CarlGustaffa 4 Posted July 23, 2010 @Andersson[sWEC]: I was talking about roleplaying CoC too. I know about the old mod, but somehow I never tried it. Again, slots is what we've got, and BIS won't do a scripted solution for such things. There are good and bad things about both the slot system and the weight/size (but shape still not accounted for) system. Slots put arbitrary (yes) restrictions, but it works for preventing lunatic options. Weight/size removes these arbitrary restrictions, but allow silly things like 12 satchels on the body which is just nuts. With the ACE exploit (or any scripted approach that stores ammo, incl Domination), I've seen people carry only two "magic magazines" (that lasts forever) and carry hand grenades for the rest of the remaining 10 slots (pluss some in backpack), and in vanilla Domination you get to do all this without any (ACE stamina) penalty at all. As technically possible it may all be to carry almost nothing but grenades, it just promotes stupid gameplay, and not anything that remotely resembles realistic loadouts. Share this post Link to post Share on other sites
frederf 0 Posted July 23, 2010 I've really given up on torturing my brain trying to think of a workable system for these items carried on the non-ACE person. With the AT4 as reloadable, you've already lost the battle to make it right. If you make the magazine huge then you impair the normal combat load and if you make it small then the AT4 gunner can carry a silly number of rounds. A similar problem exists with 40mm 203 rounds. You're supposed to be able to carry ~20 on your person as a grenadier. ACE hasn't even figured out how to remedy that. Share this post Link to post Share on other sites
MavericK96 0 Posted July 23, 2010 A similar problem exists with 40mm 203 rounds. You're supposed to be able to carry ~20 on your person as a grenadier. ACE hasn't even figured out how to remedy that. Maybe each 40mm "slot" could contain like, 3 grenades? But then some sort of "magazine" system might have to be implemented, which doesn't make sense. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted July 24, 2010 Magic magazines? Have never heard of it..Sorry.. How much does a satchel wiegh.. WIKI" The later U.S. M183 Demolition Charge Assembly contained 20 lb (9.1 kg) of C-4 in each satchel, and could be used with a timed fuse " 12x that is unrealistic yes.. Whith ACE you cant do that..IF it works properly...The 100KG weight would make you crawl all the time (Fatigue and stamina)..I now ACE isnt perfect but it´s the ONLY mod today that is the MOST realistic.. Share this post Link to post Share on other sites
Murklor 10 Posted July 24, 2010 A similar problem exists with 40mm 203 rounds. You're supposed to be able to carry ~20 on your person as a grenadier. ACE hasn't even figured out how to remedy that. If you're a true grenadier, you carry the M32 and 30 + 8 rounds, preferably another 24 or so rounds in a backpack ;) Personally, I dont mind having no weight... Its just that the slot system isnt complex enough. Rather than having 12 generic slots that could be filled with 12x10kg satchels (silly), it should be a "small bag slot" where you could carry say 2 satchel bags OR extra mags/grenades/items. But you cant put AT ammo there, or machinegun boxes. Some classes would already have the slots filled (fully or partially) - the medic should have one of the bag slots as a medpack, engineer as a tool pack and similar. Dividing up the slot system would give more realistic loadouts (since there should be say 2 rockets OR backpack on your "back large ammo/bag slots" beside the 12 general ammo slots) without having to bring in weight. Share this post Link to post Share on other sites
Inkompetent 0 Posted July 24, 2010 Personally I think mine and zGuba's co-developed solution (and what is present in ACE with slight modification) is the best system for disposable launchers, at least considering how I've got the impression that OA is working (i.e. you carry either a launcher or a ruck. Can't carry both. I don't have OA yet, so correct me if I'm wrong), turning it into a concious decision of a single AT-shot, or extra ammunition (possibly extra AT rounds for other AT-gunners), making it a "more AT launchers or more ammo for fewer AT launchers"-situation. ACE (ArmA2 version) got the additional weight management to help it out and launcher + back slot for ruck + launcher, so it's a completely other beast and can't really be compared with OA (yet). On another note satchel charges should take more space considering how bulky they are, as a simple solution. At the very least 3 slots a satchel. Maybe 4. Share this post Link to post Share on other sites