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Phantom Aspect

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About Phantom Aspect

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  1. Is it just me or is AI path finding borked on Weferlingen? They seem to bunch up at the border east of Querenhorst when moving from just south of Klein Sisbeck for me.
  2. According to the Arma 3 Wiki, view distance settings are more CPU bound than GPU. https://community.bistudio.com/wiki/Arma_3:_Performance_Optimisation I'm pretty sure the game lowers terrain or object detail when you max out the view distance which could be why that's happening, not certain though. On a side note considering the game was released almost 10 years ago now and was originally released with recommendations to run with a GTX 660 I'd say any gaming grade graphics card released in the last couple of years will be more than enough to max out all the settings as long as you have a CPU powerful enough to not be a bottleneck anyway 🤷‍♂️
  3. Yes I have tried that too, just like all CTI missions based off Benny Edition it only has 2 warring factions, the Indi side is always just a defensive niusance there to slow down initial point capture exactly like Warlords. What I'm looking for is a CTI mission with 3 factions at war attacking neutral unoccupied towns exactly like Mountain Warfare in Arma 2. If there is a port of that mission specifically on Arma 3 it'd be perfect. I was playing around in Arma 2's editor yesterday and noticed it does indeed have a Warfare module used to create the Warfare2 missions in Arma 2, does anyone know if Arma 2 modules can be directly ported to Arma 3?
  4. Phantom Aspect

    AI Driving Control

    I believe those rules only come into play if you don't have permission to upload from the original author...
  5. Phantom Aspect

    AI Driving Control

    If you're having issues uploading to steam I'm willing to do it for you if you like? It's far easier to set people up with mods to join a server if all they have to do is simply hit the +Subscribe button. Downloading mods through web pages is pretty archaic these days especially with a system as easy as Steam Workshop around.
  6. Ive tried so many CTI incarnations for Arma 3 and none of them seem to hold up to Arma 2's Warfare 2, it was simple yet complex enough to keep you entertained for ages, the AI just worked, the setup wasn't clustered with unnecessary settings, there was 3 factions fighting for neutral towns instead of garrisoned towns causing most CTI versions to kill FPS within an hour when run locally for a LAN party (yes I know this can be turned off). The battles were brutal once the factions met in sectors and the fast travel was a very well implemented "Indiana Jones map travel" style which the AI and vehicles could also use to keep the war moving but without spawning directly on top of an attacked zone. I'm not sure what it is but pretty much all Arma 3 CTI missions seem to lock up or glitch before things can really kick off or have AI pathfinding issues preventing them from capping sectors effectively making the missions unplayable with AI enabled. The AI will attack multiple towns at once in Warfare 2, have 3 factions attacking simultaneously, have competent AI commanders giving out recon, patrol, capture and hold orders, have supply trucks running to and from towns all while keeping a playable framerate during an entire weekend of LAN play running locally in Arma 2's poorly optimized engine and somehow without unusual glitches or AI suddenly not responding... I used to run it on a 2nd gen i7 laptop with a GTX 460m (Asus VX7) without major performance issues during a few days almost 10 years ago. If that lethargic crotch cooker could run it reliably in Arma 2's engine it should be beautifully smooth on Arma 3's engine with my current system, if it can be ported that is... Arma 3 has so many great enhancements to its engine and gameplay not to mention the mods that further enhance the experience that the idea of going back to Arma 2 to enjoy the best vanilla Arma missions created is out of the question, it also doesn't help that now that Armaholic is gone Arma 2 has lost a massive amount of mods that could have made the game itself more enjoyable to return to. Before someone mentions it, no, Warlords is not a good alternative. It only has 2 warring factions is linear and boring in comparison to the classic Warfare 2. You'll never be surprised by a group of T55s trying to take a town on your flank because all the attacks are targeted to one location at a time and instantly spawn a defending garrison that wouldn't have been there beforehand. It also doesn't help that the enemy infantry will all show up in the same place almost every time with the attacking fast travel system. Warlords is inferior in absolutely every way compared to Warfare 2. I'm wondering, more hoping... That someone has info or has already been successful in porting Arma 2 Warfare 2 scenarios (Takistan Mountain Warfare for example) to Arma 3. I'm not sure if the missions require some hard coded stuff from Arma 2's engine or Arma 2 modules etc. If the missions can simply be ported by renaming the assets to CUP assets that would be amazing news however Arma being Arma I'm almost certain that won't be the case and honestly, if it's been almost 10 years without a port of it I'm guessing it can't be done... It doesn't hurt to ask though 🤷‍♂️
  7. Phantom Aspect

    IFA3: german sniper rifle

    Using CBA you can hold the fire button until you have observed the impact, when you release you'll cycle the bolt. Much better than using the manual bolting option. Due to the differences in bolt design, the Mauser action comes back further requiring you to come off the sights in real life where the Lee Enfeild doesn't have this issue, it's one of the reasons the Enfield is known to be faster as you can stay on target during cycling. Unfortunately in terms of scopes the mod is wonky, the Lee Enfield snipers were only mounted with a 3.5x scope however it seems to match the Zf39's 4x where the Nagant PU scope looks like it actually does have the lower magnification of 3.5x. the K98 had multiple scope types. The most common scope, a low power scout style scope was used which was the 1.5x Zf41, notoriously disliked by snipers who were issued with them as it was never designed for them, it was originally designed to give rifleman squads a DMR style weapon. Arguably the most well known K98 sniper scope was the Zeiss Zielvier 4× aka Zf39 which is what Heer snipers were trained to use and expected to recieve in the field, however there was a shortage and not all were issued to them instead receiving the Zf41. Due to this many snipers opted to source their own scopes resulting K98 rifles equipped with a few different 4x scopes along with 6x and 8x scopes (Zielsechs and Zielacht). They also used captured 3.5x PU scopes taken from the Mosin Nagant as some German snipers found the accuracy of the Mosin Nagant rifles equipped with them unsatisfactory taking the time to adapt these scopes to the K98 platform instead. Another important note is the German snipers were the only snipers in the war issued with specialized sniper ammo, a match grade version of s.S. Patrone. However, on the Eastern front both the Soviet and German snipers were also using explosive bullets (7.62x54R PZ and B. Patrone respectively) to absolutely devastating effect...
  8. Phantom Aspect

    ARMA 3 Addon Request Thread

    A Halo style driving mod where you steer exactly where you look/aim would go a long way! Arma 3's mouse steering has been atrocious since the start... A mod like this would be a game changer!