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Everything posted by autigergrad
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Community Upgrade Project - CUP
autigergrad replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have a German Radio Protocol that we plan on implementing. Timeframe will depend, as always, on manpower hours. -
Community Upgrade Project - CUP
autigergrad replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The CUP German faction is receiving both an expansion to include regular Bundeswehr units and upgrades with new uniforms, vest, helmets, backpacks, and more. These will be included in the next CUPdate.- 6024 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
"Hearts and Minds....... ....(and goats)" Mods Used: CUP, Community Factions Project (CFP), Anizay, Nikoatan's Static Animations- 6859 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
"CDF Special Forces move through the snowy mist of a Chernarus Winter." "A Chedaki sniper team takes aim." Mods used: CUP, Community Factions Project (CFP), Nikoatan's Static Animations -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Israeli Forces will be equipped with the Israeli X95 Bullpup (along with MARS scopes) in the next CFP Update- 235 replies
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Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As I’m a member of the CUP dev team as well as CFP, I’m not making CFP standalone. Regarding duplicates, I’m in the process of eliminating that for future releases. in regards to the “RHS is about realism and CUP isn’t” comment above made by another poster..that makes zero sense. At all. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
autigergrad replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The feature is functioning as designed. The override Orbat loadout is designed for non-virtualized units i.e. players or manually placed enemy units. Anything that is virtualized by ALiVE is not going to be affected by any manual changes in the editor. That would have to be changed via a script. -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Elements of the Iraqi Regular Army (left) and Republican Guard (right) advance through Kuwait...August 1990 Saddam Era Iraqis will be added in the next CFP Update.- 235 replies
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
autigergrad replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, all AI would be transferred to the HC -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
autigergrad replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's another peek at the WIP ALiVE Ambient Civ/Atmosphere module. Note that all you have to do is plop down the modules and hit play and it will populate towns/villages with civilians who will react dynamically both to combat and to the player based on hostility level. This may include a small riot with the civs pelting players with rocks if the mood strikes them. We've implemented auto-magic based on Civ. populations as well. Using Middle Eastern or African CUP or CFP factions will automatically trigger region specific sounds while patrolling those areas. You'll also notice appropriate sounds when gunfire erupts. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
autigergrad replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's in my workshop. https://steamcommunity.com/sharedfiles/filedetails/?id=924416304 Here's a sample of the WIP Civilian updates. My entire collection of Ambient sounds packs have been added in, as well as a large number of sounds from TPW's outstanding collection. You'll also notice the immersive effects of civilians screaming and running once gunfire breaks out nearby. Many other features are currently in progress, but I can firmly proclaim that this will be a night and day difference in immersion level once we have it ready for public release. And it will all function in a dedicated server/mp environment as well. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
autigergrad replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I’m keeping the dev version on my workshop updated to the latest updates to our WIP civ modules. Note that it IS a dev version so expect some bugs and constant updates as we prep for the next public release. i think folks will be blown away with the new civ features. -
Temppa, as a long time mission maker, your attention to 1. Beautiful Detail and 2. Functional terrains without a lot of areas for the potential of AI "chokepoints" that can cause issues ....are just some of the reasons I'm always impressed with your releases. Thank you so much. And also, thank you for this one as it definitely gives off a great North Africa type vibe as well. Kudos sir.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
autigergrad replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good to see ya back at it bud.- 5767 replies
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- single player
- realism
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
autigergrad replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've just released a large scale ALiVE Insurgency campaign on Lythium using the newly overhauled SEALS and US CIA factions. OPERATION OVERWATCH Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1711485378 Synopsis: Taliban Forces have continued to expand in the Lythium region of Afghanistan. Due to the uptick in insurgent activity, the President has ordered US Assets to deploy and assist the local Afghan military in quelling the insurgency. CIA SAD operatives have been in country for months establishing intelligence connections with the local population. US Special Forces will deploy and augment the already existing US presence. You are part of the US initiative to rid the Lythium region of Taliban activity. Question civilians, gain intel, locate Taliban installations and weapon caches and eliminate them. You have local Afghan assets to use in coordinated operations.- 235 replies
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Surface to Air missiles CUP pack
autigergrad replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice work! -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
VERSION 0.6.4 VERSION 0.6.4 RELEASED We are proud to bring you the latest update from the CFP Mod Team! This update adds additional assets to the already existing content, as well as several bug fixes and loadout revamps. RELEASE HIGHLIGHTS Fixed Syrian Army not spawning via ALiVE Fixed YPG Faction not spawning via ALiVE Added AOR1, AOR2, Flecktarn, Tropentarn Opscores Fixed Turret Error on Iranian BTR 90 Fixed Textures on IDF Opscores Complete overhaul of US CIA Middle East Faction Complete overhaul of Bundeswehr Woodland and Desert Factions Complete overhaul of US Navy Seals Woodland and Desert Factions Added Supply Boxes to Bundeswehr Factions Fixed Ballistic/Armor values of IDF Helmets and Miznefet Helmets Adjusted Ballistics and Supply values of RAV vests Adjusted RG31 textures to fit new CUP format Fixed Balaclava Error Continued support for ACE, VCOM AI, and ALiVE See full commit history on Github: https://github.com/tupolov/cfp Download on Steam https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841 Download on Dropbox: https://www.dropbox.com/s/bdh1iyiuufukcar/%40CommunityFactionsProject.zip?dl=0 As always the CFP Team hopes you enjoy the mod!- 235 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
autigergrad replied to Placebo's topic in ARMA 3 - GENERAL
CIA and Special Forces assist ANA Commandos on the hunt for Taliban. Mods used: CUP, Community Factions Project (CFP), Lythium, Nikoatan's Static Poses- 6859 replies
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Community Upgrade Project - CUP
autigergrad replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For anyone wanting to try out the new RACS/SLA, I've put together a full map ALiVE Showcase based on the Sahrani Conflict. Requires CUP, CBA, and ALiVE only. https://steamcommunity.com/sharedfiles/filedetails/?id=1707318690 -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's in the plans. As far as now, we should have the CFP update coming out "soon" i.e. in the next few days. -
Community Upgrade Project - CUP
autigergrad replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If by "weak" you mean subtle, then yes..it's absolutely intended. Snow on tires, some dusting on the vic, with some snow clumps sprinkled throughout. It's not winter camo..it's actually vics in a winter environment. -
[IceBreakr/IBIS] Chongo, Angola
autigergrad replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
More African Maps....Hell Yes!!!!! Oustanding!! -
Community Factions Project
autigergrad replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well....you know if there is an incoming CUPdate...a CFP Update will be soon to follow. We've got several new additions, bug fixes, and tweaks coming in the next CFP update. Here's a sample of some of the new loadouts and gear coming for German KSK Operators, US CIA Special Activities Division (Middle), and US Navy Seals (Far Right) in the next update, along with much mnore. Hope you guys enjoy it.- 235 replies
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Community Upgrade Project - CUP
autigergrad replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Colonel Aziz arrives in Feruz Abad to inspect his troops."- 6024 replies
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