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commy2

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Everything posted by commy2

  1. commy2

    Config Errors Displaying

    Show as many error messages as possible. The more obstructive the better. It will force addon makers to fix bugs with their content and will make broken mods less attractive. Behind every error message there is a problem. If not, then get rid of the error message.
  2. They do stop, but it depends on the amount and kind of ammo loaded. Idk what kind of ammo RHS vehicles have loaded, but I guess they are just incompatible.
  3. What do you mean by forever? Can you be more specific? What mortar?
  4. Documentation of the settings system: https://github.com/CBATeam/CBA_A3/wiki/Settings-system
  5. Set "Keep cursor centered" to false. It doesn't work on small monitors or something like that.
  6. It doesn't work like that. You have to edit the addon config space. The only way to do that is to make a mod and everyone would need that mod.
  7. You can still operate a tanks guns if it has no fuel. In fact, our mission makers set the fuel to zero if they don't want a tank to move.
  8. ace_reload.pbo What other mods are you using?
  9. commy2

    BWMod

    We are not the same team as the one that made the BWMod for Arma 2 and have no legal access to those models. The guys that made those are no longer around.
  10. Posting them here is pointless. There is no way for the devs to keep up with the bugs in a forum thread.
  11. We have an issue tracker guys. Stop spamming the forums thread.
  12. Doesn't atan2 report -180 ... 180 ? If so then: if (_ACEwind < 0) then { _ACEwind = _ACEwind + 360; }; Edit: Also: call ACE_common_fnc_getWindDirection
  13. >But apparently, it also now causes the following error message, along with a failure to load previous save game points That is very odd indeed. Can you link the version of that mod you were using?
  14. The function should use the engine command. I think that was the point.
  15. Cannot reproduce. Works fine with restarted mission here. What mission? If it's from APEX, then I can't test it.
  16. Start a new campaign. Savegames have to be loaded with the same mods they were started with.
  17. The intention was to streamline the way code is transfered across the network. By changing the function to be a wrapper for the remoteExec command, we can instantly support all current and future features / improvements that are made for remote execution, including stuff like CfgRemoteExec, BE logging and security. CBA_fnc_globalExecute will, as far as I can see, not be removed for Arma 3. The policy for removing deprecated functions is not like in ACE 3. The last functions that were removed from CBA were deprecated in 2009.
  18. commy2

    SQF feature requests

    @kylania I think you missed the point of this conversation entirely. There is no bug.
  19. As I said: It will be fixed soon TM (have to figure out the best way to do it first). It's just a work-around for now. For those who don't need -filePatching
  20. Found the problem... Work-around is to disable file patching (remove -filePatching). Will be fixed together with the other issues of APEX (joint rails with new attachments) soon TM.
  21. I cannot download from this site. Can you pick a different file hoster?
  22. Please upload RPT files if you have an error. We cannot provide help without those.
  23. commy2

    SQF feature requests

    The CODE-block after the isNil command is always executed in unscheduled environment.
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