dmorok
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Everything posted by dmorok
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Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
More likely in the neares ground, and crash) -
Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
CUP - DESERT -
LEN - Aircraft reskins pack for IFA3 LITE
dmorok replied to lennard's topic in ARMA 3 - ADDONS & MODS: COMPLETE
both links lead to air v1.0- 14 replies
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- ifa
- iron front
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(and 3 more)
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Hi. Yesterday we made an even with Russian, Checz, and German Community And here is some of the gameplay captured : more of it you can find here https://wogames.info/?app=forums&module=forums&controller=topic&id=1627&page=16#comment-81765
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Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yes - vanilla a3 damage system istead of old complex dmg system. why ? because old system ported from a2 to ifl1944 to a3 caused huge fps drop and memory leak. in future plans - redo complex system and optimise with a3. simplified models - less resurce dependent. more vehicles less lags. poly, lods etc. -
Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
mod team is not the dev team. not a single person. -
Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Especially when ppl don't need to buy Iron Front specifically, to play the mod. -
Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Post will be updated soon. as team finish work on changelogs and some other work. Also yes. Full is no longer supported and it was dead actually. Do not mistaken - we are not the original devs, we are mod team. so there only 3 options: play converted version - an hope that someone someday will fix it. and since it was original game on a2 engine, and completely dead with last Hard Mode russian server, dont even mention gamespy. or ppl can forget about owning if1944liberation game - and look at this mod as a new. and give at least a support to the team. have fun on KOTH, FT2, and other servers. or Get a team and make your own game\mod with blackjack and hookers © Bender xD -
great fn - but this is like put a huge water gun in front of kids, and tell them not to use it. fn - should be upgraded with author and time stamp. or at least RPT logged with same params.
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Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New logo (temporarely or not) -
Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you have to start it like in a batch file. not just -mod=@mod1;mod2;mod3; but like -mod=@mod1; -mod=@mod2; also if you have separate folders for mods, its must be like : -mod=pathtofolder\@mod1; it will be possible after we got ACE support. it cant be done with default code. -
Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you specify which ones? Also guys, grab this - This is from WOG games. Pretty much based on original IF -
Iron Front in Arm3 LITE - preview versions
dmorok replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Grats! -
Hi. great mod, especially for ww2 games. but i have a problem with ace3 and falldamage. when i get landed ive got seriously injured or killed. can you allow to modify your mod and\or tell where to fix this? all credits will be keeped as is.
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need help in config.cpp to create own (sorting) category in EDen
dmorok replied to dmorok's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you very much. It worked fine now. -
need help in config.cpp to create own (sorting) category in EDen
dmorok posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi. ive got config.cpp class CfgPatches { class A1_objects { units[] = {"A1_objects"}; weapons[] = {}; worlds[] = {""}; requiredVersion = 0.100000; requiredAddons[] = {}; author = "DMorok"; }; }; class cfgVehicleClasses { class A1_objects { displayName = "A1_objects"; }; }; class CfgEditorCategories { class arma1obj{ displayname = "arma 1 obj"}; }; class CfgEditorSubcategories { class arma1buildings { displayName = "arma 1 buildings"; }; }; class CfgVehicles { /*extern*/ class Building; editorCategory = Arma1OBJ editorSubcategory = arma1buildings class 02_industry_02_komin: Building{ scope = 2; displayName = "komin"; model = "\ca\buildings\komin.p3d"; icon = "A3_Bush\data\nature.paa"; accuracy = 0.300000; vehicleclass = "A1_objects"; }; }; in 2d editor its work fine under "empty - a1_objects" in 3d editor its under "props - structure - villages" Why? and how it is related? help me to understand how to fix it. with example please? or at least can i make an subcat in exist categorie? -
Hi everyone. What do you think about that? <iframe width="420" height="315" src="https://www.youtube.com/embed/Zi9La7PAfb8"frameborder="0" allowfullscreen></iframe> <iframe width="420" height="315" src="https://www.youtube.com/embed/rx4AI4T0iZ0"frameborder="0" allowfullscreen></iframe> <iframe width="420" height="315" src="https://www.youtube.com/embed/-AI_jvrn1oQ"frameborder="0" allowfullscreen></iframe> This oictures its not my work. And community which host and play A3IF would like to get some help with models - sounds and stuff. Since A3 engine breaks IF vanilla tanks - we had to do our own from scratch. MB someone have pz3-pz4 textures and\or any other models.
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guys, i newb and i need you help. ive read this one https://forums.bistudio.com/topic/166686-interactive-intel-items/page-3 with nul = [this,"RscAttributeDiaryRecord",["High Command Orders","Congratulations on your promotion to High Commander! Press Ctrl and Space-Bar to access your Patrols and deploy them wisely",""]] call bis_fnc_setServerVariable; this setVariable ["recipients", west, true]; nul = ["G1", "SUCCEEDED"] spawn BIS_fnc_taskSetState; hint "Orders Received"; but this code is for one side. how to make this script work for both teams? for example : if red player pick ups intel : theyve got task 1 - destroy + photo + task 2 retreat after if blue picks up intel: theyve got task 3 - retreat + defend oficier. maybe there is a script that cheks side and gives separate tasks for 1 side only or script that cheks side, and if it not match then no intel then i can do 2 intel docs with separate info. and player just need to pick up both.
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interactive intel obj with task assigned
dmorok posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
good day everyone. first of all i saw: http://forums.bistudio.com/showthread.php?176565-Interactive-Intel-Items some of scripts helped me but... so. i want to create multiplayer mission. both sides are playable. what i need side1 (blufor) need to return stolen intel in the middle of both side bases "thief" get wrecked in car crash, but manage to hide intel, then "die" side2 (redfor) need to find "thief" and intel. at this point i dont get how to assign each side their own task. i have triger at spawn point for side1: trigger1 base start bluefor once present task1 = player createSimpleTask ["Get Intel back"]; task1 setTaskState "Assigned"; hint "you have new task to do" but it appears that boths sides get this task, and also see a hint. this leads to another problem further. on intel pickup i want to add new task + intel info, for side who picked it up. trigger2 intel ocne not present hint "Intel was captured. Press J and read new task"; task2 = player createSimpleTask ["Destroy Camp"]; task1 setTaskState "Canceled"; task2 setTaskState “Assignedâ€; and intel has this inside: data = [this,"RscAttributeDiaryRecord",["Title goes here","Text goes here",""]] call bis_fnc_setServerVariable; this setvariable ["RscAttributeDiaryRecord_texture","map.jpg"]; i understand that i set task for player. wich leads that all players get new task. can it be done like this: each side has their own start task, with separated hints. if any side pick up intel - hint that intel has been found by "side" first task canceled if side1 picked up intel then side1 get task "destroy camp" side2 gets task "defend camp" if side2 picked up intel then side2 gets task "assassinate traitor in coords" and side1 gets task "defend vip" thanks ahead. -
interactive intel obj with task assigned
dmorok replied to dmorok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanx, ill try it -
ARMA2.RU *Hard Mode* Iron Front IP Сервера: 81.88.208.221:2302 each sunday at 21.00 by moscow time --- topic redactor is kinda wierd. so ask me if you are interested