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foamytrg

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Everything posted by foamytrg

  1. CQ "Close Quarters" Greetings Arma lovers! TRG is proud to announce the development of a new multiplayer mod for Arma 3 called "CQ" due out in 2016. CQ provides players with a truly immersive and challenging yet rewarding competitive experience unlike any other in Arma 3 to date. Our aim is to allow players the chance to showcase their true skill in a faster paced highly competitive environment designed for smooth gameplay. We aren't talking about a shoot house in the desert of Altis, we are talking about a state of the art 3.9 million sq ft Arena designed for live fire combat sports events. All of CQ's assets are being made by TRG, with the exception of character, gun and uniform models, which we will reskin. One thing to note about the smooth gameplay comment, I mean this from the perspective that we are a two man team doing all the work, making all the models that make up the world, doing all the graphics and code etc and because of this we have total control over every element and we are following every know performance rule so the resulting performance has been exceptional. One thing that is unique to us is the "tightness" of our geometry, which allows some amazing shots through the tiniest of spaces, it really makes everything feel so much smoother. This also applies to moving around the map, we are being very cautious to not create any areas that feel "catchy"... I really feel players will feel this when moving around CQ's environment. Visually we are taking it to the next level through the UI, Dialogs, etc. Everything from the Audio and Visual presentation to the custom self updating launcher has been painstakingly developed to be as efficient, smooth and beautiful as possible. We have also developed an immersive story line so the player feels connected to and invested in their character in CQ. We have dynamic events that happen in numerous stages of the game, not just the gameplay itself, that will either reward the player or punish them depending on what the scenario is. We want playing CQ to be an experience. The Story: In 2031 human cloning has been perfected. Failed government support for human drones in the battlefield leaves defense contractors without a use for their multi-billion dollar project. Meanwhile the world's population grows tired of the same old results from boxing and full contact sports. Investors reach a deal with the cloning team in an effort to curb the fan base's need for bloodshed. In 2032 corporations began cloning the worlds best fighters with the intent to create live fire combat events and televise it. In 2033 through heavy lobbying and large campaign donations the use of human clones in televised sporting events became legalized and "The League" was formed. Construction immediately began on a 3.9 million sq ft arena to host the live fire combat events. Now, it's 2035 and The League is the most popular sporting event on the planet being broadcast to over 1 billion homes nightly and is the highest rated show in television history. Due to the nature of the events using live rounds, the only spectator seats are custom bulletproof skyboxes that were snapped up by the ultra wealthy as soon as the plan to build the arena was announced. Making the skyboxes an extremely valuable possession. The greatest fighters themselves enjoy success beyond their wildest dreams and are the biggest celebrities on the planet. However, there can be only one "Champion" and the competition for that spot is fierce. Being "The Champion" is more coveted then being the president and most will say has more influence over modern society. Now, the question remains... who will be The Champion. CQ is a Close Quarters 25 vs 25 Team Deathmatch mod for Arma 3 that features fast paced combat, progression, objectives and the ability to be totally unique through numerous custom skinned items and guns. CQ will feature leader boards and stats tracking so everyone can see who the best of the best is. Features List: Levelling system that unlocks new weapons, skins, abilities and cosmetic items Extensive Persistent Stats Tracking (Kills, Deaths, Wins, Losses, etc) Leaderboards (Current Match and Global) to keep track of who is the best of the best. Perks you can obtain to make your character more powerful in the Arena Kill Streaks to reward you for dominating in a match Achievement system that rewards you with custom items, in game titles, etc for accomplishing tasks or milestones Large selection of cosmetic items, gun skins, headgear and facewear to customize your character Random objectives/events during the match to increase competition Robust UI/HUD system with visual alerts for important info Unique game play setting with a unique storyline make CQ one of a kind. Custom Map, Custom Objects, Self Updating Custom Launcher Spawn Protection and No Friendly Fire make spawn camping a thing of the past For more information and current screenshots etc visit our website @ TRG Website: http://therevolutiongaming.com
  2. You really should check names before choosing one. You have chosen the name of a long standing community that owns the domain name "therevolutiongaming.com". I would like to request you pick another name as not to confuse people in thinking this is connected to us. If you have any questions feel free to message me.
  3. foamytrg

    ArmA Hunger Games

    So another Battle Royale?
  4. foamytrg

    Arma 3 Bowling

    This is already in that new $30 to play Arma life mod Caiden is making.
  5. foamytrg

    BHI Mods Discussion thread

    Perhaps I should have worded it: "Sorry folks, but you simply can not in any way shape or form *LEGALLY* use/copy/distribute/modify/derive from/etc/etc/etc copyrighted material without proper licensing or consent from the property owner." Sorry to hear you got the typical response, even though it was expected.
  6. foamytrg

