.
the bare minimum you @Phantom Aspect need to look into is missions.pbo, modules.pbo and warfare2.pbo, you cant just rename warfare2 to warfare2A3 and expect it to work
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On 9/23/2020 at 7:35 PM, SzepyCZ said:personally i’m afraid that the assets wont be on the same level of "quality" as GM’s are, i might be wrong, i made this assumption based on the screenshots from annoucement/videos CSLA made from their playtests
Oh god, just as i thought, it’s true.
vanilla A3 weapons sounds(and some of them are poorly configured), totaly wrong RoF on some weapons, poorly configured gearbox/physX on some vehicles, wrong missile/rocket speeds, bolt action rifle without hand anim (seriously, 2 minutes of weapon framework implementation), wrong anims on some weapons, and a few other things.atleast the map looks somewhat okay/usable with ai(the sog one is really bad at this).
yes, vehicles looks nice texture-wise, but that’s all, and fortunately in arma funcions/gameplay is more then graphics.
sorry, but this is just not enough in 2021 for a paid "mod" (CDLC), especially when things like GM or RHS managed to set the bar so high, function, gameplay and asset quality-wise
and before some of you says that it was just released and things will be fixed/improved, remember that it was already delayed multiple months, it was supposed to release before SOG
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Just now, darkxess said:
THIS PEOPLE ^^ is exactly why you did not get your files! Thank people like @SzepyCZoh, so now it is "our files", can the files be considered as hostages now then?
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1 hour ago, darkxess said:
Foxhound needn't explain anything! he was nothing more than an Arma lover that chose out of his own heart to host files, run a website, and provide for the community, he DID provide for you all for 15 whole years with not much support or backing at all, and as you should know not everything lasts forever and at some point in life you just wake up and think to yourself, why am I doing this? then just make a change, HE DID just that so stop complaining.
Backups? everything was there until the day the site went offline, I just deleted it all, I mean think of this yea - when we tried to get files OR do anything it was almost impossible due to the stupid hackers and throttling the server, it was so bad any file we were trying to get was corrupted! so blame those who ignored my appeals to (stop what you are doing, we are sorting it out) which I said more than once!
i hope foxhound is proud of himself that he single-handedly managed to destroy game/addons preservation for older arma games, that’s all what i have to say, instead of passing it to someone else so "his legacy as an biggest arma site creator would continue" and he would look like the "good one", he chose to behave like a [...], closed everything without further warning and now tries to sell it, hope he’s proud of himself and the legacy he chose to make will stick with him
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2 hours ago, darkxess said:
No mate, that was only the MAIN reason, I didn't mention all the selfish, ungrateful, nasty, hate posts, messages, emails, that we have received for simply (closing down) did Foxhound deserve it? did I deserve it even though I was doing my best to help? well...? I get your point of not the whole community, you are right! and for those people, I feel sorry for, but a majority is selfish and hateful and why should Foxhound or even I try to support those kinds of people?
Foxhound owned no one ANYTHING, he has a right to do as he likes! Remember that.Oh right, so basically over last 15 years he was literally craving over all addon/mission threads for being able/allowance to host them on AH, even makes an updates posts, literally builds his reputation as RELIABLE mirror creator/owner/whatever, which(unfortunately) led to believe that he actually cares about arma addons/community, and that AH is a RELIABLE mirror, and then immidiately shuts down everything without further warning or something, if he actually made a post for example "AH service costs more then i can afford even with donates/subscriptions, unfortunately i have to shut it down, but if community wants to support me (paypal link/whatever) and there would be enough money donated to cover the last years cost i will make whole website available for rehosting somewhere else" or because of some personal issues, everyone would understand it but no, instead he behaves like a biggest [...](yes i know that he returned subscriptions, but that doesnt change anything) and shuts down everything without further warning/some apologize/statement.
And yes, he own this community a BIG statement on why, because remember, there were hundreds of content creators who relied on AH services(again because he built his reputation as reliable arma related host), and boom now everything is gone, so yes, only AH/foxhound is to blame, and nothing will change that, maybe he should have thought about the fact that he managed to build the biggest arma related(and RELIABLE!) site before closing it down with no apparent reason and without time to make some backups,after all, he had 15 years to do that.
and btw, if you think that what jerryhopper did is something illegal/immoral, i will give you an advice, dont even look at what facebook/google/microsoft is doing(and what you are able to do with simple google search bar), because then after realizing it you would spend rest of your life locked in your basement.
