I want to discuss arma 3's night lighting and what BIS changed since alpha. They changed the way lights are working in beta and reworked whole lighting system, overall it looks better in release than in alpha, but some nice effects were cut or changed, and some effects are not working properly now since lighting shafts update. I'll show what I'm talking about with screenshots. Press right on the picture to open up imgur link. What's wrong right now? This, power of light now changing with FSAA setting. This is how headlights are looking now, FSAA disabled. 2x FSAA enabled. Looks better and not flickering. This video shows what flickering I'm talking about. And, this is how headlights looked in alpha. Way more sexy. Some thing about lighthouses and helicopter lights. Lighthouses, FSAA disabled, flickering. 2x FSAA, looks ok, less flickering, almost non existing. And, how it looked in alpha. Gorgeous. Helicopter lights. FSAA disabled. 2x FSAA. Arma 3 Alpha. Awesome looking lights in alpha. Weapon lights. FSAA disabled. http://i.imgur.com/gxMIDi3.jpg 2x FSAA. http://i.imgur.com/e4uc8N8.jpg Arma 3 Alpha. http://i.imgur.com/ocqeTn8.jpg FSAA disabled. http://i.imgur.com/nKQd9Mq.jpg 2x FSAA. http://i.imgur.com/3cS1uRG.jpg Arma 3 Alpha. http://i.imgur.com/LexqtBm.jpg Ticket on feedback - http://feedback.arma3.com/view.php?id=15522 What do I want? I what to know why they changed it, fix flickering in current version if they're not going to bring this effect back or bring it back. Also, is it possible to bring those lights via mod? Thanks for your attention and sorry for my mad English.