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Everything posted by gogsworld
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Exile Plants by nflug (modified by Kuchenplatte)
gogsworld replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
I didn't delete it at all. I had a fork of the original repo and the original repo was taken down. Then the creator of that repo filed an illegal DMCA on my fork. Technically, he can't do that because it was originally shared without a licence publicly on GitHub and it is code modified from exile's shared code under their licence. But, I didn't use it in the end anyway and couldn't be bothered to get involved in the argument.- 7 replies
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- script
- weed plants
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bugfix Move elements at/near max objects limit fix
gogsworld replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
Probably solved by a simple condition something like: if(player call ExileClient_util_world_isInOwnTerritory) then I'll take a look -
bugfix Move elements at/near max objects limit fix
gogsworld replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
@El' RabitoThanks for this. There is a problem though, in that if it's an item you can legitimately place outside a territory like a safe, the move fails and you get these 2 errors: 12:43:10 Error in expression <TerritoryNumberOfConstructions", 0]) >= _numberOfConstructionsAllowed) then { ["> 12:43:10 Error position: <_numberOfConstructionsAllowed) then { ["> 12:43:10 Error Undefined variable in expression: _numberofconstructionsallowed 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 47 and: 12:43:10 Error in expression <oryLevelConfig = _territoryLevelConfigs select ((_flag getVariable ["ExileTerrit> 12:43:10 Error position: <select ((_flag getVariable ["ExileTerrit> 12:43:10 Error Zero divisor 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 30 -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The only way I fixed the above was by adding the mobilisation key as well. Not that we use any global mobilisation assets on our servers but, having the extra key in there made the vanilla launcher pick up the main JSRS key. Just in case anyone else experiences similar. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm experiencing problems running the latest JSRS with my Arma 3 Epoch server and would be grateful for any help or sanity check. I've run this server and JSRS for 5 years together without any issue. If I add the latest JSRS key (v2) to my server root keys folder, the server shows on the default arma launcher as having no dlc or, requiring any mods. So, anyone joining through the default launcher will be kicked for not running Epoch mod. If I remove the JSRS key and restart the server, then it shows the dlc and mods correctly in the launcher... Also, I run 2 exile servers, they both have the same JSRS key in their root keys folder and the vanilla arma launcher shows all the required and optional mods correctly.... 😕 Anyone else experienced anything similar and is it related to the latest v2 key? -
Exile Plants by nflug (modified by Kuchenplatte)
gogsworld replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
I had no idea I'd even forked that... I know I never used it but, must probably been planning to sometime ago...- 7 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarhead Just to check quickly.... In the update from Steam Workshop, locally my key hasn't updated but, the addons folder has updated... Is that right? Sorry, I haven't had a chance to test anything as I'm working remotely -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarhead No probs. Thanks for letting us know. Hopefully the arma hotfix will be soon next week. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not what the release notes say for this current version that was released after the arma update. It stipulates that it was released to fix the arma update on signatures. That's why it's best to point out that the fix hasn't worked. I'm aware that arma are also testing a version that unwinds the v3 signatures and createVehicleLocal changes. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks @toadie2k -
smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@toadie2k Thanks for the fix adding back the pack for the stgw. However, as dave_beastttt posted above, we are still missing hlc_muzzle_snds_HK33 & hlc_muzzle_snds_g3... Again, was this intentional? Just so we know to remove them if so. -
smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok, thanks -
smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@toadie2k any reason the hlcweapons_stgw57 pack has been left out of niarms all in one? It's not in the workshop update... Apologies if I've skipped over a discussion on it -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarheadsorry to see you go. Have and continue to love your mod for years. Will you be leaving the mod up and just closing this thread or, pulling the mod itself as well? -
Dialog Map.widthRailWay issue since Arma 3 1.90 update
gogsworld replied to dave_beastttt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any dialogue that has RscMapControl in it needs it or, you'll get a screen error pop up when you trigger it. Just search your mission for RscMapControl. Maybe you haven't got any. If you do, try triggering that dialogue in game -
Dialog Map.widthRailWay issue since Arma 3 1.90 update
gogsworld replied to dave_beastttt's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice catch Dave -
Also, remember that if you only upload the key, a3launcher won't show the mod as in use on that server and won't automatically launch the mod for players. The vanilla arma launcher will however show it as an optional mod.
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@Tuskegee_99thboth. But in our experience of it on exile servers, it ran better when loaded and run on the server as opposed to just uploading the key.
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heavens sake....I'm talking about at macro level with hundreds/thousands of players not, just a few community members of one server community. To your point "There is tons of people who do not play Exile ...", I agree there are tons but, about half the player base on Arma 3 are playing exile as you can see here: https://arma3.swec.se/game/statistics I'm just trying to help like I do for the exile mod giving up my free time to help others. I wasn't intending to get a whole bunch of hate thrown at me. Just forget it....
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ok fine but, that's you versus every new player that uses it for exile which is the most played mod on arma. Don't want to cause problems, just saying that even experienced players get caught out on this and have to ask around because they don't look in the readme in the mod or even know it exists. exile actually uses 1-3 inclusive so, maybe 4 onwards? I'm not talking about just for my benefit on this or for my servers. I'm talking as someone on the exile mod support team who gets hit very frequently with player questions where they're stuck
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hi @bad benson Thanks for this terrific mod. We've been using it for a while now on our exile servers. Couple of things I wanted to ask... The fact that it binds by default to custom control 1 & 2 clashes with some custom controls exile already uses which just makes for a bit of explaining with some players. So, I was wondering if there would be the possibility in a future update for the defaults to start at custom control 10? Also, is there any way to disable the enhanced interaction part of the mod server side? We only want to use Enhanced Movement. Thanks again
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smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
any news on the update for the all in one pack on the Steam Workshop? Thanks -
smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@toadie2k hey man, any update on this error above? Hit 50k lines in the client report within a few minutes... EDIT: Client report hit 1.9m rows in 3 hours between my restart cycle. 140mb -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work and you too @LordJarhead