Jump to content

ARCHaim

Member
  • Content Count

    7
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

11 Good

About ARCHaim

  • Rank
    Rookie

Profile Information

  • Gender
    Male

Contact Methods

  • Youtube
    channel/UCySxkgCWuew0x3aQ5JiOmKw

Recent Profile Visitors

490 profile views
  1. ARCHaim

    OHally's Boats - ARMA 3

    Thanks for you mod OHally! It's sad, but the pbo in "addons" directory seems to be wrongly signed, because both of my servers (windows and linux) can't verify signature of clients connecting with this mod. Despite that i've copied *.bikey, that's going with the mod, into the "keys" directory of my servers. Won't you be reviving your mod, or maybe would you agree if i make same mod inspired by yours (Ofcourse with a mark "Inspired by original OHally's Boat mod!") Thanks for inspiration anyway! :)
  2. Thanks for your reply, thedubl! I've researched the addon you've recommended and it seams to be much heavier, than spawning method, that i'm using right now (simple createVehicle, followed by setPosASL). Are you removing this already spawned compositions? If yes - are they spawning again in less than 15 seconds after that removing? In my case complex structure (consisting of 500+ objects) is spawning in 15 seconds almost completely (as i said above - without several random objects) and completely within 1 minute. The goal, i'm trying to reach is the complete spawn within 15 seconds.
  3. Hi everyone! I've faced a problem, when spawning a structure, consisting of 500+ objects, on demand. When it happens, one or another random object from this structure doesn't show itself physically (for every player, so it seems to be not a client-side problem). I'm wondering if there's a way to prespawn an objects in any virtual way and when they needed - just to enable them or clone into a real ones. The hideObject way isn't appropriate for this, because the hidden objects are still participating in server-side calculations. That's why i've decided to use deleteVehicle after this massive structure done it's job in scenario (it really saves a server FPS). I've tried to set for every such object "_obj enableSimulation false; _obj allowDamage false;" but it seems not to be helpful when this kind of complex structure (consisting of 500+ objects) are on the map in amount of 3 or more. I really appreciate any help, guys. Thanks!
  4. I think i have related issue - https://forums.bistudio.com/topic/194572-after-the-latest-update-164-i-cant-enable-my-controller-in-settings/
  5. My friend has the same experience with his joystick after this Arma update. It just couldn't be enabled in "Settings" -> "Controls" -> "Controller". We both have Win 10 x64 system. I've tried to disable every mod - it doesn't help.
  6. ARCHaim

    Are there any PBO tools for Linux?

    There's a DePbo for linux: https://dev.withsix.com/projects/mikero-pbodll/files (https://dev.withsix.com/attachments/download/22842/depbo-tools-0.5.39-64bit.tgz)
×