-
Content Count
178 -
Joined
-
Last visited
-
Medals
Everything posted by alganthe
-
@lex__1 this error isn't related to ACE, if you are using ACE Arsenal this error should not appear as the function wouldn't be executed.
-
@Glow @lex__1 If you have any issues with ACE3 can you please open an issue on our github issue tracker here or ask for help on our public slack here Also FYI MCC is known to be extremely unstable, I would not recommend using it alongside other mods.
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go to addons option -> ACE Arsenal and tick "log missing / unavailable items", this will log the classnames of the missing items in the RPT and should help you find out where they came from. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACE Arsenal loadouts are saved in profileNamespace, same thing as vanilla loadouts. Copy the profile to your new SSD and everything should work out. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ @senqa20 yourTag_baseHeadgear = [ "rhsusf_ach_bare_ess" ]; yourTag_baseVests = [ ]; yourTag_baseUniforms = [ ]; private _whitelist = []; { _whitelist append _x; } foreach [yourTag_baseHeadgear, yourTag_baseVests, yourTag_baseUniforms]; [box1, _whitelist, false] call ace_arsenal_fnc_initBox; You don't need to call addVirtualItems if you pass the items to initBox. tag your global vars and don't use global vars unless you need to. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
PAKs aren't required for stopping the limping, enable hitpoint healing. No, players won't have more health nor anything extra. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
choosing one from the identity should work, otherwise reproduce it without mods and report it on the BI feedback tracker. I removed those tabs in 3DEN because they shouldn't have been there in the first place, I didn't code them to work with 3DEN and the identity tab is there. They did NOT change anything in the mission.sqm and changes you did weren't visible after playing play or saving and loading said mission. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Afaik IR flashlights aren't possible right now. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, that is wrong. Read the wiki / my post again, this doesn't have an underscore before it. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The line RIGHT BELOW what you just posted: -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The answer is 5 posts above yours, TFAR will add compatibility for ACE Arsenal next update. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The next version of TFAR will be compatible with ACE Arsenal, compatibility has been added a month ago to the master branch afaik. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
^ in the design phase* -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The face / language change doesn't persist through mission saving / actually playing the mission in 3DEN, it's a QOL I need to address but not something you should be worried about. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Or read this: https://ace3mod.com/2017/12/20/cba-settings.html which is all the way up in the changelog. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The modules system was strictly inferior to CBA settings and isn't coming back. In what ways is the modules system "far more accessible"? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
To piss people off obviously, absolutely no other reasons. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@SkyeGuy See A button in 3DEN will be added to do the exact same thing soonish. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No worries, Those are server only settings and thus have no description / display name -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How did you end up with this O.o? The loadouts didn't import properly as you can see, they're empty for most of them and contain errors, delete them and re-run the func. Make sure to copy paste properly otherwise it might give you the same result. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does the error looks like this? If that's the case it's simply a mod missing and the item won't be added to said loadout, they should still be transferred properly. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you have a player unit placed? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not even needed. 3DEN -> tools - > Debug console Also, the code that I posted above does it all for you. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
alganthe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
also, literally the post above yours.