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Everything posted by commy2
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Show as many error messages as possible. The more obstructive the better. It will force addon makers to fix bugs with their content and will make broken mods less attractive. Behind every error message there is a problem. If not, then get rid of the error message.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They do stop, but it depends on the amount and kind of ammo loaded. Idk what kind of ammo RHS vehicles have loaded, but I guess they are just incompatible. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What do you mean by forever? Can you be more specific? What mortar? -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Documentation of the settings system: https://github.com/CBATeam/CBA_A3/wiki/Settings-system -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Set "Keep cursor centered" to false. It doesn't work on small monitors or something like that. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It doesn't work like that. You have to edit the addon config space. The only way to do that is to make a mod and everyone would need that mod. -
You can still operate a tanks guns if it has no fuel. In fact, our mission makers set the fuel to zero if they don't want a tank to move.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ace_reload.pbo What other mods are you using? -
We are not the same team as the one that made the BWMod for Arma 2 and have no legal access to those models. The guys that made those are no longer around.
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CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, profileNamespace -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Posting them here is pointless. There is no way for the devs to keep up with the bugs in a forum thread. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have an issue tracker guys. Stop spamming the forums thread. -
Still no answer? No crash after all?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
commy2 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Doesn't atan2 report -180 ... 180 ? If so then: if (_ACEwind < 0) then { _ACEwind = _ACEwind + 360; }; Edit: Also: call ACE_common_fnc_getWindDirection -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
>But apparently, it also now causes the following error message, along with a failure to load previous save game points That is very odd indeed. Can you link the version of that mod you were using? -
The function should use the engine command. I think that was the point.
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CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cannot reproduce. Works fine with restarted mission here. What mission? If it's from APEX, then I can't test it. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Start a new campaign. Savegames have to be loaded with the same mods they were started with. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The intention was to streamline the way code is transfered across the network. By changing the function to be a wrapper for the remoteExec command, we can instantly support all current and future features / improvements that are made for remote execution, including stuff like CfgRemoteExec, BE logging and security. CBA_fnc_globalExecute will, as far as I can see, not be removed for Arma 3. The policy for removing deprecated functions is not like in ACE 3. The last functions that were removed from CBA were deprecated in 2009. -
@kylania I think you missed the point of this conversation entirely. There is no bug.
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CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As I said: It will be fixed soon TM (have to figure out the best way to do it first). It's just a work-around for now. For those who don't need -filePatching -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found the problem... Work-around is to disable file patching (remove -filePatching). Will be fixed together with the other issues of APEX (joint rails with new attachments) soon TM. -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I cannot download from this site. Can you pick a different file hoster? -
CBA - Community Base Addons - ARMA 3
commy2 replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please upload RPT files if you have an error. We cannot provide help without those. -
The CODE-block after the isNil command is always executed in unscheduled environment.
- 52 replies
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