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12 GoodAbout Lukyz
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Tons of ideas for mission, zero knowledge about scripting.
Lukyz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi fellas, is there a good soul which can help me with realizing my ideas for my mission? At least point me to the right direction. 1) I'm trying to figure it out how make a picture or object appear above the unit that spotted the player. I failed at very start because I don't know how to get the position of unit that spotted the player. One of my thoughts was: GetPos of unit that have knowsAbout bigger than 0 or maybe use targetKnowledge but I (again) don't know how. 2) I got a trigger with EAST knowsAbout player > 1; which launch script when player is discovered BUT even its set to repeat it works only once. 3) Is there any documentation about playerKilledScript.sqs because I don't find any. I would like to change the "dead" screen but still have few options like exit, load last save etc. Thanks in advance for any ideas + I can use very simple scripts and still don't have any clue how to combine them / use them together so any link to some tips or tutorials are also welcome. -
CUP Takistan - how to lock doors
Lukyz replied to Lukyz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, maybe its because of my English I don't know but I will try to describe my problem bit simply. I want to lock door for some buildings on Takistan map from CUP, I searched the forums and any solution that I found didn't work for me. Every solution have different approach, some of them seems to be outdated. So question is -> can you please tell me how to lock doors on specific buildings e.g. make them inaccessible for the player? Thank you. -
Hi guys, I got stuck on something I hoped would be easy to solve... wrong again. I'm trying to lock doors only on selected buildings while using Takistan map from CUP and I searched forum, tried 5-6 options but without any success although according to replies from other members, it worked for them. Because all doors are open by the default on the Takistan map I used a game logic to close all doors within 2,5km with this: Doors are closed that worked just fine but I wonder if this isn't messing with the other solutions which should lock the doors. I'm really lost and any advice is appreciated. Thanks
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Thank you! :) I know I can't please everyone but I'm playing and enjoying work of BI and their great community since Operation Flashpoint and I would like to join this community and make something for others to enjoy too! Making missions is fun and challenge at same time but there is only so much I can figure out for my own so feedback from other is very important to make some progress at mission making. I have more ideas for few missions on which I will start working next week but so far I would like to hear some thoughts about this one co I can polish it out and avoid mistakes in my future work. Thanks again and I hope you'll enjoy it! ;)
- 2 replies
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- singleplayer
- kunduz
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Hi guys, this is my first (public) SP mission! (Steam WS) You're taking role of SBS squadleader and your objective is to infiltrate enemy compound, locate any enemy intel and get out before reinforcements arrive. Weather is randomized with every mission start so if it isn't what you expected just reload the mission from beginning. Every feedback no matter if its about scripting, syncing, translation, difficulty etc. is really welcome! (NEEDED!!!) I need it for future missions and so I can edit this one to your liking. Thanks and I hope you'll enjoy it. ------------------------------------------------------------------------------------------------- Features: Single Player mission. Level: Easy/Medium. Style: Infiltration. Intro Music / radio chatter Multiple Objectives Description: An afghan contact of ours in gave us some information about a Taliban meeting . It is in a small village deep in enemy territory and several ranking Taliban officers will be there. The village is about 15 klicks behind enemy lines. Afghan forces are still fighting with the Taliban on the border, so expect a lot of bodies and burned out vehicles in the village. We do not have any intelligence on when the meeting is happening so you will be leaving ASAP. A transport is ready and waiting for you. It will take you to 8 klicks out from the target. From there you will be on foot. Your primary objective is to sweep the village and collect intel about enemy forces, weaponry, etc. In a few days our US and Afghan allies will begin an assault to retake Kunduz City from the Taliban. Any information you collect will help in this effort. How you proceed is up to you but staying quiet is recommended. Remember, this is in bandit country, if you make yourself known, the Taliban will swarm you in no time Good luck.
- 2 replies
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- 2
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- singleplayer
- kunduz
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