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Everything posted by lex__1
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The status of DLC Tanks - isn't established, but you can use him
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When on the screen of a sensor target appears (or threat), graphic execution of a sensor doesn't allow to focus your direction of search of the targeting precisely. There is an opportunity, to add on the touch panel of the line of orientation of crew members? It will create easy spatial orientation about a condition of a look of crew and search of target. The picture in a spoiler.
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Getting damage to tanks (some vehicles with light armor), from collisions with surrounding terrain, collisions on buildings, collisions with other lighter vehicles - frustrates immersion in the game. Most of the collisions reproduced in the editor, reproduced with a large increase in damage to the network game, probably due to lagging calculations with physics. Pay attention to this. This is only part of the "iceberg" which is on the ticket. https://feedback.bistudio.com/T63264 https://feedback.bistudio.com/T127260 https://feedback.bistudio.com/T120795 It's been reported for a long time, but it's unchanged for 1.83 as before. When the tower is turned - the tower collides with the objects correctly. When the tank is standing, the turn of the tower penetrates the object. If you did not see it, and started moving the tank: - There will be a blast of the tank - The tank will receive damage of varying degrees - The tank crew will die - The crew of the tank will be wounded - Rarely (very rare for a network game), the objects themselves break down, or you are thrown away from the object, without causing damage to the tank. In a multiplayer game, a collision of vehicles, more like a penetration with an explosion, it seems that the physics calculation for collision and repulsion lags behind.
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Some effect in the field of the optical sight of the Rhino MGS UP. When CSAT-Heavy-AT is used, the effect is played - flickering of a set of objects in the field of the optical sight. The presence of the effect is caused by the operation of the PIP window of the video camera of the rocket. When the PIP window of the video camera of the rocket is turned off, there is no flickering effect. Possible cause - I have Arma3DEV on HDD, who can check this effect, who has Arma3DEV on SSD?
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CSAT-Heavy-AT does not need escort, as an independent unit.
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Keys do not work: - Gun Elevation Up - Gun Elevation Down from the first sight and 3D view, for the barrel of mortars or other vehicles with artillery https://feedback.bistudio.com/T123383
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I would prefer to have in control AI, in the action menu - "Turn on radar"
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PCML (NLAW) is used: Direct attack - for non-armored vehicles or defeat of the enemy inside buildings. Upper attack - for armored / unarmored vehicles. In the attack from above, the rocket explodes above the target, does not touch the target.
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RPG-7 was released on Apex. Is it possible to enter into the framework of DLS Tanks, an extension of this AT? - Rockets Arsenal for RPG-7 https://feedback.bistudio.com/T121841 - Optiks for RPG-7 https://feedback.bistudio.com/T121840 - Bipod for RPG-7 https://feedback.bistudio.com/T121842
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The quality of PIP is very poor, limited viewing range and does not allow to see some details. https://feedback.bistudio.com/T83081
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Or tell the AI arrow about the target, and the shot. The same is done by the T-140, only there is no camera. In the chambers of the drones it is difficult to see the hits.
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I do not see the indicator and can not hear the sound on the Nyx (AA) - when the rocket AA is ready for launch.
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This is reproduced as before, and is reproduced for new DLC Tanks machines. Scaling an optical sight can get stuck at maximum zoom. https://feedback.bistudio.com/T64247
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You probably did not play on servers that use a tactical HUD. But it does not work the way you saw it with these helmets, but it's also an alternative.
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I'm quite happy with the release of the T-140, I'm sorry for the fans of other factions, for their expectations from the release of DLC Tanks.
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Mods is a separate story. I think that the expectations of players in vanilla - that each faction was to receive a new MBT. CSAT will have three MBTs after the release of DLC.
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The failure at the very beginning of the release of Arma3. The absence of the Russian faction, in its place CSAT. CSAT with Russian tanks, and NATO with Israeli tanks. The failure at the very beginning of the release of Arma3. The absence of the Russian faction, in its place CSAT. CSAT with Russian tanks, and NATO with Israeli tanks. I do not blame the creative view of things, but fans of Abrams and the confrontation "west / east" lost a lot.
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- It is necessary to change the level of immersion in the water tank T-140 Angara. Now the engine goes down at a depth of about 5 meters. If the immersion in water is maintained at a level of 3-4 meters, you can long move in the water. Or does the telescopic air duct produce no animation? - Check the CTWS Cannon from the commander, on the tank T-140 Angara. Bullets penetrate into the textures of buildings and other structures. A rupture of bullets takes place on the ground, behind the building.
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http://store.steampowered.com/app/798390/Arma_3_Tanks/
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I can not say that this is a panacea for all problems, but try this
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i7 8700k + 1080ti + 16GB or more - Launch parameters and optimisation.
lex__1 replied to Callaghan's topic in ARMA 3 - TROUBLESHOOTING
In the BIOS, turn off everything that is related to - Intel Virtualization Technology. But if you use the programs for which you need - Intel Virtualization Technology, you will need to enable it. -
Tanks - Armored vehicles customization
lex__1 replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes. In the editor is not available for vehicles - all the color change settings that are available in the garage. In the garage there is a problem, when changing the color of vehicles, the dependence of the color of protection is lost. -
In most situations, the suit helps to be hidden, avoiding rapid detection in PvP contact. Yes, it is possible the introduction of new rules will correct the problem . Tie each suit class to a specific weapon class. We will continue to seek ways to justify any existence of problems?
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But the problem also does not look chic The problem occurs when Zafir is installed on a bipod. If the Problem occurs on a bipod, then it is necessary to solve this ticket. https://feedback.bistudio.com/T81982 https://feedback.bistudio.com/T81992 https://feedback.bistudio.com/T82167