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altarir

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About altarir

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  1. altarir

    LF Loadout Script

    Hello It´s simple. Create rifleman.sqf (or yourROL.sqf) After, create your loadout in the Virtual Arsenal and export. The code is likes it. comment "Remove existing items"; removeAllWeapons this; removeAllItems this; removeAllAssignedItems this; removeUniform this; removeVest this; removeBackpack this; removeHeadgear this; comment "Add containers"; this forceAddUniform "rhs_uniform_cu_ucp_101st"; for "_i" from 1 to 6 do {this addItemToUniform "AGM_Bandage";}; for "_i" from 1 to 2 do {this addItemToUniform "AGM_Morphine";}; this addItemToUniform "AGM_EarBuds"; this addItemToUniform "ItemcTabHCam"; for "_i" from 1 to 3 do {this addItemToUniform "AGM_CableTie";}; this addItemToUniform "SMA_30Rnd_556x45_M855A1"; this addVest "rhsusf_iotv_ucp_Squadleader"; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m67";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_an_m8hc";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m18_green";}; for "_i" from 1 to 2 do {this addItemToVest "rhs_mag_m18_red";}; for "_i" from 1 to 2 do {this addItemToVest "RH_7Rnd_45cal_m1911";}; for "_i" from 1 to 6 do {this addItemToVest "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {this addItemToVest "SMA_30Rnd_556x45_Mk262";}; this addBackpack "rhsusf_assault_eagleaiii_ucp"; for "_i" from 1 to 2 do {this addItemToBackpack "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {this addItemToBackpack "SMA_30Rnd_556x45_M855A1_Tracer";}; for "_i" from 1 to 2 do {this addItemToBackpack "SUPER_flash";}; for "_i" from 1 to 2 do {this addItemToBackpack "AGM_HandFlare_White";}; for "_i" from 1 to 3 do {this addItemToBackpack "rhs_mag_m67";}; this addItemToBackpack "rhs_mag_an_m8hc"; this addHeadgear "AV_ACH2_UCP"; comment "Add weapons"; this addWeapon "SMA_MK16"; this addPrimaryWeaponItem "FHQ_optic_ACOG"; this addWeapon "RH_kimber_nw"; this addWeapon "AGM_Vector"; comment "Add items"; this linkItem "ItemCompass"; this linkItem "AGM_Altimeter"; this linkItem "ItemAndroid"; this linkItem "rhsusf_ANPVS_14"; and change "this" for "player" comment "Remove existing items"; removeAllWeapons player; removeAllItems player; removeAllAssignedItems player; removeUniform player; removeVest player; removeBackpack player; removeHeadgear player; comment "Add containers"; player forceAddUniform "rhs_uniform_cu_ucp_101st"; for "_i" from 1 to 6 do {player addItemToUniform "AGM_Bandage";}; for "_i" from 1 to 2 do {player addItemToUniform "AGM_Morphine";}; player addItemToUniform "AGM_EarBuds"; player addItemToUniform "ItemcTabHCam"; for "_i" from 1 to 3 do {player addItemToUniform "AGM_CableTie";}; player addItemToUniform "SMA_30Rnd_556x45_M855A1"; player addVest "rhsusf_iotv_ucp_Squadleader"; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_m67";}; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_an_m8hc";}; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_m18_green";}; for "_i" from 1 to 2 do {player addItemToVest "rhs_mag_m18_red";}; for "_i" from 1 to 2 do {player addItemToVest "RH_7Rnd_45cal_m1911";}; for "_i" from 1 to 6 do {player addItemToVest "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {player addItemToVest "SMA_30Rnd_556x45_Mk262";}; player addBackpack "rhsusf_assault_eagleaiii_ucp"; for "_i" from 1 to 2 do {player addItemToBackpack "SMA_30Rnd_556x45_M855A1";}; for "_i" from 1 to 2 do {player addItemToBackpack "SMA_30Rnd_556x45_M855A1_Tracer";}; for "_i" from 1 to 2 do {player addItemToBackpack "SUPER_flash";}; for "_i" from 1 to 2 do {player addItemToBackpack "AGM_HandFlare_White";}; for "_i" from 1 to 3 do {player addItemToBackpack "rhs_mag_m67";}; player addItemToBackpack "rhs_mag_an_m8hc"; player addHeadgear "AV_ACH2_UCP"; comment "Add weapons"; player addWeapon "SMA_MK16"; player addPrimaryWeaponItem "FHQ_optic_ACOG"; player addWeapon "RH_kimber_nw"; player addWeapon "AGM_Vector"; comment "Add items"; player linkItem "ItemCompass"; player linkItem "AGM_Altimeter"; player linkItem "ItemAndroid"; player linkItem "rhsusf_ANPVS_14"; My rifleman.sqf is on my folder loadouts Finally, put this code in the init of your box this addAction ["<t color=#FF7722'>Rifleman</t>", "loadouts\rifleman.sqf]; Regards
  2. altarir

    US 75th Rangers

    I didnt want to offend you. I only say what could be the best option for your work ;), but yes, is your addon, do whatever you want.
  3. altarir

    US 75th Rangers

    I prefer camelback on backpack slot. More variety I think
  4. altarir

    Zero Dark Thirty

    Has the HALO problems with JIP games? Was it fixed? Thanks You
  5. Eh....nop PAK restore all the health, works like desfibrillator or give blood, and bandage all your wounds. The medikit wasn´t a desfibrilator for example, and, it couldnt be used if you was unconscious or bleeding.
  6. The PAK should be like ace 2 wounding i think. If you blending, use the diferents bandages If you have pain, morphine (but, only one o two per mision, no when you was shot...) if you are not responsive, epi (oh pls, in advanced mode, epi never wake up the people!!) If your wound is open, stich If you need blood, "blood" and if you have broken the leg, PAK. I think that it is the best way for advanced medical system
  7. Works only if the party is no JIP. If the game is JIP, the new player cant load the loadout
  8. Hello Do i need it on my server? or do the people who play the mission need the addon? Thx
  9. altarir

    Skyhook

    Put it in the init.sqf It works fine People must be 5-10 meters or u die
  10. ACE medical system will have the classic "Medikit"? Now, if a select advanced/advanced, the epi doesnt get up the people, only with the Aid Kit can do it and u don´t need blood never.
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