    BHI Mods Discussion thread

    Sorry to see this happen but you guys are making the right choice. The folks on here want this mod thus making them blind to what could actually happen to you guys if you keep working on it. They don't have any risk in asking you to risk yourselves. I don't understand why they can't understand ownership is ownership period. There are no loopholes and there are most certainly no instances where it's ok to copy/use someones copyrighted property without their express consent. Folks don't seem to understand how much time this stuff takes and to spend all that time working on something that can be taken at anytime when you could spend that time doing something that can't be taken away seems more like gambling then modding. Sorry folks, but you simply can not in any way shape or form use/copy/distribute/modify/derive from/etc/etc/etc copyrighted material without proper licensing or consent from the property owner. Also, keep in something in mind... now that you have contacted Disney they know about you so if this mod ever starts up again without their express consent... well... yeah.
  7. I was having the same issue so I did some testing to see if I could narrow down the cause. What I discovered is, it seems to be a Git issue. If you add a folder from a Git directory it causes the error. If you move the files and folders into a Non-Git folder the error doesn't occur. Now I am guessing many of the folks that would use this software also use Git so this is a problem. Having to move files from a git directory to edit them and then having to move them back to Git to update Git is definitely not ideal and could easily create file version confusion.
  8. Moved this post to a more appropriate area of the forums here: https://forums.bistudio.com/topic/187748-cq-25-vs-25-team-deathmatch-mod-in-development-by-trg/ This thread can be deleted by a mod if necessary as it is no longer needed.
  9. I don't understand this logic. They own the entire SW IP not just the new stuff so it doesn't matter what movie something was shown in, property is property.
  10. By no means am I saying companies "will" I am simply pointing out they "can" and "have" done it to folks. As stated, it really depends on the level of attention/cash it generates. You may or may not know this, but these companies actually have legal teams on staff, so it's not as if they are paying them "more" to pursue legal action. It comes down to the scale of the infraction and the time available to the legal team. Often times they will farm out this smaller stuff to the newer legal team members to work them in to the companies legal process under low profile situations while possibly getting some restitution in the process. Not to mention it helps deter the small guys who feel they can fly under the radar by going after some of them. They look at it as a cost measure to stifle the lower end usage of their IP's. I pointed out D, because I have done work for them in the past and they are very aggressive. You may not think so by the cute image they portray but they are not cute and cuddly when it comes to their brand and it's owned IP's. Again, I am not saying they will, but they most certainly can so food for though to content creators using hot IP's in their work.
  11. Just google Scapegaming.
  12. Well honestly most media/entertainment companies feel the same about their IP's so it isn't just D. It more or less comes down to crossing a line that you don't set where it is so you have no idea if you crossed it or not. I mean you could get away with it, have fun and all is well. Or... you could get sued into oblivion, you just never know who is gonna catch wind of something and take action. There is that inherent risk anytime you step on someones IP and do something with it publicly.
  13. It sounds like you are trying to convince yourself you aren't a threat and that it's ok because other people are doing it, which has never been a sound legal defense... ever. Do you think D's lawyers will care? Sorry to say but anytime you are stepping on the IP of an entertainment company and not getting sued you should consider yourself lucky. There was a private wow server community that thought Blizz wouldn't come after them either, key word is "was" they got sued for 88 million, yes they lost as if there was any doubt. Nobody said you can't do it, hell you can shoot people if you really want, but there are consequences if the powers that be decide they aren't having any of it. Is it really worth it? *I* don't think so but then again I don't have millions to pay lawyers either so it's not a table I would sit at in the first place.
  14. Entertainment companies are some of the worst. It's a common practice for these companies to make deals with artists that put ownership of the creative IP into the hands of the company, not the artist, then it licenses the artist's own work to them so they can do things with it, which the company then takes another cut of. D may appear all cute and fuzzy but make no mistake they are an entertainment company through and through. SW is their golden cow and they are gonna protect that money making machine from theft. That mod you speak of is lucky so far. If it ever generates a few bucks and/or some attention creating some blood in the water the sharks will come. Then again maybe they never hear from them, who knows... 50/50 chance. All I know is I never gamble with those odds.
  15. I am not talking about the mod makers here. I am talking about the owner of the Star Wars franchise, Disney. And Disney doesn't F around with their IP, you can NOT use ANY Star Wars IP without licensing it from Disney, otherwise they reserve the right to sue you into oblivion. You know what a copyright is right?
  16. They most certainly can, it has nothing to do with the fact it is not a port of their actual model. In a legal sense you are using their branded IP (intellectual property) you can not recreate anything in likeness to Star Wars without infringing on a copyright. if you want to use anything Star Wars related you have to buy a license to do so.
