Jump to content

theunitbettyblue

Member
  • Content Count

    5
  • Joined

  • Last visited

  • Medals

Community Reputation

11 Good

About theunitbettyblue

  • Rank
    Rookie
  1. theunitbettyblue

    Hellenic Armed Forces Mod (HAFM)

    hi Applion, first thank you for you job very nice mod. I found some bug on Mirage 2000, you can have first lock ennemy plane but missile (magic and mica) never have second lock (the one with bip-bip). The missile always go in front (like you don't have lock) and never follow ennemy plane. This bug is only with mirage plane other don't have problem. And i think you can rename Mirage 2000 C by Mirage 2000 EG, specific version of mirage for greek army.
  2. Thank to take time answer. Sure i m agree with you about game limits and i m sure is hard thing to you change some aspect in game and have all player happy. But i think new content need change tactical and gameplay aspect like helicopter DLC do it. I m little afraid that dlc will no really change the gameplay and the possibilty of the game. If sensor stay the same as helicopter or current plane we have, new jet will no have real reason to be use (buy) because : why i will use a jet (buy) when A10 or heli can do the same job. By lot aspect jet dlc can be very nice if he improve tactical and aerial superioty.
  3. Hi, great job on new radar system but i think they are a big problem with range for jet. In a jet like F16, AA radar can detect plane with a range of 80 nm (148km) and AG radar can detect ground unit at 40 nm (74 km). The actual max range 12km is clearly too short, in air to air combat you can't have BVR (behind visual range) fight because you are all time in range of IR missile like AIM 9 sidewinder (range 18km) before can lock and engage a target. The radar missile like AIM 120 (range 50-70km) are uselless because no have range of radar to use the power of a fox 3 fire. The TGP system is good but need something like auto pilot to keep altitude and vector of the plane to permit at the pilot to looking for target and lock it. The important point is to improve the range of view because a jet can release a gbu at 20 000 feet (6km) altitude without problem and at this moment the fog in pip is very too thick to have something good. Sorry for my english not my native language.
  4. theunitbettyblue

    IA apex see behind wall

    Hi all, i realise something strange with syndikat ia. I want make a cqb when i realise ia can see behind wall. https://www.youtube.com/watch?v=AZQmRxo31ws You can try this at altis airport put ennemy IA out side on parking and blue inside airport at extremity (place without windows) ia detect and fire automatically bluefor even have a wall.
  5. theunitbettyblue

    Arma 3 Server monetization

    Hello, first things about donations : the giving or act of donating something. Normally donor not expect something in back. "do not affect gameplay in any way, is allowed. Cosmetic perks are allowed." If you sell something is not donation even is only cosmetic things. I have question about this system and how you will consider the team member who pay for a server ? If in my public server, I make restriction to acces at weapon and vehicles (ex: only slot pilot can have access to plane or heli ) but I make all my team member access to all things without restriction, it's forbidden ? Worst in my mission i create restriction access to some vehicle or script to my team member only, it's forbidden ? Team Member are donor or not ? and if it's not how you make distinction between a team member and donor ? What is something will break gameplay in coop mission ? in RPG, PvP ok i see but in PvE mission... Best regards, [TheUnit] Bettyblue Ps: Sorry for my english.
×