Sneaker-78- 0 Posted July 21, 2010 like the title said , how to use mods with the beta ? its not possible to select them ingame because i don`t see them ( i tried differents directorys ) so i use parameters like in arma 2 ? or i doing something wrong.? Forgot to say that i am using arma2+arrowhead Share this post Link to post Share on other sites
PuFu 4600 Posted July 21, 2010 use the -mod= command in your shortcut Share this post Link to post Share on other sites
Alex72 1 Posted July 22, 2010 Make it in between the expansions in the target box. Right click the OA:CO shortcut, properties, and in the target box where the game exe path is you can see at the end of it that it loads the expansion and BETA. There are two things it loads separated with a semicolon ";" right after that semicolon you add the mods. Sorry im not at home so i cant see the exact modline, but something like: In the target box: "C:Program Files\Bohemia Interactive\ARMA2\.......EXE" -mod=C:\Expansion\Beta;Expansion\bla bla bla So in between this: -mod=C:\Expansion\Beta;@MOD1;@MOD2;Expansion\bla bla bla Thats how i did it and it works. Shouldnt be put before as the BETA should load first, and when i add it to the end the mods dont load at all - for me personally anyway. Test if it works. If you cant get it to work due to me being incorrect here (at work) then ill plot it out when i get home unless someone else beats me to it. :) Share this post Link to post Share on other sites
langgis08 10 Posted July 22, 2010 Shouldnt be put before as the BETA should load first, this one is clear to me, same as in my order and plausible, of course when i add it to the end the mods dont load at all - for me personally anyway this one is unknown to me - but it's interesting, and so I tried three ways: 1st test (this is my usual way): "...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion -mod=@CBA;@ACE;@ACEX;@ACEX_SM has always worked, no probs ever (maybe a little involved) 2nd test (the common usual way, I guess): "...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM works for me, too 3rd test (your way, tried for the first time and just for now): "...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;@CBA;@ACE;@ACEX;@ACEX_SM;Expansion\beta\Expansion working, also @Alex: do you experience your reported troubles with special mods ? or with these ace-mods I use, too ? I get no errors with any of the 3 tested methods, always the ace-skull while loading, correct version of ace (380 atm) & oa-beta (official build), and little testing with playing missions no errors/probs, too ... I like these themes because maybe these will bring us closer to a complete understanding of how things work together :) Share this post Link to post Share on other sites
suma 8 Posted July 23, 2010 1st test (this is my usual way): "...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion -mod=@CBA;@ACE;@ACEX;@ACEX_SM has always worked, no probs ever (maybe a little involved) When you write mutliple -mod options, only the last one is used, as it overwrites the previous ones. This way Expansion\beta folders are not loaded at all. Share this post Link to post Share on other sites
langgis08 10 Posted July 23, 2010 (edited) When you write mutliple -mod options, only the last one is used, as it overwrites the previous ones thx for your answer, Suma, but look at this: what I did now was reversing my 2 -mod-entries so that my command line looks like as follows, just to validate: "...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=@CBA;@ACE;@ACEX;@ACEX_SM -mod=Expansion\beta;Expansion\beta\Expansion according to your statement (like setting 2 "-mod=..."-entries won't work) the first part (Ace-Mods) should be overwritten by the second part (beta-mods) ==> but this just doesn't happen ;) <== because ACE-skull appears during start up, correct ACE-Version shows up (down left @screen) AND correct beta-version (down right @screen) so ACE has been loaded despite of what you said. so why is this so :confused:ing ? all I can say is: my method (placing 2 "-mod=" parts in shortcut) works ! Edited July 23, 2010 by langgis08 Share this post Link to post Share on other sites
FUNKSTAR 10 Posted July 23, 2010 (edited) 2nd test (the common usual way, I guess): "...\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM This works for me fine aswell [EDIT] oops I ment to say the first one works fine for me \ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion -mod=@CBA;@ACE;@ACEX;@ACEX_SM works for me Edited July 23, 2010 by FUNKSTAR Share this post Link to post Share on other sites
langgis08 10 Posted July 23, 2010 \ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion -mod=@CBA;@ACE;@ACEX;@ACEX_SM works for me Funkstar, your answer kind of relieves me ;) @BIS: can you repro this ? I mean, it's kinda interesting that the command line referring to loading mods seems to be more flexible than some of us believe/think. Maybe all in all it doesn't even matter in which sequence the mods are place and how many "-mod=..."-phrases you put in your shortcut ... ?! Share this post Link to post Share on other sites