  17. I feel like you are looking for people to tell you whether or not to build this. Just build it and if it's good they will play it. "Build it and they will come" is a great development mantra. There are no guarantees in anything so you have to take risks. Regarding the AL framework, why not just build your own? That way you don't have to worry about them telling you no. Last thing, and this needs to be said. I get it that Star Wars is hot, especially now... but keep in mind who owns it. I have done some music work for their mobile games division in the past and let me just say that they don't F around. They have the money and lawyers to shut down anything that steps on their IP and they will do it in a heart beat. Just reading the contract for that job almost made me reconsider doing it. I F'in love SW and would love to do a killer pvp SW mod but I know I'd get my ass sued for it if they caught wind of it and that is simply not worth the risk. Just keep that in mind for all these SW mods and stuff.
  18. Scan for your building, then figure out which model it is, then you can design code for each structure type that would be run based on the model returned on the initial scan to get you a random pos from within that structure. Would take a bit of time to get the all the math right for determining safe unit "spawning" spots in each structure but once it's done it's done and can be used for other things later.
  19. Thought I would give a quick update on development. We are still working hard and it's coming along nicely. Our model library has nearly doubled since my last update and we have started to put together the initial set pieces that will make up the visual environment of CQ. We are putting the final touches on the locker room main layout and it looks fantastic so far. We are very pleased with how everything is looking. It's crazy but if you are looking through 1st person and lower your gun you would never know it's Arma. I know there is no media so to speak on our site yet, but we feel it's best for us to keep things under wraps for a bit longer so we can finish up some visuals before we start showing it off. CQ is a monster and will be a lot of fun to play. I'll update more soon. Thank you for your support of this massive project.
  20. The project is very much alive, although it seems we have done a Euclideon move. Our graphics artist left the project recently and as such we had to remove all the artwork he did, so the videos/screenshots went down. Since that time we have been re-doing all the visuals, building the model library that will create the Arena environments and refining game play ideas and code. We should have some media to show off very soon. We have started posting some screenshots of some of the models we have made to our website (we have about 100 models so far) and will start posting teaser vids within the next week or two as everything starts coming together. As far as creating terrains for CQ, the mod isn't really designed that way. CQ is built on a custom map that never changes, it's the scenery on the map that does because there is a story line that goes with the location and once that is revealed what I just said will make more sense. I updated the website link to the correct one in the OP so you can stay updated if you like. Thank you for your support! -TRG
  21. UPDATE: It's been a very busy few weeks here at TRG. We have made some exciting changes to CQ that are really taking this mod over the top. Everything is flowing together nicely and visually it's looking amazing. I feel confident saying nothing like this has ever been done in Arma to date. A few of the things we have been working on since the last update. 1) We worked out the back story behind the mod to add more immersion and personal investment into the gameplay. 2) We have been creating assets necessary to build the environments we want the game to be played in. 3) We are working on updating the graphics and UI systems to be more inline with the overall mod. We have been having a blast creating unique assets for CQ to make it look one of a kind and we are excited to release some teasers as soon as we get things in a more presentable state. Keep up to date with the project on our website linked in the OP. Thank you for your support and we can't wait to show the Arma community what we are creating.
  22. UPDATE: We had originally designed this mod to run on Altis however as the project went on new ideas came about and one was to create a map specifically for CQ that would facilitate the environments concept we are working on and at the same time increase performance. So as a result CQ Battlefield was born and loading times have decreased dramatically and FPS has increased dramatically. The map is 1024x1024 which is perfectly suited for CQ's layout and with 1200+ close proximity houses (for FPS testing purposes) on the map FPS was still over 110. That was at 1920x1080 with high settings on a gtx670. On Altis in the CQ hub, which was less than 500 objects, FPS was 50 so I consider that a pretty nice gain in performance. Overall CQ is looking to be on target for a fall Test Phase. I will post more as it becomes available. Thank you for your support! -TRG
  23. We will definitely need testers once we the hit testing phase. I will post information on how to sign up for test as we gets closer to that date. Stay tuned, we have lots of exciting things planned for CQ!
  24. If you are looking for large scale TDM, a category that is sorely lacking in Arma, you will have "CQ" (Close Quarters) as an option very soon. It's currently in development and is looking to be testing by fall 2015. It's a 25vs25 Team Death Match mod that plays on scaled battlefields (rotating maps) designed for a more close quarters feel. It's fast paced like COD with levels, killstreaks, achievements, perks, etc and a massive amount of cosmetic items and weapon choices for the players to be and look truly unique. Everything from the HUD and UI's are all top grade and nothing like this has ever been done in Arma to date. Here is a link to the website http://www.therevolutiongaming.com/ And here is a link to a recent video showing off the A.S.S. (Armory Selection System) https://www.youtube.com/watch?v=mU1KSAjHaIM
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