shezan74 11 Posted July 10, 2010 Hi friends. Thanks to your help and your suggestions on this forum i've finally released my first work. Spritz Island is now available on Armaholic . world tools has been deeply used there. All plants, rocks, bushes, woods and deerstands has been automatically placed by the tool without any "human" work except road cleaning and some fine tunings over some scenic places. All powerlines has been made in a bunch of minutes by using the world tools scripting. This script has been placed as standard object. I suggest limit angles between each segment to 10 degrees maximum due cable detach visual effect on towers. Here the script used: begin InsertObject(fc190ff6-ef2a-4a98-b925-743d3080e43e;0;0;0;White) //ca\misc\sloup_vn InsertObject(ae44b324-4ade-40c4-bb7d-e2f0c4355c6c;0;0;99,6;Fuchsia) //ca\misc\sloup_vn_drat end Some features - Based on real DEM data from real Aegean sea island - Mixed environment with forests and desert areas - Vegetation and bush type changes from sea level to mountain level - 4 villages - 2 lakes (natural and artificial) - 1 big airport over am artificial peninsula - complete powerline system across the island and along main roads - more than 250.000 objects - featured and created for patrol missions and infantry movements - Comes with a multiplayer patrol mission made by -[TdC]-Solo.it Thanks to Icebreakr for hints (Nutella is a good way to obtain informations ;) ), some of you for opening my eyes on my issues, my clan for beta testing and all peoples that contributes on this forum with comments, tutorials and their works. If you think the island is suitable for playing, a comment/rating on Armaholic is appreciated. Share this post Link to post Share on other sites
cctoide 0 Posted July 10, 2010 I don't have access to the game right now to try it but from the teaser screenshots it looks like a damn good island. Certainly makes me want to check out World Tools once my island gets past the concept phase. Share this post Link to post Share on other sites
shezan74 11 Posted July 10, 2010 I hope the test will mantain your expectations. Feel free to ask if you need help with tools ;) Share this post Link to post Share on other sites
Smurf 12 Posted July 10, 2010 ArmA 2, Arrowhead or CO? Share this post Link to post Share on other sites
Cyteless 10 Posted July 10, 2010 Looks awesome. I hope it's CO compatible :) Share this post Link to post Share on other sites
dimitri_harkov 10 Posted July 12, 2010 Congrats on the release! Share this post Link to post Share on other sites
Willoughby 10 Posted July 12, 2010 Really like this Island, can see you put a lot of work into it and as a result it has a nicely realistic feel to it, well done! The DEM data you've used is spot on and has given plenty of shallow dips and rises in the terrain where both the player and AI can take cover or find sheltered firing positions. Add to this the abundance of bushes/rocks, and the micro AI is really given a chance to shine! FPS are also good on my ageing rig (AMDx2 3ghz, ati 4850). Couple of suggestions - perhaps instead of the 'Stubble' clutter try 'GrassAutumnBrown' mixed with a little standard 'GrassAutumn' (I've already tried it using cfgsurface coverage of 0.5 and 0.2 and it blends well with your Sat_Lco). Only other thing is the TIMBER piles look a little out place on the steeper slopes. Again, well done. Share this post Link to post Share on other sites
icebreakr 3157 Posted July 12, 2010 shezan74: which RL island did you use if its not a secret :) Share this post Link to post Share on other sites
supergruntsb78 67 Posted July 12, 2010 (edited) flown over it a couple of times and it looks good it is a island suited for marine assault and more then enough objects to destroy for special ops guys (lots of radio towers and radars) atm it looks like no ALICE or SILVIE support is present, maybe in a update ? Edited July 12, 2010 by supergruntsb78 Share this post Link to post Share on other sites
Willoughby 10 Posted July 13, 2010 shezan74: which RL island did you use if its not a secret :) Google Earth shows Greek island of KEA is a likely candidate - check it out Shezan? Share this post Link to post Share on other sites
Gutm@sher 10 Posted July 14, 2010 looks nice shezan, thanks. Share this post Link to post Share on other sites
HR4 Elite 10 Posted September 1, 2011 Not seen this island before just seems to have popped up on SU. Having drove around Spritz Island with its lovely scenery, great views, naval base, airport etc seems a very nice island to add to a growing collection. Particularly like the small beech at the ship wreck, a little south of Mira Bay, great spot for a picnic, must be why there are bus stops on the way down, must be quite a tourist attraction for the locals…. Lots of places of interest for mission making which is very nice, and as someone has already said, great places for small skirmish type, in & out missions…. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 2, 2011 (edited) Looks great! ...but sadly, .RPT errors. :( ca\water2\fishing_boat\fishing_boat.p3d: vehicle, config class missing ca\water2\fishing_boat\fishing_boat.p3d: vehicle, config class missing ca\water2\fishing_boat\fishing_boat.p3d: vehicle, config class missing ca\water2\fishing_boat\fishing_boat.p3d: vehicle, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\water2\fishing_boat\fishing_boat.p3d: vehicle, config class missing ca\water2\fishing_boat\fishing_boat.p3d: vehicle, config class missing ca\water2\fishing_boat\fishing_boat.p3d: vehicle, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_bunker.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_big_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_big_10x.p3d: house, config class missing ca\misc3\wf\wf_hesco_10x.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\water2\seafox\seafox.p3d: vehicle, config class missing Edited September 2, 2011 by CameronMcDonald Share this post Link to post Share on other sites