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Exile Plants by nflug (modified by Kuchenplatte)
gogsworld replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
I didn't delete it at all. I had a fork of the original repo and the original repo was taken down. Then the creator of that repo filed an illegal DMCA on my fork. Technically, he can't do that because it was originally shared without a licence publicly on GitHub and it is code modified from exile's shared code under their licence. But, I didn't use it in the end anyway and couldn't be bothered to get involved in the argument.- 7 replies
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- script
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bugfix Move elements at/near max objects limit fix
gogsworld replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
Probably solved by a simple condition something like: if(player call ExileClient_util_world_isInOwnTerritory) then I'll take a look -
bugfix Move elements at/near max objects limit fix
gogsworld replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
@El' RabitoThanks for this. There is a problem though, in that if it's an item you can legitimately place outside a territory like a safe, the move fails and you get these 2 errors: 12:43:10 Error in expression <TerritoryNumberOfConstructions", 0]) >= _numberOfConstructionsAllowed) then { ["> 12:43:10 Error position: <_numberOfConstructionsAllowed) then { ["> 12:43:10 Error Undefined variable in expression: _numberofconstructionsallowed 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 47 and: 12:43:10 Error in expression <oryLevelConfig = _territoryLevelConfigs select ((_flag getVariable ["ExileTerrit> 12:43:10 Error position: <select ((_flag getVariable ["ExileTerrit> 12:43:10 Error Zero divisor 12:43:10 File mpmissions\__CUR_MP.Altis\custom\ExileClient_object_construction_move.sqf..., line 30 -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The only way I fixed the above was by adding the mobilisation key as well. Not that we use any global mobilisation assets on our servers but, having the extra key in there made the vanilla launcher pick up the main JSRS key. Just in case anyone else experiences similar. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm experiencing problems running the latest JSRS with my Arma 3 Epoch server and would be grateful for any help or sanity check. I've run this server and JSRS for 5 years together without any issue. If I add the latest JSRS key (v2) to my server root keys folder, the server shows on the default arma launcher as having no dlc or, requiring any mods. So, anyone joining through the default launcher will be kicked for not running Epoch mod. If I remove the JSRS key and restart the server, then it shows the dlc and mods correctly in the launcher... Also, I run 2 exile servers, they both have the same JSRS key in their root keys folder and the vanilla arma launcher shows all the required and optional mods correctly.... 😕 Anyone else experienced anything similar and is it related to the latest v2 key? -
Exile Plants by nflug (modified by Kuchenplatte)
gogsworld replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
I had no idea I'd even forked that... I know I never used it but, must probably been planning to sometime ago...- 7 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarhead Just to check quickly.... In the update from Steam Workshop, locally my key hasn't updated but, the addons folder has updated... Is that right? Sorry, I haven't had a chance to test anything as I'm working remotely -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarhead No probs. Thanks for letting us know. Hopefully the arma hotfix will be soon next week. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's not what the release notes say for this current version that was released after the arma update. It stipulates that it was released to fix the arma update on signatures. That's why it's best to point out that the fix hasn't worked. I'm aware that arma are also testing a version that unwinds the v3 signatures and createVehicleLocal changes. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks @toadie2k -
smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@toadie2k Thanks for the fix adding back the pack for the stgw. However, as dave_beastttt posted above, we are still missing hlc_muzzle_snds_HK33 & hlc_muzzle_snds_g3... Again, was this intentional? Just so we know to remove them if so. -
smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok, thanks -
smallarms NIArms Release Thread
gogsworld replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@toadie2k any reason the hlcweapons_stgw57 pack has been left out of niarms all in one? It's not in the workshop update... Apologies if I've skipped over a discussion on it -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
gogsworld replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@LordJarheadsorry to see you go. Have and continue to love your mod for years. Will you be leaving the mod up and just closing this thread or, pulling the mod itself as well?