feldruebe
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12 GoodAbout feldruebe
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What gets saved by arma when you hit "save & exit"?
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks, thats nice to know :D -
feldruebe started following What gets saved by arma when you hit "save & exit"?
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What gets saved by arma when you hit "save & exit"?
feldruebe posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
hey guys, i have created a gamemode for dedicated servers, but right now its not possible to continue it after the server shut down. Before we tested on a dedicated server, the mission was meant to be hosted directly from arma, so we could hit "save & exit" but that obviously didnt work. Here comes my question: what stuff needs to be stored in my database and what gets saved by arma? There are quite some scripts with many variables that need to be saved, as well as the position of vehicles on the map and their condition. Hope you guys can help me. Thanks in advance -
make AI perform custom action [SOLVED]
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks very much guys, it works now! -
make AI perform custom action [SOLVED]
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The plane is AI controlled About that action stuff: i made a script for a Useraction, and wanted to recycle it. The plane loads a cargobox (Action A), and when it passes the waypoint it should drop it (--> Action B). If I used execVM for this task i still would have the same problem, of "_plane" being undefined Gonna try that again some other day. Thanks for trying to help, maybe i'm just a bit too dumb at the moment :D -
make AI perform custom action [SOLVED]
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
tested it, same result. i also tested somethin similar; _wp1 setWaypointStatements ["true", str(_plane) + " action ['User',_plane,0]"]; but it says, that it misses a semicolon :C -
make AI perform custom action [SOLVED]
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it works with a hint, just tested it. I also already tried your version. The problem there is, _plane is not defined in this string, and i dont know how to change that. -
make AI perform custom action [SOLVED]
feldruebe posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i want a plane to perform an action, when it reaches a checkpoint, but it wont. When it reaches the Waypoint, nothing happens, it just flies on to the next waypoint. Here is the line that keeps on breaking the script; _wp1 setWaypointStatements ["true", str(_plane action ["User",_plane,0])]; everything else in the script works fine. Only thing i am not sure about is, whether i have to take a "0" or a "1" in the end, because before the part above, there is an action added to the plane and removed again. What is wrong with performing the action? -
Is there a Solution to infinite inventory space ?
feldruebe replied to celludriel's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if you dont care for the looks, you could use the VR suits, i think they have unlimited inventory space. -
Woah, that's probably going to be a truckload of work. Looking forward to see the results :)
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Trigger doesn`t work correctly??
feldruebe replied to ziga.cernic4@hotmail.com's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did you try to to simply run your code in the deactivation part of the trigger? -
Eventhandler not firing
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks, it works! But how? I guess _plane = _this select 0; redefines _plane in the eventhandler as the object the EH is attached to. But what is _thisEventHandler? The ID of this specific EH? And what is the line if (_plane not local) exitWith{}; doing?- 10 replies
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Eventhandler not firing
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The EH seems to work, the hint got printed- 10 replies
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Eventhandler not firing
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok I tried it like this same results :\- 10 replies
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Adding Scripted Weapons With Attached Items To AmmoBox
feldruebe replied to zonekiller's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is nothing on the wiki as far as I can see. i guess you can only add the parts of the weapon and the weapon itself to the container, but you probably cant throw them in there combined. -
Eventhandler not firing
feldruebe replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yep, i defined it in the ini.sqf. If it wasnt defined there would be an error message, but the script works, except for the eventhandler.- 10 replies
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