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Everything posted by Ma77h3hac83r
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[OPXT] Operators eXtreme Tactical - Task Force Radio Addons This is pack contains reskins of the RT-1523G, AN/PRC-117, AN/ARC-210 backpack radios from TFAR. The camos contained all match the ones found in the VSM Gear Pack. Current camos: AOR1,M81, Multicam, Multicam Tropic, OGA, OGA Gray, OGA OD, Project Honor, Scorpion. (3 models - 27 variants) Special thanks to: Nkey for TFAR VanSchmoozin for textures BI for Arma Download Links: Steam Workshop Armaholic withSIX Changelog Images
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@simon1279 It's either all or nothing. Everyone does 64 bit or everyone does 32 bit. Also you will need the 64 bit .dll from the TFAR GitHub to run it on the server. You can find it here - link @flatbear Yes it is official.
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Congrats on the release guys. Been waiting a long time for this and glad to see you stuck with it. You all deserve a break now. Merry Christmas!
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Nord, Arctic circle map II
Ma77h3hac83r replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Those are some really nice road textures. Love how black they are. -
OPerators eXtreme Tactical Addons
Ma77h3hac83r replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New update! -
OPerators eXtreme Tactical Addons
Ma77h3hac83r replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1. Yes I forgot to binarize everything, will be doing that with the next update. 2. Already working on this after I saw how big the files were for the initial upload. The reason they're all at 4k is because TFAR is default at 4k but 2k looks just as good and like you said reduces the file size by about 25%. -
Arctic Circle map / project horde
Ma77h3hac83r replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is looking amazing. I really like how wide open and big the airfields look. Actually parking room for some of the bigger aircraft! Keep it up. -
OPerators eXtreme Tactical Addons
Ma77h3hac83r replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes it is but it's using VSM's new multicam texture that will be in his next update. -
OPerators eXtreme Tactical Addons
Ma77h3hac83r replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No they won't since they use the backpack models from TFAR. -
OPerators eXtreme Tactical Addons
Ma77h3hac83r replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New update! -
Just wanted to get this out there but I've reskined some of the packs for those wanting a wider variety of camos. [OPXT] Task Force Radio Addons
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Unifrom Inventory image
Ma77h3hac83r replied to ronen rond's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
It's probably something related to a config error. I made a video covering the whole aspect of this very thing. Watch it and see if maybe something fixes it. https://www.youtube.com/watch?v=bZPXxYqnMFk -
Thanks for the idea. We will most definitely do this at some point.
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[WIP] Terrain "X-Cam-Taunus"
Ma77h3hac83r replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is amazingly beautiful. Almost forgot it was a game while driving down the highway at the beginning! Keep up the awesome work. -
[WIP] Friths Ruin: post-apocolypse rvmat re-textures
Ma77h3hac83r replied to lordfrith's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So did I. Fortunately it's pretty easy to make a new texture using the templates I made. -
[WIP] Friths Ruin: post-apocolypse rvmat re-textures
Ma77h3hac83r replied to lordfrith's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man these look really great. If you want any help with anything hit me up here or in the Discord server. I've done quite a few tutorials on texture creation and config editing for them available on my youtube. ;-) -
Community Texture Templates.
Ma77h3hac83r replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Figured I'd post this here as this is the only thread I could find for templates. I'm in the process of making a bunch of templates for Arma 3 assets. When I complete these templates I will upload them to my GitHub here and you can watch my YouTube video on how to properly use it. Included will be config file templates and photoshop templates for use. https://www.youtube.com/watch?v=4fOfmgBQvX4 -
So the basic premise is this. I have a camera that I create and attach to a vehicle in order to create a cinematic. The cam.sqf file I have made is triggered from a addaction attached to a unit. The problem I am having is that when I trigger the camera and my view moves to where it is set I have no way of undoing the movement except for opening the BIS camera and the closing it thus resetting my view. I'm hoping there is an easier way of switching back to my player so I can trigger the next camera when I want to. Below is the code for the camera and the trigger. player addaction ["Air1 - Cam1", "cam1.sqf"]; //cam1.sqf camera = "camera" camcreate [0,0,0]; camera cameraeffect ["internal", "back"]; camera attachTo [aircraft1, [0, 0, 0]]; camera setDir 0; camera camPrepareFOV 0.750; camera camCommit 0; showCinemaBorder false;
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This actually is exactly what I needed. Now just got to find a way to trigger it with a certain key press.
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Dude these look amazing. I'm currently working on a cinematic and I am definitely going to be using this script (whenever it comes out) for most of my desert maps. Keep it up!
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[WIP] Friths Ruin: post-apocolypse rvmat re-textures
Ma77h3hac83r replied to lordfrith's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, been searching for a while trying to find a way to implement this with my won textures. -
[WIP] Friths Ruin: post-apocolypse rvmat re-textures
Ma77h3hac83r replied to lordfrith's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These look absolutely amazing. One question I have is since you are editing the .rvmat file what code are you using in the config.cpp file to tell it to look at a different .rvmat file? -
Texturing questions (GIMP)
Ma77h3hac83r replied to shiftysean's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you check out my YouTube I did a few tutorials on how to retexture base vanilla units and how to create weathered/wear effects as well as adding layers for dirt and scratches. I believe it's in part 2 that I cover that. It's by no means and expert guide but it gives a good idea on how to get started. The link can be found below my signature. -
The Username Change/Merge Thread
Ma77h3hac83r replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Looking to merge these 2 accounts "Ma77h3hac83r" and "Matthehacker". Would like to keep "Ma77h3hac83r" as the new account username. I PM'd you the info for both accounts as proof as stated in the original post. -
OPerators eXtreme Tactical Addons
Ma77h3hac83r replied to Ma77h3hac83r's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As of right now yes. Until I get to version 1.0 I am not messing with the flags. And this has to do with the way that the original texture is made. Nothing I can do about that but I am working on something to remove them.