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autigergrad

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Everything posted by autigergrad

  1. autigergrad

    [IceBreakr/IBIS] Isla Duala for A3

    It's an add on to the small island smack dab in the middle of the very top of the map. Basically "fleshes out" the middle top of the screen with land. There is a small town, some ruins, and I believe a new facility on it. *Birmingham native by the way*
  2. autigergrad

    TRYK's Multi-Play Uniforms

    Again, thanks to Tryk's pack and the power of scripting in my ALiVE missions...I now have proper Eastern European Civilians to use rather than guys walking around Russia and the Czech Republic in Bermuda shorts and sandals. lol
  3. autigergrad

    Iraqi-Syrian Conflict

    Good to hear. As this is a major emphasis on the global spectrum, I'm glad to see this mod will continue to improve.
  4. autigergrad

    Zero Dark Zero

    Sub insertion was awesome! Please tell me that insertion will work in COOP?
  5. Is this faction compatible with ALiVE? What's the faction name? ---------- Post added at 04:01 ---------- Previous post was at 03:43 ---------- Never mind, found it. Great stuff!
  6. autigergrad

    Army of the Czech Republic A3 - ACR_A3

    Great mod! Just started a new ALiVE campaign that I'm building and using these troops. Awesome stuff.
  7. autigergrad

    ASR AI 3

    Outfreakingstanding. Thank you sir. Anxious to try this out when I get home from work today.
  8. No problem. When I get home from work, I'll switch them to CA aggressors. Did the mission load up ok for you regardless?
  9. autigergrad

    TRYK's Multi-Play Uniforms

    This pack is a godsend. Awesome stuff. Here are some shots of my custom Arctic loadout TRYK uniforms for an ALiVE mission on Thirsk.
  10. US Special Forces must rescue a captured Blackhawk Pilot and extract from the snowy confines of Russian held Thrisk. This mission includes completely customized units, including arctic loadouts for both US and Russian forces. Mods required for this mission are: ALiVE, CBA, All in Arma Terrain pack, Thirsk map, RHS Escalation, Massi's DEVGRU/SOCOM pack, Massi's Nato/Spetsnaz weapons, Massi's Nato/Spetsnaz vehicles, Massi's Spetsnaz/GRU pack, TRYK uniform pack. http://steamcommunity.com/sharedfiles/filedetails/?id=487079946 Armaholic mirror: - Arctic Rescue Co-06 (@)
  11. autigergrad

    WarfareThai EX Mod

    Nice!!! So refreshing to have some more Asian units to play with, and ALiVE compatible to boot!
  12. autigergrad

    Zero Dark Zero

    Goblin, I'm mainly using the mod for the insertion portion of missions, with ALiVE being my "meat and potatoes" for AI, objectives, etc. However, I did want to ask. Do you plan, in the future, to have the mission generator work in tandem with ALiVE? By that I mean...I noticed that every "Kill the HVT" mission was an Iranian General. What if I use RH Escalation for a mission? Is there an ability to identify the Opfor Faction being used and adjust the spawned Spook missions accordingly? Also...will there be an ability to tell the Spook system that a waypoint is underwater via indexing of some sort? I noticed a couple of times that the HVT or "Retrieve the Case" was in the middle of the ocean. Looking forward to the continued growth of this mod. Nice work.
  13. autigergrad

    [IceBreakr/IBIS] Isla Duala for A3

    MOL_army AFR_army
  14. autigergrad

    China - PLA Infantry (Alpha)

    Just curious....is this mod now set up for ALiVE? I'd love to incorporate the PLA into my ALiVE missions.
  15. autigergrad

    [IceBreakr/IBIS] Isla Duala for A3

    Just giving a shout out to Ice Breaker for this wonderful terrain. It seems as though every map is a desert map lately, so it's refreshing to get some beautiful African scenery. I'm using this and N'Ziwasogo for a combine terrain African Ops Campaign. Our group LOVES both of these maps. Look forward to the next update!
  16. Just want to give a shout out to the developers of this awesome map. I'm using this and Isla Duala as a combined African Operations campaign. In a sea of desert/Afghanistan maps, its refreshing to get a totally new experience with these African terrains. LOVE the jungle sounds as well. Amazing on my headphones. Kudos!
  17. autigergrad

    Zero Dark Zero

    Awesome. I'm building a Spec Ops campaign on Isla Duala/N'Viswago (LOVE African terrains!) and the Sub inserts would be perfect for those.
  18. autigergrad

    ASR AI 3

    Sounds good. Glad to hear that night time vision testing was going well from your earlier post as well.
  19. I asked this on the ALiVE forum but I figured I would ask here as well. For Tupolov, Highhead and the rest of the Dev team.... Would it be possible to add that wonderful "Join Assault" script into the standard script for ALiVE 1.0 release? Spyder had it in one of his mission templates,my group added it to one of our missions and we loved it. So awesome to just jump in with a bunch of AI infantry, vehicles, etc and attack an AI objective. I know we have the autotasking in the CISTAR module, but adding the ability to join a full scale assault on an objective at any time as well would be a nice addition. Best mod in ARMA history BTW. I use it with every mission I make.
  20. autigergrad

    ASR AI 3

    Hey Robalo, Just checking to see if you have a possible ETA on the next version of ASR. Not pushing, just wondering if you are optimistic it might be out soon.
  21. autigergrad

    Massive graphic bugs after update to 1.48

    FYI, I think it's almost 100% Altis that is jacked up. I've run all kinds of mods on Takistan, Sangin, Isla Duala, and Stratis and I've had no slowdowns, graphics issues. I can't run ANYTHING on Altis right now, not even vanilla units without it going completely FUBAR both with graphics and framerate glitches.
  22. autigergrad

    Killoch's MultiNational Pack

    This is a great selection of units. As an ALiVE user, I second the earlier suggestion that these units be customized to work with ALiVE. That would be awesome. Regardless, nice work. I can arm these Korean/Chinese units with AKs and have a proper operation in Asia now.
  23. autigergrad

    Zero Dark Zero

    Goblin, It says to sync the modules to your unit, but I noticed that none of your modules are synced in the editor example mission and they still work. So is there no need to sync them at all? One other question....Is the floating Submarine compartment fixed in .08? I tried using the sub module in .07 and the sub interior would end up floating in air above me. Really like this mod concept BTW. As an avid ALiVE user....it's a welcome addition for the "bells and whistles" of insertion additions.
  24. autigergrad

    Arma missions on a grand scale?

    Here are several. Try my missions named Eastern Winds, Thor's Hammer, and Tropical Storm. http://alivemod.com/forum/1149-for-those-looking-for-more-missions-i-ve-created-some-on-steam
  25. autigergrad

    ASR AI 3

    Robalo, Is there anyway to tell the AI if they are in jungle/forest vs flat lands and adjust their ability to detect enemies accordingly? Just curious if that's even possible. Also, have you tested AI vision at night in 1.48? Great mod BTW
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