ARCHaim
Member-
Content Count
7 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
11 GoodAbout ARCHaim
-
Rank
Rookie
Profile Information
-
Gender
Male
Contact Methods
-
Youtube
channel/UCySxkgCWuew0x3aQ5JiOmKw
Recent Profile Visitors
830 profile views
-
-
Thanks for you mod OHally! It's sad, but the pbo in "addons" directory seems to be wrongly signed, because both of my servers (windows and linux) can't verify signature of clients connecting with this mod. Despite that i've copied *.bikey, that's going with the mod, into the "keys" directory of my servers. Won't you be reviving your mod, or maybe would you agree if i make same mod inspired by yours (Ofcourse with a mark "Inspired by original OHally's Boat mod!") Thanks for inspiration anyway! :)
-
Spawning complex structures on demand
ARCHaim replied to ARCHaim's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your reply, thedubl! I've researched the addon you've recommended and it seams to be much heavier, than spawning method, that i'm using right now (simple createVehicle, followed by setPosASL). Are you removing this already spawned compositions? If yes - are they spawning again in less than 15 seconds after that removing? In my case complex structure (consisting of 500+ objects) is spawning in 15 seconds almost completely (as i said above - without several random objects) and completely within 1 minute. The goal, i'm trying to reach is the complete spawn within 15 seconds.- 4 replies
-
- performance
- spawn
-
(and 6 more)
Tagged with:
-
Spawning complex structures on demand
ARCHaim posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everyone! I've faced a problem, when spawning a structure, consisting of 500+ objects, on demand. When it happens, one or another random object from this structure doesn't show itself physically (for every player, so it seems to be not a client-side problem). I'm wondering if there's a way to prespawn an objects in any virtual way and when they needed - just to enable them or clone into a real ones. The hideObject way isn't appropriate for this, because the hidden objects are still participating in server-side calculations. That's why i've decided to use deleteVehicle after this massive structure done it's job in scenario (it really saves a server FPS). I've tried to set for every such object "_obj enableSimulation false; _obj allowDamage false;" but it seems not to be helpful when this kind of complex structure (consisting of 500+ objects) are on the map in amount of 3 or more. I really appreciate any help, guys. Thanks!- 4 replies
-
- performance
- spawn
-
(and 6 more)
Tagged with:
-
Arma3 wont let me disable other input devices
ARCHaim replied to foss's topic in ARMA 3 - TROUBLESHOOTING
I think i have related issue - https://forums.bistudio.com/topic/194572-after-the-latest-update-164-i-cant-enable-my-controller-in-settings/ -
After the latest update (1.64) i can't enable my controller in settings
ARCHaim posted a topic in ARMA 3 - TROUBLESHOOTING
My friend has the same experience with his joystick after this Arma update. It just couldn't be enabled in "Settings" -> "Controls" -> "Controller". We both have Win 10 x64 system. I've tried to disable every mod - it doesn't help. -
There's a DePbo for linux: https://dev.withsix.com/projects/mikero-pbodll/files (https://dev.withsix.com/attachments/download/22842/depbo-tools-0.5.39-64bit.tgz)
-
ArmA 3 1.58 RCON not working. I need explanation please.
ARCHaim replied to Drifter's topic in ARMA 3 - SERVERS & ADMINISTRATION
For me too.