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domithious

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About domithious

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  1. domithious

    Pilgrimage, Silent---Unseen

    Would it be possible to make a MP two player version of this?
  2. domithious

    Pilgrimage - Ported

    Has Altis been updated? Not showing in either list :-)
  3. domithious

    Pilgrimage - Ported

    Thank you so much for adding the green icon to identify the POW's location. He can be a real pain to find at times! :) Is it possible to trigger this, only after interrogating the nearby officer? I've spotted the POW, even though i'm still a distance from a stronghold.
  4. domithious

    Pilgrimage - Ported

    Thanks major-stiffy, i really appreciate it. I really enjoy these missions. I will take your advice with the AI button. I did reinstall the mission file, as per the latest upload, and had the same issue with two groups. So maybe it's a Mod thing.
  5. domithious

    Pilgrimage - Ported

    Hello, is there anything wrong with the Lingor_1_95d3_3COOP.lingor3 file? I play the coop missions with one other person, so i tend to delete the Autorifleman and Repair Specialist from the editor. I've done this with all the other maps, no problem. But when i load the server for Lingor i see the Explosive Specialist in both Alpha 1-1 and Alpha 1-2, even though i can't find Alpha 1-2 in the editor. Then on loading the mission the screens are 'blank'. I've done nothing except delete the two unit, which I've done with other ported versions. I have a consistent mod load-out, only adding mods as required for the map.
  6. domithious

    Pilgrimage - Ported

    Something as simple as that. Thank you!
  7. domithious

    Pilgrimage - Ported

    Hello, I've been trying to bring in the new tanks from the Tank DLC, but it's not liking it. To update the airfields/strongholds i thought I could edit the JRInit file and add "O_MBT_04_cannon_F" to the RYD_JR_Armored list e.g RYD_JR_Armored = [ "O_APC_Tracked_02_cannon_F", "O_APC_Wheeled_02_rcws_F", "O_APC_Tracked_02_AA_F", "O_MBT_02_cannon_F" "O_MBT_04_cannon_F" ]; It's not liking it. Do I need to do anything else? It looks like abandoned vehicles can spawn the new tanks.
  8. domithious

    Pilgrimage - Ported

    Hello, Does anyone know of a mod which will allow you to move all inventory from one vehicle to another? I thought it would be useful for Pilgrimage, but I haven't been able to find anything.
  9. domithious

    SP-COOP Pilgrimage TANOA Edition

    I'm not sure where best to post of for Pilgrimage comments, but I've got feedback before on this post, so here goes. A couple of observation in MP: Only the host can see the radio messages e.g. Hostile presence detected..., helicopter RTB. Only the host can sell the equipment and check intel from killed AI. Nothing major, i can see why only the host hearing enemy radio messages would be by design. But it would be nice if both/all players could sell equipment and check for intel. Although, now thinking about it, would that make it possible to check for intel/sell items more than once?
  10. domithious

    [SP] Pilgrimage

    How can i create a 1% chance that i can find a Blackfoot as an abandoned vehicle? :p If i can find Slammers randomly, then why not helicopters? :)
  11. domithious

    SP-COOP Pilgrimage TANOA Edition

    This version is working for me :-) Thank you for fixing it so quickly.
  12. domithious

    SP-COOP Pilgrimage TANOA Edition

    Same error message for me, including the missing "de"...
  13. domithious

    SP-COOP Pilgrimage TANOA Edition

    Me again :-) I've just tried playing 'Tanoa_195D2_SP.Tanoa' but it's not loading. I waited 5 minutes on the load screen; normally you get a green line going across the top, then a green line at the top of the small window, but that line didn't appear. I've played on Altis and Malden without issue. Not using any mods. Hopefully this hasn't been addressed in another thread :p
  14. domithious

    SP-COOP Pilgrimage TANOA Edition

    I've tried the MP Tanoa version. It looks like there's a ghost Auto-rifleman :-) Only three player slots appear in the lobby (leader, engineer and medic), but on joining the game an auto-rifleman spawns, even if AI is disabled. I think the AI may also have Enable Damage turned off. I shot him load, but he wouldn't die.
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