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i just hope that there will be content updates like GM
because right now, 1 "tank" for each side or plane only for blufor is not much and no, 6 "variants" of 1 heli is just 1 vehicle(hello pylons)
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personally i’m afraid that the assets wont be on the same level of "quality" as GM’s are, i might be wrong, i made this assumption based on the screenshots from annoucement/videos CSLA made from their playtests
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3 hours ago, bent.toe said:Surprise... All games looks and play good on consoles. Welcome to 2019..sorry your stuck in 2003.
look at every video comparing the game graphics on consoles vs PC(basically 75 percent of content on Digital Foundry YT channel)
battlefield 4, the evil within, Sekiro, Fallout 76, Lichdom Battlemage, APB:Reloaded, PUBG, GTA: Online, etc.. (these are the ones i remember that had/have perf issues on consoles)
actually consoles had more comparable graphics quality vs pc in the era of PS2(atleast at the start) then they have today in the PS4/X1X era(even at its start in 2013)
and no, the biggest games on consoles are Sony/Microsoft exclusives, but Microsoft is actually clever enough to bring them to PCs too( all halo games etc..)
but sure, enjoy your cinematic 30 fps and aim assists- 1
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19 hours ago, EO said:Just announced on their Twitter if anyone is interested...
so, finally end of T-64 whines? 😂
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7 minutes ago, wansec_6 said:G'day @EricJ
I have been experimenting with configuring the MH-92 DAPS with different loadouts. Could you possibly explain how I could add weapons from other mods (e.g. CUP or RHS) to the list of available pylon weapons?
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any chance of bigger randomization which vehicle AI uses? for me both sides just keeps using only 1 type of vehicle, even if there is 10+ available for purchase
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ah, then post your server´s rpt
just dont put whole rpt content here, put it on pastebin or something like that
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do you know it actually takes a while till server is loaded and starts sending the data?
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antistasi has a custom arsenal system with limitation of what things you can take(depends on what you bring etc.), so maybe you could ask them how they did it
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disable movement keyboard input for anim length? ithink it should work through displayAddEventHandler keydown , check movement keys through actionKeys
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4 minutes ago, kibyde said:More than 25 kmh leads to damage. Same applies to Vanilla choppers though. Quite a while ago BIS changed the behaviour of helicopters rolling on the ground. Before I was able to do rolling take offs and landings with 100 kmh. Not anymore since BIS changed it. This is for AFM
i have to say that i dont have any problems with AFM, even at higher speeds, i was talking about SFM because i dont like to use AFM wihtout analog input of collective
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Hello, i have a question about RHS helicopters which have toggle wheel brakes as option(hinds,havoc,etc..), is wheeled landing working even with standard FM? i tried it a few times, in like 50% cases it worked fine, however in another 50% i tried to land in like 50-100 kmh, then as heli was slowing down at about 20kmh whole thing just "jumps" a little bit(no more then 0.5m) and damages itself badly
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On 29. 8. 2018 at 5:40 AM, Johnata Fiorenzano said:Good evening, players and creators of the wonderful game ARMA3, I come through this forum to talk about my frustration that I'm having with arma3 these last months.
As far as I know ARMA 3 is a simulator and not ARCADE, at least in my view ARMA3 is the game that comes closest to realism if it is a shooting game / war or by meos this game was the closest to reality . For nowadays BOEHMIA is unfortunate enough to be able to spoil the game by reducing the damage of the weapons, since MAR-10, CYRUS does not kill again with a shot, not to mention the distance that BOEHMIA has changed, making the weapons no longer so precise , BOEHMIA please do not ruin ARMA3, making it an ARCADE game, do not do it with ARMA4, formerly on ARMA3 a shot of 7.62 would only kill with a shot, that's what makes the game perfect, I ask you guys of BOEHMIA not to ruin the ARMA3 and not 4 in the future, please, thank you for your attention.
switch off extended armor in difficulty options
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it´s simple: look at PUBG - guess what anticheat they use - yes, battleye
DayZ - battleye
arma - unfortunately, battleye
anticheats are always one step before cheat makers+ bisigns were cracked waay long ago
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17 minutes ago, Ulmann said:Hello, thank you for hotfix, but:
1) Abrams still indestructible
just tested this in editor, all abrams versions vs pg7vl into rear side of turret= all of them exploded, hit into rear hull=all of them had disabled engines,
frontally with 3BM48 APFSDS all of them disabled/destroyed in 1-3 shots into different places,so i dont really understand what is your problem
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2 hours ago, john1 said:About Mortar : Maybe there is a way to add a Virtual Mortar that exits and do fire mission every time we use mortar.Then disappear again.
Could we be able to make our own Heavy Weapons Team drive there,then pick them up via a "explosives timer" on count-down and then the tank drives there and pick them up?
Could the tank stop and kick-out the team and place them some distance away(due to poor driving skills) ?
look how the mortar was done in A2 IDF mod http://www.armaholic.com/page.php?id=23445
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3 hours ago, Not_Oliver said:Ayo, loving the updates! Quick question, is there a way to transfer Liberation progress/saves from the server I host ingame (with the host server button) to a dedicated server? Thanks!!
documents/arma3 other profiles/yourprofilename/yourprofilename.vars.arma3profile is the file you are looking for, just copy it to server profile folder and rename it so it will be yourserverprofilename.vars.arma3profile
Arma 3 Creator DLC: Reaction Forces
in ARMA 3 - CREATOR DLC
Posted
veles - the muzzle velocity is only about 300m/s = very slow and requires precise zeroing at more then 100m
the other ARs which uses "standard" 5.56, 6.5 etc. all have around 750-900m/s muzzle velocity
as for hades, just hold the fire button instead of just pressing it, as long as you hold it the bolting animation wont start